Forsaken Fortress Strategy Beta ( the remade verison ) Update
We are still working hard on Forsaken Fortress Strategy(the Remade version) and the first beta is about to release in 2 weeks. In this version we focused... Read more
Forsaken Fortress WIP update -- Squad Combat
The following video shows base defence and some interior close quarter squad combat. Teamwork, tactics, equipment and morale (Affected by many factors such as hunger) play important roles in FF... Read more
All from start ... ...
We know many people love FF, and we also know the latest release isn't the perfect. We've reviewed many feedback for the past few months. Every our backer's... Read more
Development Resumed. Back to the original concept!
Hi all atomic squirrels,
We are gradually getting back on our feet from the recent financial apocalypse! We survived and things are moving now.
We are now spending a lot... Read more
Forsaken Fortress Will Continue
We apologize for not keeping in contact in the past few months. The development was paused due to financial issues. And we were thinking about strategies to save the... Read more
Thank you guys for your understanding and advises, we will keep doing what we can do.
And since some people are interested in how the project look different from the... Read more
Combat Video and Update
This video shows the basic combat gameplay (how to equip your companions, modify weapons, commanding a squad, cover, etc)
Some important features for the next build:
1. AI... Read more
Here is a brief instruction of base management. We will record a combat instruction video for the next update.
A chaotic fire fight
1. You can build... Read more
melee combat and the next step
According to the feedback from the last alpha test, we decided to spend time on polishing the features we already have by adding details, rather than developing new... Read more
We are making progress. From the previous lessons, we figured that moving too fast will only ruin a game..So we shall take our time, to discuss, test, tweak... Read more
Work In Progress # 10
We re-wrote the game user interface. It is working much better now.
And something you may not know .
1. Almost anything you pickup is useful. For example... Read more
Next Step and the official wiki
Good news, we are collaborating with Curse company on FF's official wiki site.
Curse has a professional wiki team that will help us build our community. Here... Read more
Changes, test and modding
Hey guys,About the changes we made to FF: There had been questions and concerns regarding the changes to the game. And we think it is necessary to clarify it. ... Read more
We are still working hard on the demo. We admit that this demo may not qualify as a beta. So we may have another more polished beta test... Read more
Work in progress #8
What you can expect from Beta.
1. The world map(empty for most parts). A ghost town(maybe bandits and zombies inside). One or two villages that you can conquer. ... Read more
Hello Mighty Squirrels,
We managed to get half of the mocap animations done and we are gradually adding them to our characters. With these new animations, we are going to... Read more
Mocap and the world map
We have been working hard on mocap and most animations are done now. We should be able to replace all the awkward animations soon. We also have major... Read more
Base building 1, atmosphere rendering and helicopter
The first part shows the early test of base building. Most features are not there yet. We are taking time to get the required modeling and animation done... Read more
AI and Lighting
This video shows, 1)basic combat AI 2)dynamic lighting and shadow 3)night vision 4)vehicle
We are currently in the progress of base building and management and our next video update... Read more
This video shows the basic character customization and equipment system.There are a lot more to be added but this one should give you a general idea. Many models in... Read more
New Character Model and Rendering tests
Here we have our newest female character model(we are still working on the male model) and some latest rendering tests. The final character model is customizable(hair, face, texture,... Read more
Just a few pictures of the game environment. And a video update on Character Customization is coming soon.
Work in progress#2
Here is a video showing some recent work. We also have some progress in coding, including branching dialog system and AI behaviour tree.
Day-night cycle and dynamic weather
Here comes the first update of February.
We have incorporated a 24 hour day-night system as well as a dynamic weather system which allows for different types of weather(sunny,... Read more
Update January 19
The development team is still relocating and trying to settle down. Below is our timeline.
- January- February: Pre-production
- February - Jun: Production
- Jun - July: Pre-beta test
- July... Read more
Happy New Year!
Happy New Year. We wish you the best in 2013!
We will keep you updated on our progress. Thanks!
Yes! We did it!
121 squirrels are cheering! You have our deepest appreciation for supporting Forsaken Fortress. Your passion for our game has helped pave the way for its dedicated development! Thanks to your... Read more
The Final Hours
AMAZING! WE DID IT!
This project succeeded due to hard work and support from all the backers! We could have never reached this point without your belief in this project!... Read more
Something about the Forsaken World
The forsaken world is open and seamless and it is driven by a dynamic system. Although the general terrain will not change, everything else in this world will evolve dynamically.... Read more
Some upper level add-ons
FF needs some extra push to reach the goal and hopefully get to a stretch goal or two.
Would you like to contribute more to FF and participate... Read more
Something about customization and items
You start the game with a character customization window. You get to decide:
You can customize your avatar and other party member's equipment
- Body armor ... Read more
A morning in the wasteland
I made a gameplay video. It is based on the early alpha version of the game we currently have.
And there are tons of features need to be... Read more
Exclusive digital Add-ons
Since the Christmas is coming, we'd like to offer every backer a special Christmas item. This item will only be offered to Kickstarter backers!
- 1 in-game Christmas Gift... Read more
Thanks! We are doing well!
WOW! The momentum is really high today! We want to say that we feel so honored! Thanks for all the contribution!
And we want to update you on... Read more
Our Reddit IAMA is live!
Please Participate! :D
A soundtrack, a creature, a good news and a thank you!
1. We want to THANK you all for your huge contribution to FF! And we also want to say thank you to our friends from Subterranean Games,... Read more
Some race concept arts
There will be so much more than zombies in the FF world. There are mutants, twisted animals, cave people, trolls.....
Our artists Linlin and Serina had created three concept arts.... Read more
FF has fairly large open-world map. Sometimes you need to rely on vehicles to travel far.
You can find many different vehicles from the field. You can mount... Read more
Combat 1 - command your squad
Bear with us that this is a very rough video demonstrating the basic combat system in FF. The AI is really dumb at this point but it should... Read more
You can add something extra to your reward by selecting add-ons if you want! You will need to click the "Manage Your Pledge" button, then add in the... Read more
We just reached 40k. Cheers!
Today we want to talk more about the characters.
Characters in FF have attributes, skills, traits, needs, interests and goals.
- Attributes: Strength(max... Read more
A small video of the base life
This is a rough idea of how base should function in Forsaken Fortress.
First, you need to design and construct your base(walls, small vegetable garden, electricity generator....) You... Read more
Small update on what we are doing
Just want to let you know what the team is doing at the moment.
Linlin and Haoran are working on two videos, one shows basic base construction and... Read more
Can you tell us a little bit
about Photon Productions and Forsaken Fortress?
We are an indie studio comprised of two artists and two programmers and a few helpful freelancers... Read more
Hi ladies and gentlemen,
I just want to report our current progress in marketing.
We had obvious growth in the last few days but it is still not enough to... Read more
You guys are amazing!
You all have brilliant ideas about this game and I feel very honored by your willingness to share.
"The wisdom of the ordinary people combined will... Read more
Update on Game Mechanic, Setting, Story and Campaign stats
In the last five days, we have received a lot feedback regarding pretty much every aspect of the game.
And we made a few adjustments accordingly.
- We... Read more
Black Friday Updates
Thank you all for backing Forsaken Fortress!!
We really appretiate your willingness to participate in this project. Althought we don't get a lot of backers, your attention and... Read more
Happy Thanks giving!!!
Thank you for checking out our page!!! I know it is hard for a small studio like us to get funded. But with your help and our efforts,... Read more