Command Combat: American Civil War miniatures and board game
Players take on the roles of generals from the American Civil War, fighting in historic battles, and battles they create.
In Command Combat: Civil War players take on the roles of Civil War generals, leading their armies in historical battles and scenarios of their creation. The game is both fun and educational.
We have created a core rules set book that shows players how to build their armies, set up the terrain, and fight the battles they want to play. Players will set up their miniatures battlefield, made up of hills, trees, etc. like a miniature railroad set, and utilize the pieces that come in the book, or purchase miniatures to go with the terrain.
We are in the process of building battle packs, which are scenarios for various battles throughout the war. These battle packs come with a map of the battle, instructions on how to set it up, all the rules you will need to play, counters that reflect the units and generals who were at the battle, and two custom dice, one gray with the Confederate flag, and one blue with the American flag. You do not need the core rulebook to play these battle packs.
Fun and Educational
The game is fast and easy to play, with various levels of difficulty depending on the level of accuracy the player wishes to use. The most unique feature of the game involves the use of generals. Special rules are used for each general, so when you play as Jackson as your commander, it will be a completely different game from when you play as Longstreet, or Lee, or McClellan, or Grant, etc.
The game also uses a color coded command system. Each division is given a color code to denote what mode they are in: Attack, defend, or maneuver. Each color code gives them certain advantages and restrictions.
Our plan is to print copies of the core rulebook, create and print the battle packs, distribute them to game stores and other sales channels, market on the internet and at conventions, such as GAMA, Gen Con, Historicon, and Cold Wars, as well as through reenactment venues.
We also want the game to educate, so it will be distributed to educational facilities as well.
Here is a list of what we need to spend money on specifically:
- Print copies of the core rulebook
- Print copies of the expansion book, 1862 (there will be a book for each year of the war.)
- Create and print copies of battle packs. The first will be: 1st & 2nd Bull Run/Manassas, Shiloh, Forts Henry & Donnelson, Antietam, with a special 7 pack of the Seven Days Battles for Kickstarter investors only for the first run.
- Registration, travel, and expenses to GAMA, the international trade show for game publishers and buyers in Las Vegas.
- Marketing expenses to show off the game at game conventions and Civil War reenactments.
- Basic expenses to promote to schools, as well as free promotional copies.
- Any extra money we receive over our goal will go directly toward expansion packs and more battle packs. We intend to cover every year of the war, as well as every battle.
You can see more about the game at our website at:
- (45 days)