Scrolling - Day 1
I thought it would be a really fun time to discuss scrolling. It seems like such a simple thing, since it has become such a staple feature in video games... Read more
A few quick things
We've been working with a company called ShipBob to help handle distribution of the physical deliverables like carts and flashers. The complexity in it is that it also requires us... Read more
Version 4.1.0, basic scrolling, future proofing, flashers...
Alright, lot's of stuff to cover in this update.
- V 4.1.0
- Basic scrolling, what's cool and it's limits
- Future proofing projects
- Flashers / Carts delivery update
As many... Read more
Some of you guys ordered flashers and blank cartridges. I've been getting a lot of questions as to when they were going to start arriving.
The carts are assembled, as... Read more
A little time for improvement
NESmaker has officially been in the world for a month! We are currently taking a small hiatus from new tutorials because we are working hard on making some necessary updates... Read more
Quick update - new tutorial posted
Greetings, my fellow NESmakers! Just a heads up that a new version of the tool is up with some fun updates, and a new tutorial on how to make a... Read more
Patches, Tutorials, Modules...oh my!
Officially, we have begun our "wedNESday" tutorial series, beginning with a patch, improved code base, and Zelda-like adventure game module! You can download the necessary patches (or, just grab... Read more
Missing license? Problem running? Look here!
Hey everyone - heads up. If you are a KICKSTARTER BACKER and still have not received a code, or you have some anomalous issue running the software, we have created... Read more
Launch weekend, Expos, keys, and craziness!
It has been a crazy weekend. I have well over 2000 messages across 5 platforms that I am trying to respond to. Inevitably, some may slip through the cracks. I... Read more
NESmaker is live! But...please be patient...
NESmaker is currently live! However, resources for learning it are not yet, and there are still the expected quirks and bugs that we're trying to muscle through.
I will be... Read more
The date is set...
For those that missed it, the activation codes will go live on August 8th, and the first public version of NESmaker will be downloadable from our site. I have just... Read more
Last list of changes for the August release
This will be a relatively long update, specifically designed for you guys to know what to expect in August. We have done a lot of updates specifically geared towards beta... Read more
BETA BACKERS - new engine patch, new tutorial series
*** THIS APPLIES TO CURRENT BETA LEVEL BACKERS WHO CURRENTLY HAVE BETA LICENSE KEYS - this download will only work with a beta activation code given to beta level backers... Read more
A small oops! Getting started! Start Screens!
Hey everyone! A very small "oops" yesterday...I zipped up a version of the tool / engine that I'd zeroed out, however, forgot to undo some of the small changes I... Read more
The new beta is here!
We've just added dozens more beta testers to the fold, as the last of the licenses for the new beta were sent out today. The newest download link is... Read more
Huge update on the HUD designer -
Huge update on the HUD designer, the last piece we needed to get to a relatively stable form before pushing out this beta:
Be looking for a new set... Read more
The May Update - a few proverbial corners to sand down...
Hey friends! Yes, memorial day has come and gone, and those of you waiting so patiently for this next round of beta have not seen a new link or an... Read more
New beta patch and new tutorial video!
We're keeping very busy. We've created a patch for the beta that fixes many quirky bugs, and adds a ton of functionality to the engine for you guys to play... Read more
If you did not receive your beta license code...
There seems to be some confusion on the part of some backers about the beta access. So I wanted to clarify it here.
There were three levels of support for... Read more
The first beta is here!
Over 200 of you that signed up for the early beta have just received an email with a license key for the beta. An obvious word of caution, the engine... Read more
What a crazy week!
Today, we're going to talk a bit about the good, the bad, and the ugly, in no particular order.
First, let's talk about the state of the beta. While Josh... Read more
Answering the most frequently asked question...
If there is one question I get asked more than any other, it's "will NESmaker be able to do _______". Most times, the question is broad, like "will NESmaker be... Read more
Add on confusion
There seems to be confusion about the add on listing in the survey. Let me clarify.
At the bottom of the survey, where you see the options for the add... Read more
Beta, Surveys, Easter...oh my!
No...it's no April Fool's Joke. Just before midnight on March 31st, Josh pushed out the first build of the beta. Those who signed up for the March beta will be... Read more
Longer update coming tomorrow -
Hey friends - it is that time...we have reached the end of March. We have a beautiful gray and stormy day here in Sarasota, FL, which is perfect for me... Read more
Hey all - just giving you guys a quick update on what has been going on over here the last few weeks. We are making some excellent progress, though there... Read more
FamiTracker + NESmaker = This Update
There are three major things to cover in this update.
- The most recent developments, including very easy music/sfx import from FamiTracker.
- What to expect in the March beta
- A new... Read more
Beta plans, Code Dismemberment, Input Management...oh my!
A Quick Update:
- This week, Josh and I spent most of our time on handling our input manager. This required us to completely deconstruct the existing engine, begin to... Read more
Day 1 of serious work...
First, a quick run down of a few FAQs.
- It takes about 2-3 weeks for Kickstarter payments to process, if you're wondering about that.
- Some of you... Read more
Doing a victory dance!
There are a lot of things to address over the last few days, but I'd like to start with one of the most pressing questions, regarding crossing the threshold for... Read more
Final hours, and the final goal...
Greetings friends! We are now about 14 hoursfrom the end of this campaign. It will be a race to the finish line regarding that final stretch goal. I wanted... Read more
Such an amazing thing...
I've been hawking the campaign all morning and I've noticed a hugeuptick in number of backers, number of add-ons, and social media support! It feels like we, as one... Read more
Today, rather than an update on NESmaker, I wanted to take a moment to give credit and raise awareness for those that came before us and are doing amazing things... Read more
Today's impossible goal...
Yesterday, I announced a handful of fun new add-ons and stretch goals to help excite current backers! Today, I want to focus on new backers.
With only five days left... Read more
Rom Support, Stretch Goals and Add-Ons! Oh my!
Let's start with the most fun stuff. Over the past week, we have been able to create a simple cross-graded rom file of our Troll Burner demo that... Read more
Alright, friends. For Superbowl Sunday, we are going to get in the competitive spirit! We have teamed up with Infinite NES Lives to create a handful of Troll Burner cartridges... Read more
What do you want to see in updates?
Everyone, please reply in the comments below with your preference on future NESmaker updates. Choice A or choice B?
A) We want detailed info about the tool's... Read more
Everdrive support for NESmaker games?
Courtesy of Jeffrey Wittenhagen, who tonight helped me test a *mapper 2* hack version of Troll Burner on an Everdrive. It seems to be working flawlessly, aside from the expected... Read more
Half way - a thank you gift...
This weekend we crossed the half way point. We hit 442% of our goal before the campaign began to slow down. Every day I look at all the comments and... Read more
This weekend -
Hey friends! I think we'll have a few new announcements after we get through this weekend. With me hosting a Global Game Jam site, I might be slightly less present... Read more
Already hard at work -
So for everyone who has backed this project, we still have well over two weeks to go in the campaign, and the team is already hard at work. What does... Read more
A ridiculous weekend...
Things that happened this weekend:
- Our Facebook page cruised passed 5000 likes/followers.
- Our YouTube channel smashed 1000 subscribers.
- Our film, The New 8-bit Heroes, saw a huge surge in watches... Read more
I can't even...
So, we are finally back to reality after a whirlwind week at PAX South in San Antonio, then visiting our friends at IGN in San Francisco. It was chaotic. It... Read more
We are overwhelmed...
So, we've been having a hard time with internet the last few days, as PAX South's internet was incredibly spotty. I've been sporadically been able to answer questions from my... Read more