At The End Of Everything, Hold On To Anything. A new game from Alec Holowka (Aquaria) and animator Scott Benson. Read more
This project was successfully funded on November 22, 2013.
DESTROY ALL STRETCH GOALS
We’re at almost 200% funding. It’s been less than 4 days. Of 30. We've blown through three stretch goals that brought on another animator, enabled us to expand parts of the game, and create another game within the game. The normal laws of the universe have ceased functioning. That’s the only possible explanation. Or we've just fallen into a really supportive and generous bunch of people. Could be that, but you know… the universe HAS been feeling a bit off lately.
Our brains are really great at adapting. If you had told me last week that we’d achieve 200% funding on this, I’d have been overjoyed. And if we’d have been at this point on our 30th day, I’d be overjoyed. We’re overjoyed even now! But getting that in the first half week... well, suddenly 200% seems like the baseline and you should really be going for 400%, and then if that happens you’ll feel like you need 600%. And you start to make stupid decisions. You've seen it before, a KS gets an amazing response and the creators start expanding the scope here, offering something new over here, doing some new crazy rewards here, all in the name of more stretch goals. And before you know it they’re overbudget and the game is a year behind because the project they went into KS with was far more feasible than what they came out with. It’s so easy to let Kickstarter change the game it was supposed to fund. That can be great- in particular having Adam design a totally separate game-within-game is something we are really excited about. But if you aren't careful…
So here’s what’s happening: We’re not doing any more stretch goals, at least not for the time being. From here on out, funds will go to making the development more stable and secure financially, and enabling us to do cool things for you guys as they come up. It’ll go to making sure Scott doesn't have to go part-time on development for a few weeks while he does some contract work to make ends meet during the next year and a half. It’ll go to enabling us to bring in super great artists to help do some rad guest NITW comics and animated shorts we’ll release throughout development. It’ll go to interesting things we want to do with the in-game music, or voices, or other things that we’d like to try. It’ll enable us to bring in some help if we need it. It’ll go to an emergency fund in case our computers explode because they’re too full of GAME. It’ll go to helping us maybe go to a con or two next year to meet some of you. It’ll buy Alec at least one pizza he doesn't have to share with the 37 people he lives with. A pizza all his own.
So that’s our cards on the table- we have the game and the story we want to make, and we’ll be making that. All future funds will go to helping us do that better, with more security and increased flexibility. If that sounds good to you, we are incredibly thankful for your helping us make this all happen. It’s pretty much all because of you guys that Night In The Woods will be what it will be.
- Scott and Alec
CONSOLES: We’re looking into it!
STEAM: We’re looking into it!