As we roll to the single digits of days left, we are going to... MAKE YOU AN OFFER YOU CAN'T REFUSE (as the Godfather would say), BUT WAIT! THERE'S MORE! WE WANT TO DOUBLE YOUR REWARD! THAT'S RIGHT, DOUBLE YOUR REWARD! For just $10 more, get twice as much! (as the infomercials always say...)
But it's true... for just $10 more added to any pledge (except retailer), we will send you twice as many decks! Whether you've already pledged, or are just joining us now, add $10 to your pledge to double your decks!
We want to get this funded, and we're more than happy to reward you for your assistance by giving you two times the stuff.
Spread the word! Share the joy! Help us get funded, and reach the stretch goals!
UPDATE (added 3/8):
Design your own card added. Remember, you can always increase your pledge, and all of our pledge levels (except the retailer) include the decks from the lower pledges, so you won't lose anything by increasing!
WHAT THIS KICKSTARTER IS FOR:
The Dungeon Deck: Quests is a way to create an adventure for one night's gaming (for any fantasy tabletop RPG) in 30 seconds. It has been in print since 2009 in the current format, and we have two expansion decks which we have had printed in a very low number by another printer. We're not as happy with the quality on those, and since we are sold out of them, we're asking for your help to print these two expansions in the better quality format.
Expansion I is 36 cards:
- Challenges (level 6-10) x 8
- Challenges (level 11-15) x 8
- Challenges (level 16-20) x 8
- Maps x 4
- Rewards x 8
Expansion II is 36 cards:
- Lures x 8
- Entrances x 8
- Atmospheres x 8
- Settings x 8
- Maps x 4
INFO ABOUT THE DUNGEON DECK CONCEPT:
Attention, all Game Masters! Have you ever been prevented from preparing for a gaming session because of... gasp!... real life issues (like school, work, or family)? Have you ever had the characters head off in a totally different direction than you expected? Have you ever had a REALLY AWESOME adventure designed, but the characters are just the tiniest bit short of the next level (which they will NEED to survive your adventure)? Then what you need is the Dungeon Deck: Quests!
Inside the Dungeon Deck, there are seven numbered sub-decks: (in order) Lure, Entrance, Atmosphere, Setting, Map, Challenge, and Reward. The DM pulls one card from each ahead of time, and lays them out, creating the adventure. The only things left to do are decide where the challenge(s) and reward are located (either by a random roll or by choice), and determine the exact challenge. For instance, if the "Orcs" card is pulled, what would be a challenge for a party of five 5th level characters would be deadly for three 1st level characters.
ONE PULL FROM THE EXPANSIONS:
(NOTE: the text in this section applies to the card pictured below it. And these are graphics from the computer, the cards will have rounded corners.) The first thing in any adventure is something to lure the characters in. In this case, they see a dying figure clutching something.
When they follow his directions, they see the following (on the side of a hill, on an abandoned building, or whatever else is appropriate to your campaign and system)...
Inside it is very dark and shadowy (the text below gives information for the Game Master regarding illumination).
It's actually an old wizard's den. (Note that there is an option to roll - the wizard might not have abandoned this place yet.)
The descriptions above correspond to the rooms in the map below and give you the information for each room (i.e. when the characters enter the room labelled "v" the GM would read or paraphrase the flavor text above: "The only things here are a bed and coffer"). As there are more than six rooms, the default description for any additional rooms is the description for the first room (room "i"). The characters enter at the green squares.
Apparently, this wizard was the summoning kind (choose the exact creatures per your game system and party level). Since this map includes room "iv" (which was obviously used as a summoning room), that might be a good room to place him (or them!) in, or roll randomly.
Since the room descriptions on the setting card list a library for room "vi" this is probably located there, but there could easily be two libraries (or add a secret room for this more-valuable library).
And remember, this is just a frame work. It can be used as-is, or you can add and change as appropriate for your rule system, campaign, party, GM style, etc.
DUNGEON DECK HISTORY:
The Dungeon Deck: Quests was originally created in 1994, and first sold in 2000. It was designed for 2nd Edition AD&D, but adapted to be usable in any fantasy RPG system that includes dungeon-crawling scenarios. We have yet to find a system that it didn't work with, and we've offered a reward at conventions. Won't swear that system doesn't exist, but we haven't found it yet! :D
The original Dungeon Deck: Quests is printed on a very nice, high-quality stock that will allow you to use dry-erase markers. In fact, at one GenCon, a group of players used the map from the deck to play in the hall... using blue dots for their PCs and red ones for the monsters. We want to print the expansions in this same high-quality format, and spread the word about how useful this deck system is.
STRETCH GOALS (Updated 3/6):
Information on the Characters and Camp Decks is in the updates. Information on the Weather Decks will be forthcoming... some time. LOL
A LA CARTE MENU:
(If you aren't at the $13 or higher level, please add an additional $5 for shipping)
1. Pair of GR custom dice - add $5 to your pledge
2. An extra Dungeon Deck: Quests original deck - add $10 to your pledge
3. The pdf of the (older version) Dungeon Deck Adventures - add $5 to your pledge
TRACK OUR PROGRESS:
Risks and challenges
One of the hardest challenges with creating a project like this is finding a good printer, and learning how to provide them with the format they need.
As this is the same company that printed our original Dungeon Deck: Quests, we have already bypassed this hurdle. We know they print a high quality product, we know their time frame from proof submission to arrival of final product, and we know what format to provide files.
Additional difficulties include shipping costs (for both promos and products), which we have experience dealing with, having sold items on eBay for many years. Also, the cost for promotional items is easy to factor, as we have previously purchased many of these items for giveaways at conventions.Learn about accountability on Kickstarter
- (49 days)