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A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
Coming to PC, Mac, and PS4! A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
Coming to PC, Mac, and PS4! A new Tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
6,683 backers pledged CA$ 259,593 to help bring this project to life.

Recent updates


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Mac Released!


Hi everyone!

Hope you're all having a good March. For us it's been pretty busy as we prepped for a bunch of events we need to attend. But ok, here's the news:

Mac release  

Great news, Children of Zodiarcs is available for Mac as of today! Thanks again so much to all of you who helped us spot and fix bugs in the Mac version.


If you are a Steam user, the key you have received will now give you access to a version of the game that can run on a Windows or a Mac system. This means you can now simply fire up Steam, redeem your key if you have not already done so, download the game on a Mac and play it!  


If you elected to receive a DRM-Free version of the game, you received a key through Backerkit. Just as for Steam, this key gives you access to a game that can now be downloaded and played on either a Windows or a Mac system. Turn on your Mac, head over to, redeem your key if you haven’t done so yet, download the game, and start rolling those dice!  

Where is my key?  

All access keys have been distributed to backers through Backerkit ( when Children of Zodiarcs released last July. If you have lost track of your Backerkit link (sent to you via email after the Kickstarter campaign), click the link above and enter your email address. Your Backerkit link will be sent to you via email.  

Once on your Backerkit, click “Get your Digital Downloads” to access your key(s)!  

If you don’t remember which email address was originally linked to your Backerkit account and can’t retrieve your link, get in touch with us through Kickstarter or email ( with subject line “Backer needs Backerkit access!”) and we’ll help you out!  

PS4 Patch Update  

The PS4 patch is trucking along. After some hiccups out of our control, it’s nearing the final stages of testing and then it’s off to Sony for their testing. We haven’t been through the patching process on console before, so we don’t know how long it’ll be before it’s released, but it shouldn’t be too long now. We have our fingers crossed for next month.

Update on the Remaining Rewards

  • The digital portraits of the backers are almost done, so they should be emailed out shortly!  
  • We’re still waiting for the final version of the physical disc and case design, which we need before we can start the burning of those discs for Mac and PC;  
  • The PS4 is a different story. We’re waiting for the patch to be finished so we can make sure the updated version of the game is on the discs. After that, submit to the ESRB and then on to Sony for cert. After that, then it's ready. Simple, right?
  • The first version of the poster illustration is done. It still needs a few more adjustments but shouldn’t be much longer;  
  • Postcard illustration is done so will be ready for printing soon;  
  • We’re still working on putting together the final version of the art book for printing.

Thanks, everyone!


Quick-o Holiday Update - Mac and Physical Rewards


For backers only. If you're a backer of this project, please log in to read this post.

Post-Launch Update, Physical Rewards, Patches and Ports!


Hey hey Backers,  

I know it's been a while since our last update, so thank you all for sticking around! Here's what's been going on, and what’s coming up.  


It's been almost 4 months since Children of Zodiarcs launched on Steam, GOG, and PlayStation 4, and it's been a wild, busy, stressful, but also fun ride. It's also been a great learning experience for us at Cardboard Utopia. Learnings that we're definitely going to apply to our game #2!  

Right after launch, we have been pretty busy working on “maintenance”, i.e. preparing and releasing patches on Steam and GOG, planning the Mac port, investigating the feasibility of releasing patches on PS4 and investigating other possible post-launch enhancements. We have also tried to keep in touch as much as possible with media and gamers playing the game and sending comments, feedback, questions, etc. We have visited PAX West and been part of the indie MEGABOOTH for the very first time (which was a great experience!) and got to meet some more of you!  


While doing all of this, we are also in the very early stages of our next (yet unannounced) project, and going through some team evolution, saying farewell to some who were already planning on starting their own projects, and welcoming new talented members soon.    

This means that, since the attention and efforts of our now smaller team has had to be divided over several activities, moving forward on all of them has been a little bit slower then we would have hoped. However, everything is still on track, so here’s a little bit more info on where we are at regarding the stuff that you care about!  

Patches and Physical Rewards  

So far, we have released 2 patches (1.0.1 and 1.0.2) on Steam and GOG. We would like to release another small one soon to complete ironing out the small kinks remaining that were spotted since the release. If everything goes well, this should happen fairly soon, within the upcoming weeks.  

We're also working on bringing the fixes and feature updates we did on PC to the PS4.This process involves more steps, work, and parties, which is why we haven’t been able to be very precise about whether we would be able to achieve it, nor give a timeline for it. What I can tell you right now is that this is our current focus.  

The main reason why we’re focusing on this right now is… the physical rewards! As I have previously explained, we want to optimize shipping by making sure all the rewards left can be shipped at the same time, to save on operations and costs. Right now, some of the physical rewards are ready to ship (the remaining T-Shirts), some are almost there (we’re working on the illustrations and portraits that will be printed on the posters, postcards, and the final version of the art book), and some require that we finish our work on the various versions of the game, namely… the physical copies of the game!

So we will keep you updated when these are getting almost ready to ship, but I wanted to at least reassure everyone that we're still working hard to finish all the remaining rewards that are still in production. We’re sorry this is taking longer than you probably hoped, we appreciate your patience. We’ll keep working as fast as we can and making this a priority.  


The Mac port is also coming, and will be our next target once we are done with everything PC and PS4! As I mentioned before the release, we will get in touch with those of you receiving the Mac version when we will be ready to test it out!  

We have also been asked a lot about other possible ports - Switch, Vita, mobile, Xbox, etc. - and unfortunately, even though we hear all the arguments and requests for those, and would love to bring Children of Zodiarcs to as many people as possible, no additional ports are planned for now. Porting involves time, resources, and money, and we are limited on all these fronts; so for now, we will focus on PC, PS4 and Mac… and on your rewards! :D  

Steam Reviews  

For those of you that received a Steam version of the game, let us and other gamers know what you thought about it by leaving a Steam review!  

Upcoming Events and Projects  

Now that Children of Zodiarcs is out and that our next project is only in its infancy, we won’t be touring events as much as we did in the last year. However, if you happen to be in Montreal, you should drop by the MEGA expo on November 18 and 19, which we will attend alongside a bunch of other awesome local studios!  


Of course, we’re also still on Facebook and Twitter and we’ll keep posting there to keep you updated on everything Children of Zodiarcs!

Digital rewards follow-up


For backers only. If you're a backer of this project, please log in to read this post.

CoZ launches this Tuesday! Here’s what to expect!


For backers only. If you're a backer of this project, please log in to read this post.