Funded! This project was successfully funded on November 22.

Update #2

FULLY FUNDED! Also, stretch goals? Consoles? Linux?


Hey everyone! We did it! Or rather you did it! 26 hours, fully funded. Just, wow. We're in this tingly numb happy state. It's beyond amazing that this has connected with so many people. This is such a personal, weird game that we weren't sure if it would get funded at all, let alone so quickly. Thanks so much. You don't know how much this means to us.

So, stretch goals, eh?

We have some thoughts on stretch goals. We don't want to fall into that pattern where we start promising more and more elaborate things and physical rewards and before you know it we're spending 2014 cobbling together hand-stitched quilts and atari cartridge releases, and then spending 2015-2017 making a game whose scope we doubled in the process. We have a story, we have a world, we have characters we love, and we want to do them justice. So our goals are going to be about getting that done in an expanded, deeper, dare we say radder manner. And so, our initial stretch goals:

$70,000 - Additional Animator + NEW AREAS (Possum Jump + Historical Society)

Charles Huettner is an amazing artist and animator. You've already seen some of his wildlife in the NITN trailer if you were looking closely. We'll bring Charles aboard officially to flesh out the world, filling it with life and awesomeness- wildlife, npc's, hand-animated effects, etc. In doing that, Scott and Alec will be able to more readily focus on adding some new areas to the game, expanding the town of Possum Springs and the surrounding environs. New areas include Possum Jump, a cliff up in the woods overlooking town, frequented by partying teens and, according to local lore, something far more unusual and far less alive. Or perhaps you'd like to visit the Possum Springs Historical Society, where you'll find history to explore and passages to some of the oldest and deepest parts of town.

 $80,000 - Friendship Quests

Get to know Bea, Gregg, Angus and Germ better in an additional set of storylines and activities to experience on your way through Night In The Woods. Connect, hang out, explore, solve problems and learn new things about your friends. Make it last just that much longer.

$90,000 - Game Within The Game - Night In The Woods Roguelike designed by Adam Saltsman

Mae has a laptop, and on that laptop is a game. A game she plays almost every night. A brutal, unforgiving, but addictive journey into certain doom. A game we will create with acclaimed developer Adam Saltsman, creator of Canabalt and Hundreds.

$100,000 - ???????

Console ports: we are looking into options and info as we speak. We want to be sure of everything before we go promising things to you guys. Hang tight and we’ll have info soon.

Linux port: We are creating this game in Unity, which supports Linux in limited ways at the moment, but will in the near future have fuller support. PLEASE STOP THREATENING US WITH KNIVES.

So that's that for the time being. Thanks again. We are humbled. We feel as though we have been hugged by a thousand strangers and it was a more pleasant than it sounds.

We'll be back with more updates soon, after we've had a minute to catch our breath.

2 days down, 28 to go. How far are we going to take this?

Thank you.

-Scott and Alec


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      Creator Stormdancer on November 1

      Knives. I have so many knives.

      But for now, I will encourage them to be peaceful, and unthreatening.

      For now.

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      Creator William Kyle Anderson on October 26

      PS4 please!!!!!!!!!

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      Creator Henry Wilkes on October 26

      yeah! linux yeah! please

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      Creator IanFaber on October 25

      I love what all of you are doing with this project! It seems posed to be at ~LEAST~ a cult hit, and I hope more! World masterpiece more even. ;/3
      I'm so happy that I'm able to be a part of its kickstarter! ^//w//^
      And . . . actually . . . heheh I had an idea . . .
      You listed your stretch goal of $100,000 as undecided . . .
      Have you possibly considered a animation and/or music gallery (theatre) (in-game) for the addition? It could be a by-completion (percentage-wise or by stage/level) one (By which I mean, as a player completes the game, they unlock the music, videos, and/or images from the game to listen to, watch, or look at without having to play up to them in the game again.
      It was is a nice feature that wouldn't take a lot of extra time or work ~and~ I feel certain you could stylize it really cutely. ^//w//^ (Maybe Mae listening to music or watching TV in her room
      and then zooming in to show the screens of the devices she would be using.

      If I have misunderstood and "?????" means "it's a secret," well, please disregard that last bit. {//P
      Either way, it's a suggestion I hope can be helpful, but I'm sure you all will figure out something wonerful regardless. ^//w//^

      Best wishes and God bless!

      ~A fan already,
      Vivian Faberfox

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      Creator Lukas Daniel Klausner on October 25

      So, this means we'll get Linux? :)

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      Creator Da Smoosh on October 25

      Fantastic idea to keep fleshing out the game with each stretch goal. I can't wait! I would love to play this on Steam.

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      Creator Eimai O Satanas on October 25

      Raise your knives for Linux! :D Just kidding, congratulations people!

      On stretch goals, give us quality over quantity any day! Fuller living-breathing worlds, better flesh-out dialogs, characters we'll care for.

      Suspension of disbelief, let us forget we're playing a game so that we're enjoying your world.

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      Creator Paul Stedman on October 25

      Console ports!? Fingers crossed for a PS4 port!

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      Creator Lord Skater on October 25


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      Creator Holly Rothrock on October 25

      Crushin it.

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      Creator Harith Al-Shakarchi on October 25

      Excited that you've hit the 70K goal already. More animation is always good. :D

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      Creator Adam Welker on October 25

      Glad to see you're using stretch money to directly invest back into the game. Too many KS campaigns go overboard with stretch goals and then don't deliver on the actual original product. Can't wait to hear more from your team!

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      Creator Dieithrio on October 25

      Can you put us all in the credits?

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      Creator Paul Broadhurst on October 25

      I'd echo the Vita port as a stretch. Don't over promise though.

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      Creator ShadowNate on October 25

      Wow, we are already very close to reaching the first stretch goal!

      What puzzles me is that the basic goal was only $50,000. Which was good since you've reached it quite early and you'll be funded, but it seems that creating a full game typically requires multiple times as much.

      I know you are a small team, and the scope is probably resrticted as compared to full 3d adveture/exploration titles or RPG games with multiple quests and characters. But, from my side I would welcome strecth goals more similar to the first (additional team member, additional game content) and second one (again additional game content) which would create an extra "buffer" in your budget in order to more efficiently work on your game, flesh out its world and mythology, make it exaclty as you dreamed it without cutting corners.

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      Creator Maxime Sauvage on October 25

      I'd love a PS Vita version :')

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      Creator Cole Ott on October 25

      I'm so psyched that Charles Huettner's joining the project! His animation is always so fun and full of character, so I'm stoked to see how he helps flesh out the world. In a game like this where a lot of the joy of playing presumably comes from exploring the rich world, making a commitment like this to fleshing it out is exactly the type of thing I like to see from stretch goals :)

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      Creator Alejandro Prullansky on October 25


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      Creator Barret Jachin Vasilchik on October 25

      I am just happy the game is being made period. Anything new is going above and beyond anything I could ask for. I just want Scott and Alec to be successful and to be able to make the games they want without anyone restricting their creative freedom. I am hoping to one day possibly see Marian :)

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      Creator Wilson Bilkovich on October 25

      OK, I'm not normally heavily into stretch goals, but we need to hit $90k so we can have that Roguelike.

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      Creator Ben Read on October 25

      PS4 version would be great! So excited for this game guys, congrats!

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      Creator Infinite Fall on October 25

      Reminder: Steam and console info coming when we have it! You'll be the first to know. Well, you'll be the third to know after Scott and Alec.

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      Creator venomhybrid on October 25

      I have high hopes for this game, and I'm sure you won't disappoint. I'm really looking forward to seeing your creativity and personal touch shine through. I know it's on your radar, but i did not see it mentioned in this stretch goal update... Should I keep my fingers crossed for a steam release? I have friends who would love to play your game, but may need that option in order to get it into their hands. Any words you can throw my way?

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      Creator Stephen Harrison on October 25

      PS4! PS4! PS4! Just like Hyper Light Drifter!

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      Creator Patrick Green on October 25

      Console Ports and speedup devs are never a bad idea for these type of things, maybe throw in one or two pieces of expanded content but nothing to elaborate.

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      Creator Alexa Reardon on October 25

      Oo lala, considering you've only got ~$40,000 to go, I think you might reach the great unknown of $100,000!

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      Creator Salvatore Riniolo III on October 25

      Console ports would be awesome. Keep up the sweet work guys.

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      Creator Zachary Strebeck on October 25

      Agreed DJ. I need a new Roguelike in my life.

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      Creator DJ DeWitt on October 25

      That 90,000 stretch goal has to happen.

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      Creator Alexis Thomas on October 25

      I want to pledge so much money! Hopefully ill get paid a good amount this month and help out a bit more :u

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      Creator Quinn Palmer on October 25

      All I want is a vita stretch goal!

pledged of $50,000 goal
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