Lost Vikings met Sin City, or is it Fear&Loathing in Las Vegas?
Guide a monkey, horse and a rhino through challenging puzzle, and discover the roots of their relationship through a full-blown comic book backstory.
We can't give too much away, but it all started the moment Husk stole some sweet honey.
Why on earth does an animal puzzle game have a mature age rating?
We don't want to spoil anything, but buckle up, it gets weird!
The three playable characters are a monkey (Husk), a horse (Spooner) and a rhino (Tent).
Each character has several abilities, and by combining their powers with one of their allies, they create a second tier of abilities. These will be necessary to get all three characters through the levels.
The complete version of this Comic/Game hybrid lets you enjoy a 150-page comic by comic book artist David Bols and gives you the amazing story of No Way Out written by Sven Van de Perre.
With your help we can finish every comic and level for No Way Out to the best of our abilities.
No Way Out will feature a collection of amazing tracks by Frédéric Soete and Julien Itterbeek. Here's a sample of the soundtrack:
If we reach this goal, we'll be able to add some professional voice acting to our wonderful characters, bringing the story to a whole new level.
€1 - Support
You'll be a friend of the project and get all updates and polls about No Way Out! And of course your stunning wallpaper.
€10 - The Game
You'll be receiving a digital download of the game. We can't wait to hear what you think of the story!
€13 - Music Lover
You'll get the soundtrack and a digital download of the game. Perfect for your eyes and ears!
€13 - Comic Lover
You'll get the comic book (PDF/CBR) and a digital download of the game. Great combo!
€18 - Digital Collector
Can't choose? Go for both the comic book and the amazing soundtrack! And a digital download of the game, of course!
€55 - Collector's Edition
Can't get enough? Get the comic book print and a digital copy. The entire album of No Way out will be yours as well! This is Kickstarter exclusive, as the comic book will only be available through this campaign.
€60 - Music Collector
A true supporter of the art! Get the soundtrack on a real, vinyl record with the entire album and a digital download of the game. This is Kickstarter exclusive, as the vinyl record will only be available through this campaign.
€100 - Deluxe Collector's Edition
A true fan! Your name will be in the credits and you get access to the alpha/beta builds. A digital download of the game, the vinyl record, the comic book and the album of No Way Out will be yours too!
God As A Cucumber is an indie company which has been in business a little over two years now. The founder, Stijn Van Coillie, has worked on several titles as an indie programmer. Last year he fully developed his own game "Quatros Origins" for Xbox, Steam, android and iOS, and the journey continues.
Stijn Van Coillie - Game Director / Programmer
Coder and founder of God As A Cucumber, loves arcade games and the 'easy to play, hard to master' attitude..
Sven Van de Perre - Game Designer / Writer
Veteran game designer and writer Sven Van de Perre is the man behind the story of No Way Out.
Tracy Baeckelandt - Graphic Designer
With a fiery passion for everything esthetical, Tracy is our very own Picasso.
As a small indie team, we are very focused on bringing out the best of No Way Out, and giving it all we've got. At this point in development, we have our fundamentals. Why do we need Kickstarter then? Kickstarter will help us finalize and polish the game and add the finishing touches for a high quality result. It also gives us the opportunity to communicate with the backers and supporters. We sincerly hope to reach the stretch goal and with it, get the opportunity to expand the whole game experience.
In no way can we do this without you. We need your help.
Thanks for reading this far and leave a comment or a share this project.
Risks and challenges
Our team has a great passion for video games, especially for No Way Out, so we expect to be able to complete this game in time! However, we are a small team, and should any of us get ill, it can have an impact on the release date. Don't worry we are in a great health!Learn about accountability on Kickstarter
- (31 days)