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The creation of a new 8-bit game for the NES, a documentary about its creation, and tutorials to help others make their own NES games.
The creation of a new 8-bit game for the NES, a documentary about its creation, and tutorials to help others make their own NES games.
The creation of a new 8-bit game for the NES, a documentary about its creation, and tutorials to help others make their own NES games.
669 backers pledged $54,381 to help bring this project to life.

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The New 8-bit Heroes: New NES game and creation documentary

$54,381

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 *** RECENTLY UPDATED FAQ SECTION BELOW.  This includes a question about the $50 reward tier as well as international shipping costs.**

 When I was 7 years old (1987), my life WAS Nintendo. I wasn't just a passive consumer.  Games like the Legend of Zelda compelled my young creativity.

In the spring of 1987, a childhood friend and I painstakingly 'designed' a game called Mystic Searches. We designed everything from the manuals to the storyline to the concept art to map layouts and even music and sound effects (recorded with a crappy tape recorder and cheap casio keyboard).  We sent Nintendo of America a letter asking them to send us, and I quote, "all the stuff to make our game". We waited all summer for the delivery truck to roll up with our 'space age computers', certain we'd intrinsically know how to use them. We were crushed when all we got was a form letter. The designs for that 8-bit world were lost to time. We grew up.
Found "Concept art" from 1987
Found "Concept art" from 1987
Fast forward 25 years.  While visiting my parents, I accidentally stumbled upon a weather- worn cardboard box in their toolshed.  It was mostly destroyed, but inside were trace remnants of those 25 year old designs  And I realized something. Over the 25 years, I'd become a writer, a musician, a programmer...all, arguably, as a direct result of that time spent in those 8 bit worlds; maybe thanks to those unrealized design documents created at 7 years old.  My adult experience granted me a unique opportunity the child me had never had...I now had the ability to actually MAKE that game!

So, I assembled a team...a published fantasy novelist to help with the narrative development, an accomplished illustrator and cartoonist to design new concept art, a film score composer to create the music, and others. With the help of Kickstarter, we will actually build Mystic Searches as originally intended - a brand new 8-bit adventure game for the Nintendo Entertainment System.
Not only that, but this particular NES cartridge will be a bit unique.  Yes, there will be an 8 bit game that will play on the actual hardware as expected, but it will also house a more modern game on flash memory accessible via a USB cable.  The two games will be able to talk to each other, so when you unlock secrets or achievements in the NES game, it will alter the world of the modern game that is playable on Mac or PC.  With this, we are hoping to provide gamers with a truly unique, multi-platform experience!

Our intention is to release both the game and the documentary in celebration of the 30th anniversary of the NES console's release...which would be one year from the day of the end of our Kickstarter!

Early Concept Art Mockups
Early Concept Art Mockups

As a filmmaker, it occurred to me that this project would make for a great documentary.  Yes, a documentary about the ambitious homebrew community is long overdue, but beyond that, this quest to *save this virtual world from oblivion* will perfectly illustrate the hero's journey.  If our band of heroes prevails, this virtual world will be saved.  If we fail, it will be lost to time.  Each member of the proverbial party will have their own challenges to face in retrofitting their craft to something that will fit within the extremely limited capacity allowed by the NES hardware.  Over the course of the project, our creatives will be interacting with a series of professionals in the gaming world and homebrew community.  The growing list includes:

  • Dain Anderson, owner of Nintendo Age
  • Sivak, creator of Battlekid
  • Brian Provinciano, creator of Retro City Rampage
  • Joe "Memblers" Parsell, creator of Garage Cart
  • Marc Ericksen, box and promo artist for actual NES games, including Strider, Tetris, and Megaman 2.
  • Tommy Tallarico, head of Video Games Live
  • David D'Angelo, programmer for Yacht Club Games and their recent release, Shovel Knight.
  • John Lester from Collectorvision
  • Rob McCallum, writer/director for the documentary Nintendo Quest
  • Paul from InfiniteNesLives.com
...and there will inevitably be more as we move forward with the project.


I am incredibly humbled to be surrounded by such an amazing team for this project.  Below is a bit of information about each member.  Others are helping the project as well, and as this Kickstarter moves forward, I will be adding their stories to this list.

JOE GRANATO is a creative chameleon.  He realizes his creative compulsions through the medium best suited to express them.  His day job vocation is Videographer for Ringling College of Art and Design, and outside of work he is an established filmmaker and documentarian.  He is a musician with national touring experience, playing with bands such as the Toadies and the Misfits, and has since settled down a bit to work more on film score composition and production.  He is a writer and aspiring novelist with a working draft of his first novel recently reviewed by 21 time best selling fantasy author Piers Anthony.  He is a game developer, and has been teaching game development in different educational environments for nine years.  As the mastermind behind The New 8-bit Heroes, he is looking to synthesize all of these creative and technical skills into a single project which will pay homage to his lasting affinity for the 8-bit aesthetic and the NES era of gaming. 

AUSTIN McKINLEY is an award-winning author, cartoonist and video producer. He was the 2011 grand prize winner of the national TVMe television treatment contest, and the Florida Film Network’s 2012 Operation: Logline contest, which facilitated the production of his third short film, “Quicklime.” His short film “Life in a Glass House” took home an honorable mention from the 2013 Boston Science Fiction Film Festival. From 2009-10 he was the lead writer and a production artist on "Cold War: Clambake," a text-based role playing game on Facebook. In 2012-13 he was the lead artist on "Haunts: The Manse Macabre," a crowd-funded turn-based RPG. Austin’s worked in comic books, local television, and created video segments for live performances with the Sarasota Orchestra. He wrote and illustrated Squareasota, a weekly cartoon in the Sarasota Herald-Tribune for seven years. He lives and works in Sarasota. 

Jherin Miller is an artist and designer, studying interaction design at the California College of the Arts in San Francisco. He was raised on the NES, and has been creating pixel art for 8 years. Jherin has been fascinated with videogames for the majority of his life. He’s inspired by games like The Legend of Zelda and Final Fantasy, as well as films from Studio Ghibli and Spike Jonze. Today he continues to hone his skills as both an artist and designer in order to bring life to his work. Jherin also runs a game development and pixel art blog at: Blackboxpixels.tumblr.com, where he shares his adventures in creating games and game art. 

Born in England to British parents, then whisked away to Norway at the tender age of 3, Wilson spent half her childhood scaling snowy glaciers and the other half somewhere deep in her imagination. At age 18 she returned to her native England to study Criminology and Journalism at the University of Lincoln, reigniting an old passion for writing about the odd and unusual.  In 2011 she settled in Florida with her husband Matt and baby daughter Olivia. Here she studied under the late NY bestselling author Scott Ciencin, with whom she co-authored the mystery series The Humbug Murders (Simon & Schuster Gallery, 2015) under the penname LJ Oliver.  Wilson’s truest passion, however, lies in writing contemporary comic fantasy, with her novel Ascension Denied receiving wide critical acclaim. She has penned several short stories set in profound fantasy worlds as well as frequently publishing essays on metaphysics.  Besides writing, Wilson studies theology, legend, myth and metaphysics, and is an ordained minister. 

 Justin Vachon grew up on video game magazines. Nintendo Power, EGM, CGW, Gamepro, OXM, PSM, Edge, the list goes on. They lined the shelves of his room and filled the void in between sessions of Zelda, Half Life and Metal Gear. From a young age there was an inherent desire to join the industry he loved. His passion for video games (and editorial design) eventually led to his pursuits as a designer.  Justin attended Ringling College of Art + Design in Sarasota, Florida where he received a Bachelor’s of Fine Arts degree in Graphic Design.  He now works for IGN in San Francisco as a product designer, creating design for everything from E3 to the desktop IGN experience. When he isn’t at IGN he runs his own gaming side project Press Start To Begin, a small digital magazine/gaming site with a focus on editorial design and industry coverage. 

 Jessey Foster grew up embedded in music, as his father was a producer and owned a studio on music row in Nashville. At a young age, he fell in love with orchestral music. He pursued a career in music by studying classical composition, and currently holds an associates in Music Composition from State College of Florida.  He currently is continuing his studies at the University of Central Florida.  Jessey has played and written in many genres of music, from rock and country to baroque and romantic and everything in-between. He has scored music for five films and looks forward to translating his skills to music for games.

 Devin has spent the past two years working for different interactive digital agencies where she honed in on her Project Management skills . She also has experience as Director of Communications for a Futurist, producing a documentary on Burning Man that premiered at the Sarasota Film Festival, and planning and promoting events for creative organizations.  Devin earned her degree in the Business of Art and Design at Ringling College of Art and Design in Sarasota, FL. When she's not at work, Devin crafts, paints, bikes, cooks, and gets serious on the dance floor, seriously.

Josh is an electrical and software engineer. While he has spent the majority of his professional life writing code and designing systems in higher level languages for the past 20 years, he has never strayed too far from the metal, working with various microcontrollers in his spare time. He is also an avid gamer. He started gaming back with the old Atari VCS and has continued up the Xbox one. He has modded quite a few of the consoles that he has enjoyed and customized many of them for friends.

Thomas Eyester is a towering giant with a knack for creativity and a love for all things animated.  After 4 years of training in motion design at ringing college, he decided to venture fourth into the mysterious realm of game design. During the global game jam Thomas met Joe Granato and many other great creators of interactive video awesomeness. Realizing it was to *dangerous to go alone* he dove head first into realm of game design and the treasures it held.

Mockup Examples of Some of the Rewards
Mockup Examples of Some of the Rewards

While this is certainly a passion project, even passion projects have their expenses.  Just like any film, real documentaries are expensive to create, starting with the legal fees and production insurance.  There are travel expenses, and this documentary will, at the very least, take us to various locations across the US.  Also, we have to account for being able to deliver you high quality rewards - that means very likely assembling cartridges by hand and testing each one, duplicating a run of blu-ray discs, pressing a run of soundtracks, and all of the other fun things we intend to make to reward our backers for their kindness.  Incidentals include all of those unplanned things; replacement bulbs and batteries, gallons of coffee for coding-all nighters, etc.  Anyone who has ever been on a production knows that they're always unpredictable...this is a small contingency budget for whatever form that unpredictability might take.

What are people saying about the New 8-bit Heroes project?

Some other great write ups around the web:

On Surfcaster: 

http://retrodef.blogspot.ca/2014/09/whats-old-is-new-again.html

On All Gamers (France): 

http://allgamers.fr/16087/mystic-searches-sur-nes-kickstarter-en-route/

On Nintendo Enthusiast:

http://nintendoenthusiast.com/news/kickstarter-new-8-bit-heroes-nes-game-documentary-nes-game-dev-tutorial/

On GoNintendo: 

http://www.gonintendo.com/?mode=viewstory&id=237450

On Retro Dustbin: 

http://retrodustbin.com/2014/09/16/retro-chats-the-new-8-bit-heroes/

On Retro-Def: 

http://retrodef.blogspot.ca/2014/09/whats-old-is-new-again.html

On It8bit: 

http://www.it8bit.com/post/96429886233/the-new-8-bit-heroes-announcement-teaser-a-new

On RetroCollect:

 http://www.retrocollect.com/News/brand-new-nintendo-nes-adventure-mystic-searches-hits-kickstarter.html

On 8-bit Central: 

http://www.8-bitcentral.com/blog/2014/new8bitHeroes.html

On Game Info (Brazil):

http://www.gameinfo.com.br/noticia/366-mystic-searches-novo-jogo-de-nes-a-caminho

El Blog Del Afro (Chile): 

http://elblogdelafro.com/nuevo-juego-de-nes-en-camino-mystic-searches/

Risks and challenges

One challenge is making sure the game is localized for different countries. We are working diligently to test the game on different region systems.

Another is the element of time. To release this game to coincide with the 30th anniversary of the NES, we will have exactly 1 year development cycle from the day the Kickstarter ends. That is breakneck pace for NES development. However, we have developed good relationships with other successful NES developers in order to help us get through rough spots and meet this deadline.

Another challenge is trying to get this game to work on NES, emulators and clone systems, both NTSC and PAL. Our primary concern is an actual hardware NES...that is the vision for the project, after all, but we are going to work hard to make sure we are testing it along the way on every type of console that we can and posting reports on behavior.

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Support

  1. Select this reward

    Pledge US$ 1 or more About $1.00

    A thank you very much, personally delivered digitally from one of the project's creators.

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    Pledge US$ 5 or more About $5

    Backers will receive nifty digital concept and promotional artwork.

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    Pledge US$ 10 or more About $10

    Backers will get a digital copy of the game "Mystic Searches" as well as a Steam key if we are greenlit.

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    Pledge US$ 15 or more About $15

    Backers will get a digital copy of the documentary.

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    Pledge US$ 20 or more About $20

    Backers will receive a digital download of the game as well as a digital download of the documentary.

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    Pledge US$ 25 or more About $25

    ***DIGITAL COLLECTOR***
    The digital collector will receive a digital download of the game, a digital copy of the documentary, and a digital copy of the soundtrack (both orchestrated and chiptuned!)

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    Pledge $30 or more About $30

    Backers will receive a physical copy of the documentary in its shiny packaging! *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $32 or more About $32

    **WEEKEND BLITZ** Limited edition GAAM + The New 8-bit Heroes teamup, 8-bit T-shirt! The GAAM community wants to help produce this project...anyone is welcome to pledge for this reward and support both us and GAAM's interest in this project.

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    Pledge $50 or more About $50

    Backers will receive a physical copy of the game in a custom game box with a NES inspired game manual. *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $50 or more About $50

    ***INTERNATIONALS wanting the game cartridge, this is for you****

    Backers will receive a physical copy of the game in a custom game box with a NES inspired game manual. *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

    (I accidentally put "US ONLY" on the original reward and can no longer change it. Please check deliver rates by your preferred provider from Sarasota, FL to you. Thanks!)

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    Pledge $64 or more About $64

    **WEEKEND BLITZ** Limited edition GAAM + The New 8-bit Heroes teamup, 8-bit T-shirt PLUS a physical copy of the game cartridge when it is completed (and digital documentary/soundtrack)! The GAAM community wants to help produce this project...anyone is welcome to pledge for this reward and support both us and GAAM's interest in this project.

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    Pledge $75 or more About $75

    Backers will receive both a physical copy of the game as well as a physical copy of the film. *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $100 or more About $100

    ***THE COLLECTOR***
    Backers will receive a physical copy of the game, a physical copy of the film, a physical copy of the soundtrack, and a digital "How-To" guide to help make their own 8-bit NES game!

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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  14. Select this reward

    Pledge $120 or more About $120

    Backers will receive THE COLLECTOR PACKAGE plus one of the following:

    - Poster print, signed or unsigned
    - Actual piece of hand drawn concept art
    - Novella of Julian's journey
    - Cross stitch art of 8 bit characters
    - A personal pixel portrait

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $128 or more About $128

    **WEEKEND BLITZ** Limited edition GAAM + The New 8-bit Heroes teamup, 8-bit T-shirt! PLUS physical copy of the game cartridge (and digital film/soundtrack) PLUS a pixel portrait of the backer to b featured in GAAM's gallery devoted to The New 8-bit Heroes (which the backer will get to keep). The GAAM community wants to help produce this project...anyone is welcome to pledge for this reward and support both us and GAAM's interest in this project.

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    Pledge $140 or more About $140

    Backers will receive THE COLLECTOR PACKAGE plus two of the following:

    - Poster print, signed or unsigned
    - Actual piece of hand drawn concept art
    - Novella of Julian's journey
    - Cross stitch art of 8 bit characters
    - A personal pixel portrait

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    Pledge $150 or more About $150

    ***** LIMITED *****

    Backer will receive THE COLLECTOR PACKAGE plus a limited, one of a kind exploration sketch on white bond, original pencil drawings signed and dated by Marc Ericksen.

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $160 or more About $160

    Backers will receive THE COLLECTOR PACKAGE plus three of the following:

    - Poster print, signed or unsigned
    - Actual piece of hand drawn concept art
    - Novella of Julian's journey
    - Cross stitch art of 8 bit characters
    - A personal pixel portrait

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $180 or more About $180

    Backers will receive THE COLLECTOR PACKAGE plus four of the following:

    - Poster print, signed or unsigned
    - Actual piece of hand drawn concept art
    - Novella of Julian's journey
    - Cross stitch art of 8 bit characters
    - A personal pixel portrait

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $200 or more About $200

    ****SUPER AWESOME RETRO COLLECTOR PACK****
    Physical copies of game, documentary, and soundtrack , as well as a special copy of the documentary on VHS, a special copy of the soundtrack on cassette, and bonus maps and strategy guides!

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $250 or more About $250

    THE DEVELOPER'S PACKAGE:

    Backers will receive the COLLECTOR'S PACKAGE plus a blank NES cartridge, tools to flash a NES ROM to the cartridge, all custom created software that helped to make Mystic Searches, and a set of instructional tutorials to help get you started. Essentially, everything you'll need to make your own basic NES game.

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $300 or more About $300

    ASSOCIATE PRODUCER:

    Associate Producers will be credited in the end credits of the film and will be invited to online hangouts to discuss production.

    All production levels will also receive the Collector's Package.

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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  23. Select this reward

    Pledge $500 or more About $500

    A CUSTOM NES! Yes, besides receiving the Collector's Package, get a custom painted NES, themed for Mystic Searches and fully ready to play any of your favorite NES cartridges.

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    Pledge $1,000 or more About $1,000

    CO-PRODUCER:

    Co-Producers will receive stand alone credits at the end of the film, receive IMDB credits, be invited to participate in online hangouts with the team, and will be invited to the premiere event in Sarasota, FL (transportation and accommodations not provided).

    All production levels will also receive the Collector's Package.

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $2,500 or more About $2,500

    EXECUTIVE PRODUCER:

    Executive Producers will receive front credits on the actual film, credits in the actual video game, appear on all promotional material, be invited to participate in online hangouts with the team, receive IMDB credit, and be invited to the premiere event in Sarasota, FL (transportation and accommodations not provided).

    All production levels will also receive the Collector's Package.

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge $5,000 or more About $5,000

    PRODUCER:

    The producer will receive Producer credit on IMDB, a stand alone credit at the front of the film, a stand alone credit on the front of the video game (either name or 8-bit version of company logo where applicable...great for marketing!), have name or logo appear on posters and promotional materials, be invited to the premiere in Sarasota, FL (transportation and accommodations not provided), and be invited to participate in all online creative meetings.

    All production levels will also receive the Collector's Package.

    *PLEASE INQUIRE ABOUT SHIPPING OUTSIDE OF THE US*

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    Pledge US$ 10,000 About $10,000

    We will make you a NES game. Seriously. Have an idea and want a team to make you a game that will be able to go on a gray cartridge and play on hardware? Help us make our game, and we'll gladly help you make yours! Please discuss with us prior to pledging to collect this reward to make sure your intended project is within the limitations of the NES.

    Any and all rewards listed above are available to you at this tier.

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Funding period

- (32 days)