Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
@Prophet...sorry, I guess I'm still confused. There's no right way to do it, I guess is the problem. If you're saying that someone may not be able to tell what color is what in our color selector, it's easy enough for me to make a chart that says "this column is black...from dark to white. This column is red, from dark to light. This column is blue, from dark to light", I suppose?
What I mean would be like different "suggested" color combinations. Of course, colors could be swapped out as needed. Maybe kind of like super gameboy's color palettes, but with a lot more freedom. Like a starting point? Hope this makes a little more sense.
@CastleMania and @King - www.TheNew8bitHeroes.com
@Prophet...I'm not sure I fully understand the question. It'd be impossible to make a preset color palette, because...well...I mean every game may want to use their colors differently. So I guess I'm not sure what you mean...there isn't a *default*.
@Drew - August. The hardware was always an August deliverable. Simply can't manufacture them by the thousands much quicker. But the order has been in for about a month now, and they're working on them already at INL, to my knowledge. :-)
@Adam - try clearing your cache - you probably have an old version of the site cached in your browser history, which is giving you that message, I'm guessing. Others haven't had a problem, but thanks for reporting! :-)
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When should the kazzos and carts arrive?
I was wondering if there will be preset color palettes for characters, enemies, backgrounds, etc. Being colorblind something like that would be very welcome. Something that highlights the main colors rather than a giant rainbow box.
sorry, if this has been asked before, but is there a way to still get the contents of the "NESmaker Toolkit"-pledge level? If so, how? I wasn't able to do so during campaign.
I didn't realize the strategy guide was a thing until now :(
Is there any way to still get it?
@Tobias Eriksson No, you won't be able to use extra sound hardware like VRC6, Namco 163, or MMC5, etc. Seeing as only the Famicom can take advantage of the extra channels, it's not possible for the sound to be played on a North American or PAL NES without extensive modification.
Honestly few NES/Famicom games even use extra sound hardware (mostly because it made the games more extensive to produce.) You can do a lot with 5 channels. I highly recommend you look at some of the NES soundtracks made by Tim Follin and Jeroen Tel. They really knew how to push the 2A03 chip to its limits! :D
Any info on if we will be able to use the extended sound chips such as VRC6 or MMC5 and the like? I saw it was mentioned in an earlier email but it wasn't answered there or in the faq. It would be just amazing if it was possible to use them.
I've been meaning to ask, when is the Strategy Guide expected to ship?
So... the end of March is nearly upon us. ;)
when do the surveys go out so those who gave extra to get the book can get it?
Updates once a month is more than enough...
The amount of 'dark work' (stuff that users typically wont see) that they have to do to make a project like this succeed has to be an crazy amount!
Keep up the good work guys! Please let us know if there is anything we can do to help!
Lack of updates is a huge worry, for some of us. Please give us an update, soon.
Any plans to have a presence at the Midwest Gaming Classic next month?
when you said "I will be likely pushing out bi-weekly updates here on KS" i thought you meant 2 times a week, not once every 2 weeks... please give a status update?!
I posted the following on the campaign page, but I figured this would be a more appropriate place for it: Hey Joe, Austin & Josh, I was a contributor to the campaign. My original pledge was for the NESmaker toolkit, but later threw in extra to be part of the beta testing. I understand it takes some time to sort through everyone's pledges, but I was just wondering if you've fulfilled any of them or when we should(might) expect to receive our surveys? Thanks in advance.
@Greg Krsak Was this through your email?
Will there be a way to have sprite overlap, a la Mega Man?
I hope I get those Images soon, I'm waiting for them to use for anything, I'm even gonna create a Made With NES Maker for anyone to use so let me know when this is done.
Beware: www.nesmakers.com is asking me to sign up with a username/password under a non-secure (HTTP) connection.
Can't wait to get my hands on the NESMaker :D Just curious would you be against streaming use of the early builds? I wanted to do creation streams of tinkering and making games with with the stream, and I wanted to involve them every step of the way. I understand it wouldn't be a representation of the final product, but I think it'd be funny non the less to tinker with
With the RPG module, how customizable can you make the battle system?
With the creation of this, you made my younger self (while inside my older self :P) so damn happy. Thank you! I can't wait to make a game! ...or two...or fiddy...
I wonder if you could make something lake Cabal.
@Erock Brox: I wouldn't be surprised if the existing planned modules could be modified to accommodate a top down racing game similar to other racing games on the NES. As for first person shooters, that would require a lot more finagling than I think NESmaker is capable of. You'd be better served by attempting to make your own FPS from scratch, and considering the hard limitations in the NES hardware: it would be difficult to produce anything beyond the most primitive representation of the genre.
Joe please add a racing engine and first person shooter engine too. thx
Will the NES maker software have the ability to create multi-carts?
Please don’t bail on this project. I’ve seen a couple of video-game related kickstarters that ended up being abandoned by their creators (i.e., System Shock). I’m very much looking forward to this. I’ve got an idea for a brawler that would be a dream come true.
I suppose I will have to add it later then.
Add it in the pledge manager?!?
You can find it for preorder here:
I forgot to add the book! How do I get it?
I was curious if you used any of the the Ophis assembler (formerly the P65 Assembler) under the MIT license to compile to assembly?
Hopefully this inspires more software for easier game making on other platforms too. With the SNES being so rough to program maybe one for another 16 bit system would work. I know the dreamcast is easy to program for when it comes to that generation but then you'd need lots of animation.
My little girl and I have so many cool ideas we wanna try.
I cannot wait for the program. The NES will LIVE ON!!!!!!!!
I thought the strategy guide was Kickstarter exclusive, but I see it is for sale on your website. Will the Kickstarter backer receive some extras? Thanks.
oh! The answer is in the FAQ ;) -_-' :
I've been getting questions like "Can I make a game that is a top down RPG but then has a level that is a space shooter?!"
Modules are not meant to be rigid constraints, they're meant to be optimizations. For instance, if you watch our videos, you'll see video 6 has us creating very rudimentary platformer and RPG and beatemup WITH the adventure game "module". Now, if I was going to make a full on Dragon Warrior sized RPG, I'd need to free up banks for NPC dialogue and whatnot, which the adventure game module uses for collision data. But the ability is still there to manipulate the tool to create different types of games within each module. You just have to get creative with how you use it! I hope this makes sense!
hello ! great project, i m happy to participe to it!!
I start now working on my project!
I have a lot of questions but i will ask only 2 ;)
first, do will have a official forum (or website) where will be put all the game project with nesmaker?
With nesmaker, it will be possible to work with few "mode" (rpg/ platform...) in the same game?
(i want do a game that include plateforme area, and rpg area...)
thank you very much
Fantastic! Thanks guys.
Woots!!!! When does the additional pledge rewards poll thingy roll out? Any chance of doing on of these for other cart systems?
@Patrick there is a glitch on the group page that nothing comes up once you click the button to accept people. It is an issue that has been reported to FB so hopefully it will be resolved soon.
@Patrick If you read their last update, they said they were going to ghost for a day or two after the campaign ended to recoup before the buckle down. Just give it a minute and I'm sure they'll let you join when they get back.
So I backed the project. Now if I could get someone to approve my request to join NESmakers FB group that would be nice.
Create a website for NESmaker similar to that of the Super Mario World hacking community. They have lots of resources that you can download for free to use with your project. People can upload custom code and share it with others.
@Jon Gardner Facebook doesn't seem like the best platform for this. And I avoid Reddit like plague for allowing alt-right/gamergater content. A traditional forum does indeed seem like the best choice as far as I can tell.
@Tempy and Jon - that's the plan, just evaluating the best option for it. Hopefully it becomes a self sustaining thing and we just get to watch it grow more and more awesome :-)
@Tempy - There is a Facebook Group (NESmakers) and a Sub-Reddit (r/NESMaker), and both need some love in the form of on-topic discussion. I would, however prefer a more traditional forum for this kind of thing since it's infinitely more searchable as it grows, more organised, and less wrapped up in social media platforms.