At The End Of Everything, Hold On To Anything. A new game from Alec Holowka (Aquaria) and animator Scott Benson. Read more
This project was successfully funded on November 22, 2013.
FULLY FUNDED! Also, stretch goals? Consoles? Linux?
Hey everyone! We did it! Or rather you did it! 26 hours, fully funded. Just, wow. We're in this tingly numb happy state. It's beyond amazing that this has connected with so many people. This is such a personal, weird game that we weren't sure if it would get funded at all, let alone so quickly. Thanks so much. You don't know how much this means to us.
So, stretch goals, eh?
We have some thoughts on stretch goals. We don't want to fall into that pattern where we start promising more and more elaborate things and physical rewards and before you know it we're spending 2014 cobbling together hand-stitched quilts and atari cartridge releases, and then spending 2015-2017 making a game whose scope we doubled in the process. We have a story, we have a world, we have characters we love, and we want to do them justice. So our goals are going to be about getting that done in an expanded, deeper, dare we say radder manner. And so, our initial stretch goals:
$70,000 - Additional Animator + NEW AREAS (Possum Jump + Historical Society)
Charles Huettner is an amazing artist and animator. You've already seen some of his wildlife in the NITN trailer if you were looking closely. We'll bring Charles aboard officially to flesh out the world, filling it with life and awesomeness- wildlife, npc's, hand-animated effects, etc. In doing that, Scott and Alec will be able to more readily focus on adding some new areas to the game, expanding the town of Possum Springs and the surrounding environs. New areas include Possum Jump, a cliff up in the woods overlooking town, frequented by partying teens and, according to local lore, something far more unusual and far less alive. Or perhaps you'd like to visit the Possum Springs Historical Society, where you'll find history to explore and passages to some of the oldest and deepest parts of town.
$80,000 - Friendship Quests
Get to know Bea, Gregg, Angus and Germ better in an additional set of storylines and activities to experience on your way through Night In The Woods. Connect, hang out, explore, solve problems and learn new things about your friends. Make it last just that much longer.
$90,000 - Game Within The Game - Night In The Woods Roguelike designed by Adam Saltsman
Mae has a laptop, and on that laptop is a game. A game she plays almost every night. A brutal, unforgiving, but addictive journey into certain doom. A game we will create with acclaimed developer Adam Saltsman, creator of Canabalt and Hundreds.
$100,000 - ???????
Console ports: we are looking into options and info as we speak. We want to be sure of everything before we go promising things to you guys. Hang tight and we’ll have info soon.
Linux port: We are creating this game in Unity, which supports Linux in limited ways at the moment, but will in the near future have fuller support. PLEASE STOP THREATENING US WITH KNIVES.
So that's that for the time being. Thanks again. We are humbled. We feel as though we have been hugged by a thousand strangers and it was a more pleasant than it sounds.
We'll be back with more updates soon, after we've had a minute to catch our breath.
2 days down, 28 to go. How far are we going to take this?
-Scott and Alec