Five Ravens is a game that combines deckbuilding and tableau building in only 15 minutes. The game plays with 2-4 players and is thrilling at every player count.
I sought to make a light but meaningful game and was drawn to the illustrations of Harry Clarke from Edgar Allen Poe's 1919 book "Tales of Mystery and Imagination."
Players begin with the same nine Raven cards, which form the starting decks. Each Raven provides an Action when played.
Or, you designate a Raven to act as the Thief to steal a precious relic held by the nefarious Baron (the game's antagonist). As a thief, the Raven's numerical rank determines the order in which she chooses the relic, typically worth points. However, each Raven used as a Thief is captured, which means it is added to your tableau. Fear not! Even captured, they provide a bonus - or penalty - which will alter your choices.
Effectively, you cull cards from your deck to augment your tableau. It's fun, fast, and fresh.
The result is a game with significant variance from only a few cards and only five rounds. Every Raven is useful and choosing when to use them, and why, is a delightful choice.
Five Ravens has become the game I play every morning over coffee with friends. It is rare that we play just one game, because it's so quick and you hate ending on a loss.
Every copy of Five Ravens includes:
- 36 Ravens (four sets of 1-9), 22 Relic, and 5 Clock cards
- Two-piece box and Rules booklet
All cards are printed in a Tarot size for enhanced spookiness. Yes, you can buy sleeves here. No, they don't fit in the box when sleeved.
To order multiple copies, add $23 to your pledge for every copy desired.
Five Ravens will not be in stores and there will be very few copies available after this campaign. If you want this game, pledge now!
I want you to have all the information you need to make an informed decision. You can read the full rules for the game. Or, watch a video instead.
If you want, you can download and print the ink friendly print and play.
I wrote several designer diaries, including:
- The origin of the design
- Details about the artistic direction
- Information about its graphic design
- A detailed look at the cards
The game features:
- Multi-use cards: Use cards for their Action, or as the Thief. If you do the latter, they join your tableau.
- Simultaneous resolution: Try to figure out what cards your opponents will use to steal relics.
- Divergent Strategies: Will you focus on culling your deck? Prioritize high value relics? A little of everything?
Throughout the campaign, I'll post updates about the game.
Below is a diagram with a breakdown of the costs and profit for every copy of the game. In addition to the per unit costs, I've already paid for the illustrations and graphic design.
For this project to fully break even, I need to sell about 500 copies. While not a requirement, it's my personal stretch goal.
I do not use Stretch Goals, because I try to make the best possible product from the start.
- Every Raven is uniquely illustrated by John Ariosa.
- I hired Fredrik Skarstedt to ensure the cards look great.
- The game has been painstakingly tested for balance and quality.
My commitment is to deliver a great game, on time, at the best possible price. Furthermore, you will receive great customer service, including timely answers to rules questions and immediate replacements for missing or damaged orders with no questions asked.
If you have any questions during, or after this campaign, please contact me. Post a comment, send me a Kickstarter message, or email me at email@example.com.
Risks and challenges
Five Ravens is the fourth Kickstarter from Hyperbole Games. I have the utmost confidence in my ability to produce this game on time. Here is what I've done to ensure success:
Five Ravens is a finished game. It is thoroughly tested.
All art and graphic design is complete. I've paid for the art out of pocket, proofed all components, and they are ready to print.
I'm personally shipping every copy, which I've done for four campaigns. You will receive a tracking number and I will immediately address any issues that arise.
There are some things outside my control. Specifically, I have never printed boxes or rules via The Game Crafter, so I do not know exactly how long it will take them to fulfill the order. I added an extra month to account for this. So far, I have never missed a delivery date.
Finally, I've set aside funds to cover any unexpected failures. You will get your game!Learn about accountability on Kickstarter
- (12 days)