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A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
Coming to PC, Mac, and PS4! A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
Coming to PC, Mac, and PS4! A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
6,683 backers pledged CA$ 259,593 to help bring this project to life.

Art update. Also, want a free copy of Jotun?


Helloooooooo, backers! How has the new year been for you so far?


Here’s the link to their Kickstarter:

Sundered is a horrifying fight for survival and sanity, a hand­-drawn epic from the creators of Jotun. It is a replayable metroidvania game where you resist or embrace ancient eldritch powers. You play Eshe, a wanderer in a ruined world, trapped in ever­-changing caverns teeming with eldritch horrors. Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity.

As a treat for all of you, Thunder Lotus Games will give you a free copy of their previous game, Jotun, if you back the Sundered Kickstarter within the first 24 hours of the campaign’s launch.

Bonus points to anyone that can correctly count how many times I blink in that video :)

So, if you want to make sure you’re notified the instant Sundered’s Kickstarter goes live, make sure to enable the “Notify me on launch” button! Here’s a trailer for the free game you can get, Jotun. Enjoy!

 Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Norse warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Available for PC, XBox One, PS4, and Wii U!

Exile and more Toran Characters in 3D!

If you remember from December’s update, we showed off the concept art for the Exiles faction and the Toran Judge and Peace Keeper. Well, since then Michael has finished the 3D art for them. Check’em out! Again, the images are behind links so people that want to be surprised when they first see them in game can avoid seeing them now.


Concept art: 

3D Art: 

The Torans

Concept Art:

3D Art:

Peace out, y'all!


Big Ole Happy Holiday Content Dump!


And by holiday, I of course mean Halloween, the greatest holiday ever. Follow the star of Bethlehem to the house that’s giving away those primo chocolate bars. Not those sad little 1inch choco bars, but full sized ones! Score!!

A brand new environment to show?

Yup. The Toran Underground tunnels seem to hold a secret. What could it be? As per usual to avoid not spoiling the surprise when you first see it in-game, I’ve put the concept art and 3D art behind a link.

A set of new enemy concepts, too?!

Toran Peace Keeper and Judge. These are the magic cannons of the Toran Guards, and will be the bane of everyone playing Children of Zodiarcs.

The Exiles. Cannibalistic terrors that haunts the Underground. Are they real? Who knows. These are the guys we briefly talked about in the original campaign.

Whaaaa?!?!?!?! New Toran boss concept and 3D art?!

AAaaaa! Too much!! *head explodes*

*head gibs liquify and reform, a la T-1000*

Hmmm... That wasn’t so bad. But yes, here’s Argon, the Captain of the Toran Guards, that will cross paths with Nahmi during the game’s story.

Concept Art:

3D Art:

In less art-related news...

Our programmers, Denis and Camille, are working on getting the game running on a certain gaming platform that start with a ‘P’ and end with a ‘4’. *ahem* That's right, CoZ is now up and running on P**********4 dev kits!

They’re also hard at work getting features like language support and AI in and finished, while our designers are working on levels and putting game balancing data into the game. I don’t want to make anyone jealous, but it’s getting really fun to play! ;) 

But seriously…

Happy holiday from all of us hard at work on Children of Zodiarcs to you, our fans. Have a safe, relaxing holiday and we wish you all a great new year!

Peace out!!

Updated Alpha!!! Go Play Now!


Hello hello Kickstarter Backeroonies!

Put on your best hat and belt, because we’ve sent out an updated KS Alpha for all you alpha-access backers!

How Do I Get the Updated Alpha?

Don’t have to do anything as long as you have the auto-updates turned on in Steam!

For those of you alpha-access backers that haven't gotten your keys, you either need to finish the survey we sent out ( or if you already have, go into your BackerKit account and view the "Digital Downloads" section. 

What Does the KS Alpha #2 Contain?

It contains a work-in-progress of the Tutorial, 3 full brand new missions, updated deck building, dice equipping, and dice crafting! However, there is still no save functionality, so every time you load it, you’ll start from scratch.

Also, you can play with either keyboard & mouse OR controller! For now, only the wired XBox 360 controller is compatible, but more support will come with the final game :)

Please Fill Out the Feedback Forms

In the game, there are buttons you can click to give us feedback. There’s 1 for each mission (tutorial, 1, 2, and 3) and 1 for giving your general feedback on the build. Please wait until you’ve played Missions 1 and 2 (or more) before filling out the general feedback form because it assumes you’ve been playing it.

If you can, please take the time to fill these out; your feedback is really important to help make the game better! And feel free to fill them out multiple times so we can see how feelings change after multiple playthroughs.

And please note, these feedback forms are entirely anonymous.

Oh, and if you can, get a friend who knows nothing about the game to play the build! Start with the tutorial and then let them play whatever. We’re super curious to know how effective the tutorials and contextual help are. And get them to fill out the feedback forms, too :)

Where to Chat about the Build or Report Bugs

You can chat about the build either on our subreddit ( or the game’s Steam Community Hub ( 

For bugs, please post them here:

Can I Stream or Make YouTube Videos?

This…. This is a scary one for us. BUT, fortune favours the bold so we’re going to say yes!

However, we ask for a few things:

  • Do not cover the top right corner that says the game is still a work-in-progress. This is super important because we don’t want to turn people off because it’s still pretty early
  • Please write in any descriptions and do inform your viewers that the game is still a work-in-progress with a lot of placeholder visuals and sound.
  • Please let people know that you have access to the build because you are a Kickstarter backer.

Furthermore if you and your viewers are having fun, tell them to wishlist us on Steam! (

If you need visual assets, you can go to our press kit for logos and screenshots, etc:

ALSO!!!! Let us know when you’re going to stream or if you have a YouTube video up so we can share it! Just tell us about it on Twitter:

EEEEeeee!! We can’t wait to see you all play this!! Streaming or not, share your experiences and all the cool strategies you come up with! Don't be afraid to talk about the game. Let's build up the hype!

Some Good Ole Screenshots of the KS Alpha #2

For those who want to see what some of our new levels look like, all art'ed and light'ed up, can check some screenshots out here! No major spoilers but it might ruin the surprise of seeing them in-game for the first time :)

- Jason

Bunch of art, levels, and other stuffs!


Happy September to you all! I wish you many presents under the “Back to School” tree!

As per your feedback from the previous update, most of the images in this update are links to avoid ruining the surprises when you play the game. It’s not that these are spoilers, but if you want the fun of seeing new environments and levels when you play the final game, well, then click at your own risk :)

We Won 2 Awards!

Last Saturday we showed Children of Zodiarcs off at the Montreal Independent Games Festival and we won 2 awards! Woooo!! We won the Game Design award and the Public’s Facorite. The attendees voted for us and we were their favorite!!!



Other award winners were Anamorphine (Artifact 5), Stories (Spearhead), Void and Meddler, and Diaries of a Spaceport Janitor (Sundae Month).

Controller Support Progress

Denis has been making great progress implementing controller support. Right now you can play through combat entirely with a X360 controller! So that’s pretty cool.

New Character: Reize Seatlan

Here is the KS Backer designed hero: Reize Seatlan. Reize was designed by Danny and has already shown up in a couple released and upcoming games (Shovel Knight, Valdis Story, Shiness) as well as his own work-in-progress game. You can read more about Reize here:

Reize concept art

Pester 3D Model

Here is a screenshot of Pester’s 3D model running in the game. Michael did an excellent job on him, as well as upgraded the visuals on our characters and shaders.

Levels Levels Levels

Here are a whole bunch of levels designed by Axel. If you remember from the KS campaign, Axel was our design intern from 2014-2016 who has now been hired as a full-time designer!

Just so you know, these maps have no art. They’re “grey box levels”, which means they’re the basic level blocks that the level designers use to build the layout and gameplay of the levels. After they’re all dun and fun, the artists go in an art them up. I’ll be able to show you some new level art next update.

Alpha Update video #2

Back in August I streamed an update on the game’s progress and levels. In case you missed it, you can watch it here:

Kickstarter Shout-Out

Lastly, I wanted to give a shoutout to a neat game that’s up on Kickstarter right now. In WOVEN you explore a woolen world threatened by metal insects. Customize your character to get past obstacles. A unique narrated adventure game.


The Progress train keeps rolling! Also need your feedback about spoilers


Hello, Zodiarcians! Jason here!

Wow. August quickly crept up. We’ve been busy through June and July with iterating on our dice crafting and equipping menus, and starting implementation and testing of the tutorials. Suffice to say, this is a hard game to create enjoyable tutorials for. We’re now starting on tutorials V3!!

Woo! I made an in-game cutscene!

It was pretty cool to script my first in-game cutscene (last one was from Denis)! It’s fairly straightforward and simple, but it’s always rewarding to see something you created in-game :D Everything you see here is work-in-progress, so don’t worry about that.

Menu updates!

Camille, Erica, and Sam have worked hard on making the Management, Dice Crafting, and Dice Equipping look better, flow better, and all around BE better. Here are the old menus

And here are the updates! Not saying they’re final, but they are proper candidates for the final game :) Still need to do further playtesting to iron out the kinks.

Streaming the build this Wednesday, 7:30pm EST

This Wednesday (Aug 3rd, 7:30pm to 8:30pm EST) I’ll be streaming the current progress of the tutorial, talk about some things we’ll be changing in it, and play a work-in-progress map. Should be neat! So come down when it starts, right here:

Alpha access update, due TBD

After we feel we have a good candidate for the tutorial (really hoping the 3rd iteration will be the winner) I’d like to give it to all the alpha access backers. Get your feedback, and maybe get a friend to try it to see how effective the tutorial is :) Not sure when it’ll drop but I’ll keep you all posted.

And for those that haven’t claimed their Steam Alpha code yet, what are you waiting for?

How do you feel about spoilers?

So, I’m running into a bit of a dilemma with the dev updates I post here. I want to keep all of you updated on the game’s progress in features, art, and levels. However, I also want somethings to be surprises in the game. It’s cool to be playing a game and see a new enemy type for the first time! (“Cool! New enemy!”). But if I keep posting the new characters and concepts here, it’ll ruin the surprise.

I’ve thought about putting the content behind a link, so only those that want to be spoiled will be spoiled. But on the other hand, if you’re anything like me, you can’t resist clicking on that link. Not cause you want to be spoiled, but because it’s there.

So, please let me know what you would like. Do you want me to:
#1 - keep posting character and level progress here, potentially ruining the discovery when you’re playing the game
#2 - not post those updates but you get thinner dev updates
#3 - put the spoiler content behind a link and leave the responsibility to you

Let me know in the comments which you prefer (#1, 2, or 3)

Well, looks like #3 it is! Thanks everyone for letting me know your thoughts!

Upsilon Circuit shoutout!!

Lastly, a few friends have launched an IndieGogo (booooo! KS competition!) campaign for their game Upsilon Circuit. Basically, it’s a free to play game that’s as much about watching it on Twitch as it is playing! Spectators can help or hinder the players by spawning buffs or deadly monsters! I find it a really exciting idea because it’s a game built around how you, the gamer, consumes gaming content in our current day.

Give them a look and back or share the link if you’re interested :)