This project will only be funded if it reaches its goal by Sun, September 2 2018 12:35 PM UTC +00:00.
Rezonite (Rez - O - Nite)
Noun: a crystal imbued with magical energy. The mages of Azurain manipulate these crystals to bend the fabric of reality to their will. In the Rezonite card game, each card represents a rezonite crystal in your magical arsenal.
A mind game of bluffing and hidden information
This game is filled with hidden information and each deck has many different victory conditions. This creates a complex mind game, which captures the feel of a magical duel wherein both players attempt to predict and out-think one another.
Victory through unique condition-driven play
The goal in Rezonite is to activate an ability that allows you to win the game. These abilities are printed on certain cards and tied to conditions that are difficult to achieve.
Simple mechanics with complex strategies
You begin each turn with 3 willpower, which are spent like action points. At first, you can spend willpower on your character card actions, primarily drawing and playing cards. You will manifest spells as the duel progresses, unlocking new ways to spend willpower and manipulate magical energy.
Every card in your deck is unique and can be played as either a spell or as energy. The choices you make about which cards to play as energy and which ones to manifest as spells will have a dramatic impact on the outcome of the duel.
Manifesting a Spell
Spellcasting is a slow process in Rezonite, usually done over the course of multiple turns. First you need to play the card as a spell. Then you need to refresh that spell and meet the energy requirement. Once that is done, you can manifest a spell.
Scrolls have immediate effects when you manifest them. Charms and runes stay in play and have abilities that you can use.
Channeling a Charm or Rune
Charms and runes can be "channeled", by paying a cost to activate an ability. You pay a cost listed on the left to get an effect written on the right. This is just like activating an ability on your character card, except that other symbols appear in the costs.
That's the basic's of playing Rezonite. A PDF of the rules can be found here.
Five Pre-constructed decks and endless deck building possibilities
The core set comes with 150 Rezonite cards, divided into 5 pre-constructed decks. You can play with any of these decks, or build your own by combining any 30 unique Rezonite cards. There are no restrictions on which cards go together, but think carefully about which energy types and victory conditions to include in your deck.
The Journey so far:
This game has been in development since January 2016, and it's been an incredible journey. It all started with some handwritten cards and a dream. Those cards were awful to play with and terribly unbalanced. Several versions later it turned into playable and balanced game. A few versions after that it's starting to look like a professional game.
It's been a lot of work and a lot of fun developing this game. There is clearly a lot of work left to be done, and to do that we need your help.
The journey ahead:
At this point the rules and mechanics are about 95% figured out. The game design is solid and just needs some minor tweaking and balancing. There are two big steps ahead that we will be using your funds to complete: art and production.
Elly has already made some amazing art work for this project, and we would like to continue paying her to make amazing artwork for the remaining cards. You're getting 155 incredible pieces of art, and that's just counting the cards.
Additional art costs include hiring a graphic designer to work on the symbols and card layout.
There are 4 pieces that go into production: cards, rule-book, tokens, and the game box. We have been looking into options for getting these made, and believe that it can be done at an affordable rate by ordering at least 500 copies of the game. You can help make that a reality by supporting this project today.
Risks and challenges
Robyn is an amateur game designer and this is her first time kick-starting a game. She's been designing games as a hobby for over 13 years, but never published one before. There will undoubtedly be unforeseen challenges, and we're going to put in the time and effort to tackle those challenges as they arise.
One potential challenge is that Elly is the sole illustrator, with over 100 images left to make. There could be delays associated with having only 1 illustrator, but the final product will be well worth the wait.
Another challenge will be dealing with the production company that prints the cards and other components. The plan here is to take it slow and start by ordering a single copy of the game. When the company proves that they can deliver a quality product, we will move forwards with production.
You will receive updates once the project is funded, showing the progress and explaining any delays. These will come as large updates once a month, and smaller updates once a week.Learn about accountability on Kickstarter