Since our last update we've been continuing progress on the game in development, polish and balancing. New art is being created and inserted regularly. Bug testing has been going surprisingly well (knock on wood). We won't bore you with the overly technical stuff, but overall the project is moving along steadily without too many issues. We are very happy with the way the game is turning out. The select few that have seen it so far include some heavyweights in the game development space, and we feel very encouraged by the early praise. We've also been taking their comments and suggestions to heart which has resulted in some great additions and tweaks to the design and gameplay.
With that said, we definitely expected to have the game out by now when we started this project. We apologize to those of you who expected to have the game in their hands to dig in over the Presidents Day holiday :) Of course, nearly all game projects run into unexpected challenges and ours is no exception. That's not an excuse, though. Believe us -- we've pushed and pulled in every way we can to accelerate the process, but we refuse to do so at the expense of game quality. At the end of the day, this game is a passion project for us, one that our team has always wanted to build but were too tied up with other projects to put time against. We're certainly not going to start cutting corners now. With the increased dev time has come improvements in design and gameplay, which we will be showing soon.
And speaking of design, we want to show you some new pieces that have just been completed. Today we're going to take a look at a piece that we call "Fantasy Hall". This is a concept piece that was developed by our Lead Artist, Joel Carlson. The purpose of this piece is to give the developer team a solid frame of reference of the look, feel, tone and mood that we are going for with the "fantasy" area of the con in the game. Pieces like this help the designers populate the game world in the latter stages of development and provide a consistent reference for all teams to feed from. Take it away, Joel!
Joel: "Thanks! Well here you're looking at a fantasy hall concept as mentioned above. It's a section in the con in the game that's all based around.. well, fantasy. What's great about 'fantasy' as a genre is that it encapsulates a whole bunch of different styles from a whole bunch of different worlds that we've come to know and love. Overall there's a common thread in that they all have a very 'earthy' tone to them so you see that coming through in this piece. Lots of browns and yellows, muted greens and other similar tones. I really wanted to have a place where all these different things are interacting with one another -- dragons and brooms mashed with merchandising and other fun stuff you find at a comic con. As I went about this piece, it was all about finding the balance of creating a fantasy world while keeping it grounded within the con. One thing I realized as I did this piece was that by including the overhead lights in the background, it really helps the viewer to understand that this is in fact an enclosed building and helps to flip the mental switch that this is NOT a fantasy world -- this is based inside a convention center."
"Anyway, we have this barbarian character and you're entering into the world with him. So I wanted the viewer to do the same as well. My goal is to allow them to put themselves in the place of the barbarian coming into the world with all these things flying around and him (you) and his (your) brain is subconsiously tasked with figuring out what to do next. Taking it all in. There's a wizard there, a dragon in the distance that you'll probably want to fight. Really just attempting to generate excitement and hopefully tell a story with the visuals."
Thanks for checking in with us, we'll have more to share soon!
See you next time,
The Comic ConQuest Team
Hi Kickstarters! We hope you had an excellent holiday season. Time for an update on what we've been up to over here.
The chaos of the Kickstarter 30-day period may have ended, but the fever-pitch over here has not slowed down a single bit. Since the fundraising reached its conclusion, we've been heads down, hard at work on the game. After getting all of your feedback during the fundraising, we went back and started making a bunch of improvements. The input that we received from you and the rest of our community has been incredibly valuable and we appreciate your continuing support! We conducted our initial round of playtesting just before Christmas and received a lot of positive, valuable and constructive feedback. We are continuing to make improvements and additions based on the input we've gotten and continue to receive. The gameplay is coming together nicely (see the video above for samples) and the latest builds have been stable and bug-free. We are getting closer!
We had some featured cosplayers from the game (Amie Lynn, Abby Dark-Star and Alexandria the Red) drop by the office to see the progress we've been making and get their first taste of gameplay. Check them out in the video (above).
More good news -- we finally secured the URL www.comicconquest.com! We still own the "dot net" URL and it will still work should you choose to use it or link to it. But having the "dot com" should help make the site easier to find and remember.
Want game updates emailed to you? Simply submit your email address at www.comicconquest.com and you will be locked in as a charter member of the Comic ConQuest community. And be sure to check out our Facebook, Twitter and Instagram feeds for updated news, photos and behind-the-scenes hijinx.
Also, if you missed out on any of the rewards during the Kickstarter, you still have time. Check out our second chance backer page to get yours.
Oh, one more thing --- THANK YOU AGAIN FOR SUPPORTING COMIC CONQUEST. We appreciate you and your support. Without the players, we wouldn't make games, which is what we love to do. You rock! We'll update you again in a few weeks. Happy New Year!
Thank you all again for your support! Here's a lil' video that we made just for you.
The "actors" are all part of your Comic ConQuest team. In order of appearance:
- Jon Nowinski
- Joel "Cool-as-a-Cucumber" Carlson
- Jeremy "Hammer" Goldstone
- Fred White
- Jeff Matsuda
Thanks for helping to make this project a reality!
Well here we are on the final day of the Kickstarter campaign! It's been a tireless, furious, restless, sleep-deprived, caffeine-revived, heart-racing, ulcer-inducing joy of a project to be a part of. This was our first Kickstarter project ever, and we learned a lot during the month-long rollercoaster ride. And while we grew a few years older over the past 30 days, the outpouring of support we received from fans and media for this project has been incredibly heartwarming. The best part? It appears that you think that this game is as good of an idea as we do. And that is awesome! The project funded a couple days before the clock strikes midnight (literally) on this Kickstarter campaign and we couldn't be more thrilled. Thank you, thank you, THANK YOU!
OK, enough mushy stuff. Let's get on with the fun!
[VIDEO] Speed Drawing by Jeff Matsuda - Alexandria The Red
The amazing Alexandria the Red was the very first cosplayer to sign on to the project. Known for her Poison Ivy and Slave Leia cosplay, the beautiful and versatile AtR collaborated with our own Jeff Matsuda to create THE RED ARCHER.
[VIDEO] The Weapons of Comic ConQuest
Spend a few minutes with Joel Carlson as he walks us through some of the zany weapons (a vacuum cleaner that shoots bees?!) that can be found in our game.
[VIDEO] Tell Jeff Matsuda What to Draw! Part 3
Watch your suggestions come to life on the small screen! Fans submitted their requests on how to outfit Joel's character, and their wishes are granted.
Comic ConQuest on the Interwebz
Here's some online love that popped up recently:
[VIDEO] Another Cool Game - Spark Rising
Whilst cruising through the Kickstarter-sphere, we happened upon this gem. SPARK RISING is a build-and-battle 3rd person sandbox game. Create fantastical fortresses, defenses and troops and send them into war. Check it out, it looks pretty cool!