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A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
Coming to PC, Mac, and PS4! A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
Coming to PC, Mac, and PS4! A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
6,683 backers pledged CA$ 259,593 to help bring this project to life.

Quick-o Holiday Update - Mac and Physical Rewards


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Post-Launch Update, Physical Rewards, Patches and Ports!


Hey hey Backers,  

I know it's been a while since our last update, so thank you all for sticking around! Here's what's been going on, and what’s coming up.  


It's been almost 4 months since Children of Zodiarcs launched on Steam, GOG, and PlayStation 4, and it's been a wild, busy, stressful, but also fun ride. It's also been a great learning experience for us at Cardboard Utopia. Learnings that we're definitely going to apply to our game #2!  

Right after launch, we have been pretty busy working on “maintenance”, i.e. preparing and releasing patches on Steam and GOG, planning the Mac port, investigating the feasibility of releasing patches on PS4 and investigating other possible post-launch enhancements. We have also tried to keep in touch as much as possible with media and gamers playing the game and sending comments, feedback, questions, etc. We have visited PAX West and been part of the indie MEGABOOTH for the very first time (which was a great experience!) and got to meet some more of you!  


While doing all of this, we are also in the very early stages of our next (yet unannounced) project, and going through some team evolution, saying farewell to some who were already planning on starting their own projects, and welcoming new talented members soon.    

This means that, since the attention and efforts of our now smaller team has had to be divided over several activities, moving forward on all of them has been a little bit slower then we would have hoped. However, everything is still on track, so here’s a little bit more info on where we are at regarding the stuff that you care about!  

Patches and Physical Rewards  

So far, we have released 2 patches (1.0.1 and 1.0.2) on Steam and GOG. We would like to release another small one soon to complete ironing out the small kinks remaining that were spotted since the release. If everything goes well, this should happen fairly soon, within the upcoming weeks.  

We're also working on bringing the fixes and feature updates we did on PC to the PS4.This process involves more steps, work, and parties, which is why we haven’t been able to be very precise about whether we would be able to achieve it, nor give a timeline for it. What I can tell you right now is that this is our current focus.  

The main reason why we’re focusing on this right now is… the physical rewards! As I have previously explained, we want to optimize shipping by making sure all the rewards left can be shipped at the same time, to save on operations and costs. Right now, some of the physical rewards are ready to ship (the remaining T-Shirts), some are almost there (we’re working on the illustrations and portraits that will be printed on the posters, postcards, and the final version of the art book), and some require that we finish our work on the various versions of the game, namely… the physical copies of the game!

So we will keep you updated when these are getting almost ready to ship, but I wanted to at least reassure everyone that we're still working hard to finish all the remaining rewards that are still in production. We’re sorry this is taking longer than you probably hoped, we appreciate your patience. We’ll keep working as fast as we can and making this a priority.  


The Mac port is also coming, and will be our next target once we are done with everything PC and PS4! As I mentioned before the release, we will get in touch with those of you receiving the Mac version when we will be ready to test it out!  

We have also been asked a lot about other possible ports - Switch, Vita, mobile, Xbox, etc. - and unfortunately, even though we hear all the arguments and requests for those, and would love to bring Children of Zodiarcs to as many people as possible, no additional ports are planned for now. Porting involves time, resources, and money, and we are limited on all these fronts; so for now, we will focus on PC, PS4 and Mac… and on your rewards! :D  

Steam Reviews  

For those of you that received a Steam version of the game, let us and other gamers know what you thought about it by leaving a Steam review!  

Upcoming Events and Projects  

Now that Children of Zodiarcs is out and that our next project is only in its infancy, we won’t be touring events as much as we did in the last year. However, if you happen to be in Montreal, you should drop by the MEGA expo on November 18 and 19, which we will attend alongside a bunch of other awesome local studios!  


Of course, we’re also still on Facebook and Twitter and we’ll keep posting there to keep you updated on everything Children of Zodiarcs!

Digital rewards follow-up


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CoZ launches this Tuesday! Here’s what to expect!


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That’s it folks!! The anxiously awaited moment is here! It’s time to reveal Children of Zodiarcs’ official release date! But first, I would like to write a paragraph or two about…  


Here we go:  

We are thrilled to announce that July 18, 2017, Children of Zodiarcs will be coming out on PS4 & Steam (Windows)!  

This announcement has been a long time coming. We have wanted to say when the release would be for some time and it pained us to not be able to be more precise in the last weeks and months, but there were still too many questions left to answer, and too many unknowns keeping us from getting to these answers. We are super happy to finally be able to share this with you all, and we want to thank you again for having been patient and supportive through all this.  

We also want to give a thousand thanks to all the beta tier backers who spotted bugs and posted them on Steam. You're the real MVPs. We got rid of a lot of bugs and improved the balancing of the game thanks to your precious help and vigilant eyes!  

So NOW, you can mark the date and tell all your gamer friends and family! If you haven’t seen Children of Zodiarcs in action in a while, check out this updated version of our trailer featuring all new gameplay footage:

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 If you are curious about the origin story of Children of Zodiarcs, you can also head over to Sony’s Playstation Blog, to read our article

I’m sure other questions and comments will come up until July 18th, so please bring them to the comments section, Facebook, Twitter, Steam & Twitch (more on that in a bit!). But right now, there's already an answer for two that have already been asked:  

  • Is the Mac version still coming out? Yes! As we have mentioned previously, the Mac version will be coming out a bit later. We will keep you informed as soon as the mac beta comes out, as we will need your help testing it! 
  • Is Canadian Spring later, or… ? As some of you have pointed out on Steam, like the rest of North America, we can only stretch the definition of “Spring” all the way to late June, so yes, the release date is a few weeks later than our “Spring 2017” estimation. This is mostly due to a slightly longer testing and debugging period than we anticipated, but we think it was absolutely worth it in the end, as Children of Zodiarcs is now so much more polished, and runs smoothly on so many machines. 

Streaming revival! 

Another exciting piece of news: Starting next week, we will start streaming again every other week! To celebrate the release date announcement, we will kick off the revival of our streaming rendez-vous with a showcase of the beta on Thursday, May 25, at 6:30pm EDT. Save the date and bring your questions! If there are questions you already know you want us to answer in the stream, you can already post them here in the comments section of Kickstarter, and start them with “#StreamQ”, that way it will be easy for us to grab all of them beforehand!

Also, stay tuned for our future streams as well, as we will be playing other games, stream with other devs from the team (and maybe even from other teams!). We will be announcing our upcoming streams on Twitter, Facebook & in the comments section right here on Kickstarter. On that topic, we are considering gathering a few indie devs on our office couch to watch E3 press conferences live and comment on them. We are curious to know if some of you may be interested in that type of content. Let us know, and let us know as well if you have any ideas or requests about other types of content you would like to watch! 

Peace out, y'all!