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Super Roman Conquest is a retro side-scrolling RTS that takes place in a multi-layered, 3D world set in Ancient Rome.
Super Roman Conquest is a retro side-scrolling RTS that takes place in a multi-layered, 3D world set in Ancient Rome.
1,473 backers pledged $41,909 to help bring this project to life.

Art Update # 2: Animation Concept!

Posted by SeaCliff Interactive (Creator)

Hello everyone,

Here we are, four days out with about $5000 to raise.  Are we scared? No way! Super Roman Conquest is going to happen, and it's thanks to all of you. If you haven't done so yet, take a look at the additional reward tiers and see if you'd like to bump yourself up. Tell at least two other people you haven't told yet about SRC. Everything helps, and we thank you for it.

For today's update, we are proud to unveil the work of our newest collaborator, Sean Ward. We loved the work that Sean did for Hyperlight Drifter, and we knew he'd be able to breathe some life into the sprite animations of SRC. Here is just one animation he's done:

After we reach our funding goal, we'll be able to work with Sean on creating better animations for all the units. We're super excited about this, and frankly I can't take my eyes off that animation. 

What's Next? 

As we mentioned last update, the Art overhaul process is multi-staged. In the next updates, look for our Environment art redesign, with more concepts coming through from more talented artists.

Additionally, our pre-Alpha demo is just about done.  You'll be playing a prototype of SRC very soon!

Thanks again all -- this is the sprint to the finish!

- Tim

Michael Boland, Gabriel Galaz, and 8 more people like this update.


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    1. Donn Manalili on

      Spoke too soon, its already there haha~ awesome stuff guys!

    2. Donn Manalili on

      Yes! This should be the first thing people see when they look at the kickstarter. Please please put it on the front page or the video!

    3. S.D. on

      Absolutely did NOT disappoint! Give Sean kudos for a job well-done. I'm pretty excited to see the environment art direction!

    4. Tim Hardeman on

      Please tell me this means you'll be shipping with line-less sprites. They look so much better this way.

    5. Missing avatar

      Frank Phantom on

      Wow! That is great! I really enjoyed the 'place holder' animations you guys had, but if the final product is this good I can't wait to play it!

    6. Chris J Capel on

      That animation alone already lifts the game up 100%. If all animations can be that impressive it'll truly feel like a real world.