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A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
Coming to PC, Mac, and PS4! A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
Coming to PC, Mac, and PS4! A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
6,683 backers pledged CA$ 259,593 to help bring this project to life.

Post-Launch Update, Physical Rewards, Patches and Ports!


Hey hey Backers,  

I know it's been a while since our last update, so thank you all for sticking around! Here's what's been going on, and what’s coming up.  


It's been almost 4 months since Children of Zodiarcs launched on Steam, GOG, and PlayStation 4, and it's been a wild, busy, stressful, but also fun ride. It's also been a great learning experience for us at Cardboard Utopia. Learnings that we're definitely going to apply to our game #2!  

Right after launch, we have been pretty busy working on “maintenance”, i.e. preparing and releasing patches on Steam and GOG, planning the Mac port, investigating the feasibility of releasing patches on PS4 and investigating other possible post-launch enhancements. We have also tried to keep in touch as much as possible with media and gamers playing the game and sending comments, feedback, questions, etc. We have visited PAX West and been part of the indie MEGABOOTH for the very first time (which was a great experience!) and got to meet some more of you!  


While doing all of this, we are also in the very early stages of our next (yet unannounced) project, and going through some team evolution, saying farewell to some who were already planning on starting their own projects, and welcoming new talented members soon.    

This means that, since the attention and efforts of our now smaller team has had to be divided over several activities, moving forward on all of them has been a little bit slower then we would have hoped. However, everything is still on track, so here’s a little bit more info on where we are at regarding the stuff that you care about!  

Patches and Physical Rewards  

So far, we have released 2 patches (1.0.1 and 1.0.2) on Steam and GOG. We would like to release another small one soon to complete ironing out the small kinks remaining that were spotted since the release. If everything goes well, this should happen fairly soon, within the upcoming weeks.  

We're also working on bringing the fixes and feature updates we did on PC to the PS4.This process involves more steps, work, and parties, which is why we haven’t been able to be very precise about whether we would be able to achieve it, nor give a timeline for it. What I can tell you right now is that this is our current focus.  

The main reason why we’re focusing on this right now is… the physical rewards! As I have previously explained, we want to optimize shipping by making sure all the rewards left can be shipped at the same time, to save on operations and costs. Right now, some of the physical rewards are ready to ship (the remaining T-Shirts), some are almost there (we’re working on the illustrations and portraits that will be printed on the posters, postcards, and the final version of the art book), and some require that we finish our work on the various versions of the game, namely… the physical copies of the game!

So we will keep you updated when these are getting almost ready to ship, but I wanted to at least reassure everyone that we're still working hard to finish all the remaining rewards that are still in production. We’re sorry this is taking longer than you probably hoped, we appreciate your patience. We’ll keep working as fast as we can and making this a priority.  


The Mac port is also coming, and will be our next target once we are done with everything PC and PS4! As I mentioned before the release, we will get in touch with those of you receiving the Mac version when we will be ready to test it out!  

We have also been asked a lot about other possible ports - Switch, Vita, mobile, Xbox, etc. - and unfortunately, even though we hear all the arguments and requests for those, and would love to bring Children of Zodiarcs to as many people as possible, no additional ports are planned for now. Porting involves time, resources, and money, and we are limited on all these fronts; so for now, we will focus on PC, PS4 and Mac… and on your rewards! :D  

Steam Reviews  

For those of you that received a Steam version of the game, let us and other gamers know what you thought about it by leaving a Steam review!  

Upcoming Events and Projects  

Now that Children of Zodiarcs is out and that our next project is only in its infancy, we won’t be touring events as much as we did in the last year. However, if you happen to be in Montreal, you should drop by the MEGA expo on November 18 and 19, which we will attend alongside a bunch of other awesome local studios!  


Of course, we’re also still on Facebook and Twitter and we’ll keep posting there to keep you updated on everything Children of Zodiarcs!

Digital rewards follow-up


For backers only. If you're a backer of this project, please log in to read this post.

CoZ launches this Tuesday! Here’s what to expect!


For backers only. If you're a backer of this project, please log in to read this post.



That’s it folks!! The anxiously awaited moment is here! It’s time to reveal Children of Zodiarcs’ official release date! But first, I would like to write a paragraph or two about…  


Here we go:  

We are thrilled to announce that July 18, 2017, Children of Zodiarcs will be coming out on PS4 & Steam (Windows)!  

This announcement has been a long time coming. We have wanted to say when the release would be for some time and it pained us to not be able to be more precise in the last weeks and months, but there were still too many questions left to answer, and too many unknowns keeping us from getting to these answers. We are super happy to finally be able to share this with you all, and we want to thank you again for having been patient and supportive through all this.  

We also want to give a thousand thanks to all the beta tier backers who spotted bugs and posted them on Steam. You're the real MVPs. We got rid of a lot of bugs and improved the balancing of the game thanks to your precious help and vigilant eyes!  

So NOW, you can mark the date and tell all your gamer friends and family! If you haven’t seen Children of Zodiarcs in action in a while, check out this updated version of our trailer featuring all new gameplay footage:

 project video thumbnail
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 If you are curious about the origin story of Children of Zodiarcs, you can also head over to Sony’s Playstation Blog, to read our article

I’m sure other questions and comments will come up until July 18th, so please bring them to the comments section, Facebook, Twitter, Steam & Twitch (more on that in a bit!). But right now, there's already an answer for two that have already been asked:  

  • Is the Mac version still coming out? Yes! As we have mentioned previously, the Mac version will be coming out a bit later. We will keep you informed as soon as the mac beta comes out, as we will need your help testing it! 
  • Is Canadian Spring later, or… ? As some of you have pointed out on Steam, like the rest of North America, we can only stretch the definition of “Spring” all the way to late June, so yes, the release date is a few weeks later than our “Spring 2017” estimation. This is mostly due to a slightly longer testing and debugging period than we anticipated, but we think it was absolutely worth it in the end, as Children of Zodiarcs is now so much more polished, and runs smoothly on so many machines. 

Streaming revival! 

Another exciting piece of news: Starting next week, we will start streaming again every other week! To celebrate the release date announcement, we will kick off the revival of our streaming rendez-vous with a showcase of the beta on Thursday, May 25, at 6:30pm EDT. Save the date and bring your questions! If there are questions you already know you want us to answer in the stream, you can already post them here in the comments section of Kickstarter, and start them with “#StreamQ”, that way it will be easy for us to grab all of them beforehand!

Also, stay tuned for our future streams as well, as we will be playing other games, stream with other devs from the team (and maybe even from other teams!). We will be announcing our upcoming streams on Twitter, Facebook & in the comments section right here on Kickstarter. On that topic, we are considering gathering a few indie devs on our office couch to watch E3 press conferences live and comment on them. We are curious to know if some of you may be interested in that type of content. Let us know, and let us know as well if you have any ideas or requests about other types of content you would like to watch! 

Peace out, y'all!

FAQ about Beta Access, Physical Rewards & Streaming!!


Hey hey everyone! Woo! The beta is live and you are PLAYING IT! So excited. This has also generated a few questions, so here are answers!

How do I get access to my digital downloads on Backerkit?

To get you digital downloads (alpha or beta key), you need to go back to your Backerkit survey, which, if it’s completed, will display your “order confirmation”, including your shipping info, digital downloads and the list of your rewards.  

There’s three ways to access your Backerkit survey:  

  • Log into your Backerkit account. (Backerkit accounts are for people who manage multiple pledges on Backerkit. If you have one, you already know how this works! If you don’t, check the next 2 options below.) 
  • Find the email you received at the end of the campaign that invited you to fill out your Backerkit survey, and click the link in said email.
  • If you can’t find the email inviting you to fill out your Backerkit survey, go to and fill in your email address. Your Backerkit survey link will be sent to you. Simply open the email and click the link.

If your Backerkit survey is completed (and locked, which is an operation that can take us a couple of days if you just completed it), you will see a “Digital downloads” button right below your shipping info. Click it, and get that key! 

How come I don’t have a beta key?

First of all, you need to figure out if you are indeed an alpha or a beta backer:

To receive a beta key, the minimum pledge was 27$. If you backed one of the following tiers, you should have access to the beta:  

  • EARLY BIRD BETA MASTER (27$ - beta key) 
  • BETA MASTER (30$ - beta key) 
  • POSTMAN (35$ - beta key) 
  • EARLY BIRD ALPHA MASTER (40$ - alpha/beta key) 
  • ALPHA MASTER (50$ alpha/beta key) 
  • WELL DRESSED (65$ alpha/beta key)
  • WALL DECORATOR (70$ alpha/beta key) 
  • KEEPER (85$ alpha/beta key)
  • PORTRAIT COLLECTOR (120$ alpha/beta key) 
  • HERALD (140$ alpha/beta key)
  • LIBRARIAN (145$ alpha/beta key) 
  • ARCHIVIST (220$ alpha/beta key) 
  • TORAN NOBLE (450$ alpha/beta key) 
  • SHAMBLES DWELLER (800$ alpha/beta key) 
  • And all upward pledges

If you were not in one of these tiers, you may have purchased an alpha or beta access as an add-on.

In both cases, in your Backerkit order confirmation, you can look for “beta” or “alpha” in your pledge items or add-on items.

So, IF:

  • You didn’t back one of the tiers listed above and did not add an alpha or beta access as an add-on, then you are not an alpha nor beta backer and will have to wait a little bit longer for the game’s full release to get a key that will give you access to the full game. 
  • You backed one of the tiers listed above or added an alpha or beta access as an add-on, you should have access to a key now
  • You only have an “alpha” key in your digital downloads, that means you were an alpha backer, which gave you access to the alpha, and now gives you access to the beta. If you have not redeemed your key on Steam, simply do so now, and you will now have access to the beta. You have redeemed your alpha key on Steam, simply let Steam update the game and you will now have access to the beta. 
  • You don’t have access to the “digital downloads” button, make sure that your survey is answered. If not, answer it and give us a few days to update your status so you can have access to your downloads. If your survey is answered and you should have an alpha or beta key but do not have access to your digital downloads, poke us here on Kickstarter!

I’m not getting the beta, can I add it now?

We have received a lot of request to get the beta now, and unfortunately, right now, we have to focus so much of our energies in getting the game ready for launch that we don’t have the internal resources to respond to all these requests, so to be fair to everyone, we will keep the rewards as they are.  

However, if you are a member of a media outlet and would like to help spread the word, get or stay in touch with us, we will have some news coming up for you soon, and eventually some material for you to sink your teeth into.

Can I stream the whole game?

We have already seen streams and Youtube videos coming up, YAAAY! It’s so awesome to see you guys play, to hear all your feedback! So cool.  

Now, we did not ask for anything super specific when streaming beside mentioning the state of the build and avoiding major spoilers.  

However, now that we see that there is an enthusiasm for showing the game (again: YAY!) we feel like it’s a good time to add a little request:  

Until the game is out, we would be eternally grateful if you guys do not stream any Story Missions after Story Mission 9, as pretty significant spoilers would then start getting out. Thanks a lot for your understanding and collaboration!

Is it just me or are the dialogues a bit weird sometimes?

Speaking of spoilers and story, I wanted to make a precision regarding the dialogue that are presently in the beta:  

I mentioned in the last update that “some lines are missing”. I feel like it would be more accurate to say that because of some manipulations we needed to do for localization and QA, several lines that comprise a significant portion of some dialogues are actually missing. So do not be too surprised if conversations seem to end very abruptly or jump all over the place!

When will the physical rewards be shipped?

Of course, for now, our number one priority is finishing and launching the game, so our focus is on that. However, once the game is all done, we will start using the final assets we have created for it to prepare everything from the poster, the postcards, the art book, the physical game’s box cover, etc. Hence, the physical rewards will be shipped after the game has launched, including your t-shirts if you haven’t received them yet.

What happens if I need to change my shipping address?

If you have not received your t-shirt yet, your shipping address is not locked down, and you can change it through your Backerkit survey (there’s a “Edit shipping info” button below your shipping info) If your shipping info is locked down (no button), poke us here on Kickstarter and we’ll unlock it temporarily for you to change it.

We will send a reminder to everyone to double check their shipping info before sending out the physical rewards, so keep an eye on the updates!


So here you have it folks!  

Thanks again for your enthusiasm, thanks for sharing the game, and thanks for all your great feedback, especially to the bug-chasing beta backers! We don’t always immediately respond to all of your comments in the bug report threads, but we take note of each of them!  

Thanks a lot again, and Happy Easter to those who celebrate it, Happy Chocolate day to those who celebrate it that way, and a great weekend to everyone!  

- Jason