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Holus: The Interactive Tabletop Holographic Display
297.790 $
Holus is a tabletop holographic platform that converts any digital content from a computer, tablet or smartphone into a 3D holographic experience. To put it simply, whether it is a board game, DNA structure or the solar system, your content comes alive - view it from four different angles and interact with it in ways that have never been possible.
Use Holus at home to learn, collaborate and have fun. It also opens up opportunities for developers to create their own holographic experience.
There are two versions of Holus available- a home edition with two smart phone charging docks and a Holus Pro. Holus Pro includes an HDMI port and SDK tool so that developers can unleash a world of new possibilities.
Holus can be used as a family entertainment system, business tool or for developers to create their own holographic experiences. Holus provides a natural and intuitive way of engaging with information.
Holus’ enhanced interaction promotes memory retention and also health by encouraging users to move around and can also predict a user’s position through motion tracking. Unlike many entertainment and wearable systems that tend to isolate people, Holus aims to create a “social campfire” experience that brings people together without having them miss out on real life moments.
Enjoy playing games on Holus face-to-face with friends and family. Explore and interact with the characters from many different angles.
Feel your loved ones near no matter where they are with holographic teleconferencing experience.
Visualize your model and explore its details before 3D printing.
Use an Emotiv Brain Sensor to control objects in Holus with your mind.
Connect Holus to other input devices such as Leap Motion in order to interact directly with the content in a natural and intuitive way using gesture recognition.
Use voice command to interact with Omi, the first holographic like assistant.
As soon as you acquire your Holus we've made it easy to setup and use. If you've purchased the Home Edition: Unbox, plug in and download your choice of apps from the Google Play & Apple Stores.
If you've purchased our Holus Pro edition the possibilities with Holus are unlimited!
We enjoy Holofying and building on-top of other products we love. In minutes Holus will allow you to connect your favourite platform or device that has an HDMI port or USB connection!
At H+, we have been performing research with various hologram techniques including Volumetric Display, Optical Holography, digital Holography, Holography based on diffraction techniques and wearable holography such as Hololens. When we started researching our goal was to create an open platform; a platform that allows developers and designers to achieve their imagination of what a holographic space would be like. Today, Holus clearly aims at achieving what a holographic space looks like as well as a design that has real people in mind.
What is a hologram? How were they first made? Why are we looking into holograms? Read more of CTO Dhruv's Article on the Past, Present and Future of Holography
Software is a big part of the Holus in terms of understanding how the effect is produced computational. You will also learn more algorithms on Dynamic Perspective Correction and Dynamic Stitching which are key to bringing an ideal 360 degree experience. If you're interested in finding out more about our Software Development Kit and algorithms that comes with the Pro version, check out the Development section below.
For a quick sneak peek, check out this video segment on Dynamic Stitching which corrects the view when looking at the images from the corners of the Holus.
We have been iterating over the past 18 months in order to understand how Holus can be designed in the most successful way possible. In the past, holographic experiences were bulky, expensive and not energy efficient.
We wanted to design Holus in a way that would achieve safety, cost-effectiveness, light weight, energy efficiency and a clean, minimal design so that the user could see and engage with others around Holus. We also recognized two key challenges that we face with current display technologies: isolation and stagnation of human movement.
We asked ourselves critical questions such as, “how can we create a truly immersive experience that involves at it's core: movement? How can we use Holus to facilitate human connection and form meaningful relationships?"
We wanted to ensure that our design process was focused on user experience. After years of R & D we believe we have finally achieved this with Holus.
At H+, we believe the developer community has a lot to offer, and therefore we invite them to be a part of our work and contribute their ideas. We are working to make Holus a completely open platform so that the developer community can bring any idea to life! We are further supporting developers by providing demos and SDKs for Unity3D and Unreal game engines, along with plugins for our 3rd party wearables. With our proprietary middleware, we have made it easy for not only for Developers but Artists and Designers to create applications for Holus!
We are fortunate enough to collaborate with some great charities and companies to bring out the best of Holus:
EMOTIV BRAIN SENSOR: With EMOTIV’s brain sensor technology, users will be able to communicate commands with just their brain. Actions as simple as turning your head or looking from left to right can be set to rotate a 3D model or flip the pages of a holographic book.
OCCIPITAL 3D SCANNER: Using Occipital scanner technology, users will be able to holofy every day-to-day objects including themselves through 3D scanning and visualize it in Holus. They can further use this objects to create games and educational related application using Holus Unity and Unreal SDK.
FACESHIFT: We worked on integrating Faceshift API with Holus SDK in Unity to allow users to naturally communicate with their loved ones. We believe in the power of bringing people together, feel emotions and bridge with their friends and families through Holus Teleconferencing application.
We are a group of visionary individuals who came together in 2012 after meeting whilst studying for our Masters at the Centre of Digital Media to create H+ Technology. We have knowledge and expertise in electronics, communication engineering and computer science. We also have experience setting up start-ups and of course, have learned many invaluable lessons along the way.
We are committed to create something that changes the way we interact and experience information. Holus is our first step in the direction of Humanizing Technology.
RONALD MCDONALD HOUSE: H+Technology has partnered with Ronald McDonald House BC to create the very first digital interactive, holographic play space for children staying at the house while they receive medical treatment at BC Children’s Hospital. The interactive feature involves the scanning of stuffed toys from around the room to set off real-time visual & audio effects within the virtual environment. Woody the Beaver is the holographic-like host who can speak, interact and form meaningful relationships with the children.
Our journey began with 3 founders, Yamin Li, Vincent Yang and Dhruv Adhia, who shared a collective vision of bridging the gap between the digital and physical worlds and allowing audiences from different backgrounds to interact with information in an intuitive manner.
This kickstarter campaign is the output of years of research and development, long nights, trial and error, testing, testing and more testing.
We believe in humanizing technology.
We believe in the marrying of art, science and technology.
We believe in systems that are designed to adapt to humans and not the other way around.
We have brought together the best minds in design & technology to bring Holus to you. We believe that truly interactive experiences should be realized by everyone.
We want you to come along on this exciting journey. Thank you for donating and welcome to the beginning of the Holographic Era.
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Team H+
We want to recognize our wonderful friends, family, and supporters for making what we do possible. You all are the reason why we have been able to turn a dream of building Holus into reality, and why we continue to strive for success each and every day. Thank you!
We want to revolutionize how we interact with digital media, and to do that we can’t hide in the R&D lab! We believe that Kickstarter is a perfect channel for us to launch Holus not only to help raise funds to go into production but also to build a strong active, engaging, community. We know that the Kickstarter community will be able to provide invaluable feedback which will help us offer the best Holus we can!
Risiken und Herausforderungen
At H+ Technology, our team has worked extremely hard over the last two years to bring a consumer friendly holographic device to the world. We have made four major iterations of our prototype and have done extensive research in sourcing the right materials from the right partners. Every startup faces a degree of uncertainty, and between our investors and team, we have taken serious measures to ensure the risks and challenges are addressed before the campaign launch. Even after all that, we would still like to be fully transparent with the risks that we see on the horizon.
MANUFACTURING: Holus is a state-of-the-art device that requires complex engineering behind the scenes. There is typically a 90-day lead time to create the molds of the frame and this number is only an estimate. Therefore, the production could be delayed due to manufacturing complexity. However, rest assured that we are working with reputable manufacturers who have a track record of delivering on time.
SHIPPING: Depending on where you are in the world, shipping could take up to 30-45 days. For a product this big, the shipping requirements are more strict and could cause some delays. We are working with expert brokers to ensure that our product will not run into customs delays across borders and all necessary documents will be processed accordingly.
PRODUCT ADJUSTMENTS: There could be minor product adjustments to the specs of Holus to adhere to shipping regulation and to minimize shipping cost as well. We are working our hardest to make the Holus lighter and more compact. These adjustments are more like product enhancements and we promise these enhancements will not disrupt your experience.
FULFILLMENT: The nature of hardware manufacturing is that there are a lot of moving parts and every entity is dependent of one another. Since different parts of the Holus is sourced from different suppliers, it may be hard to coordinate everyone to deliver on time.
NATURAL DISASTERS: In an event of natural disaster where the factory burns down, it would be quite difficult to get things back on track. Therefore, we have a secondary list of preferred manufacturers who are available to process our orders.
Every dollar counts towards our vision of unlocking the pixels and making a paradigm shift in the way we consume information. This is going to be a one huge step for mankind as our company gear up to bring free-standing holograms to you in the near future. The success of this Kickstarter campaign will help us instill more confidence in our investors and partners who believe we are the team to transform the way we interact with information.
Näheres zur Rechenschaftspflicht auf KickstarterFAQs
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EDUCATION
Holus provides a natural and intuitive way of perceiving information, making it an ideal entertainment system for homes or classrooms. Teachers can keep students engrossed in learning about DNA structure or the solar system by presenting information from multiple angles and encouraging physical interaction. Families can finally use technology to connect with each other by having digital board game nights and promoting a “social campfire” experience.
GAMES
In addition, Holus allows for a brand new gaming experience with content that comes alive and allows users to interact in ways not possible with other gaming systems. Moreover, it is a multi-user technology where any given content can be seen from four different viewing angles. The purpose of designing the Holus system is to bridge the gap between humans and digital information.
DEVELOPMENT
Holus Pro is the developer’s edition and comes equipped with an HDMI port and SDK, so users can create whatever they can imagine in a holographic experience. Ultimately, the device can be programmed to provide everything from holographic teleconferencing to realistic previews of 3D printing products and Star Trek-like holodecks. Both Unity and Unreal, two of the most powerful video game engines, will be supported by the SDK. Leap and Emotiv will also be partnering with H+ to assist developers in bringing even more capabilities of Holus to life.
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Yes, Holus is designed to be semi-portable and can be carried from one location to another. Perhaps you'd like to bring Holus to your workplace or use it for a school project, both of which can be done.
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Unlike other VR and AR technologies which are traditionally wearables, Holus is a tabletop, freestanding device. Our purpose is to "humanize technology." We designed and developed Holus to do just that. Holus is a device that invites collaboration and fosters a communal experience, rather than emphasizing the experience of the individual.
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Consumers can directly pair their smartphone device with Holus either through WiFi or Bluetooth connection. Along with Holus, we provide a Software Development Kit (SDK) and Middleware that allows any developer to connect third party hardware. Moreover, we will also provide documentation on how to get started using Holus both in terms of transporting your content and networking.
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The Holus is pyramid shaped in order to reflect the display in multiple directions. Making it a pyramid instead of four square sides both shrinks the size of Holus so it doesn't take up so much space and creates a better holographic effect. In the future, we plan to remove the pyramid altogether. We are constantly refining the experience of this style of display while we continue to research the technology required to safely display a hologram in mid-air.
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The ambient light sensor of the monitor will modify the power usage based on lighting so that the power usage is as efficient as possible.
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Yes. Through our SDK we will document the process of integration with 3D cameras such as Kinect and LeapMotion and face tracking algorithms such as FaceShift.
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We will provide a suite of applications ranging from educational to games to utilities. They will be available both on iOS App Store and Google Play Store for you to download depending on your mobile or desktop machine.
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Yes. Please refer to the “download” section on our Kickstarter page. We will release various apps for consumers and developers that will be available on the iOS App Store and Google Play Store. Furthermore, desktop applications will also be available for various operating systems such as OS X, Windows and Linux Ubuntu.
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Yes we do, both Holus and Holus pro come with a USB port that will allow you to connect any tablet. The process is decoupled, allowing any smartphone that can connect to USB to be connected with any tablet on Holus.
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Holus is the home edition and Holus Pro is the developer edition. Some key differences are that Holus Pro is larger and includes an HDMI input as well as USB input.
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Yes! In fact there will be a special script called “Holofy,” which will be part of both the Unity and Unreal Engine Support SDK. This script will allow users to holofy and transfer their digital content without a single line of code!
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The Beta version of Holus SDK for Unity and Unreal Engine will be available January of 2016.
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Developer SDK will include support for Unity and Unreal Engine. The SDK will also include Middleware which will allow not only developers, but designers and artists to connect any sensor with Holus in matter of few minutes with little or no programming. Further, it will include examples and video tutorials that can help you get started transforming your world into a holographic environment! Additionally, it will have all the scripts, assets, shaders and other files necessary for you to imagine, tinker with, and explore an idea never thought of before!
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Yes! In fact, we are providing an application along with our SDK that will work with their sensors.
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Shipping prices vary by location and country. It’s simpler (and cheaper for you) to handle this separately. After the Kickstarter is over and we are ready to start shipping, you will receive an invitation to go to our website and enter your shipping information to pay the appropriate amount. Shipping costs vary by location, but if you live in the US it will probably be somewhere around $75 USD.
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Unfortunately, international shipping is not as easy or inexpensive as we would like it to be. Prices vary by country and what taxes and other regulations your government has. After our Kickstarter project ends, you will be asked to log into our website and pay the appropriate shipping charges.
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Finanzierungszeitraum
- (30 Tage)