Vivid! - a Kirbyvania Inspired Adventure
A charming platformer set in a hand drawn paper-craft styled world with color changing mechanics and unique weapons.
Vivid! - a Kirbyvania Inspired Adventure
A charming platformer set in a hand drawn paper-craft styled world with color changing mechanics and unique weapons.
- The Kickstarter goal of $8500 USD is to finish this game for Windows PC, English. Extra funds are needed to do more ports and languages!
- Vivid! Twitter for various Vivid updates!
- Join the Vivid Discord! (be respectful)
- Vivid Demo! (Windows Only)
- LucasMaxBros Website!
-What is Vivid?-
Vivid is an action adventure platformer where you use colors to dictate how you fight. You can jump and stomp on Colored Blocks or enemies to change colors. Then summon forth an arsenal of weapons or powers based on your hue. Use these abilities to solve puzzles or get the upper hand on enemies in combat! You'll play as Vivid, a young girl who unfortunately lost her color. Nevertheless she leads an interesting life in her home land of Paper Craft, whether it's fighting off terrifying and amphibious wizards... or walking her dog, Spirit! And most importantly, she doesn't let the fact that she's different and doesn't have color get to her.
We take inspiration from series like Kirby, Castlevania (Classic and IGA), Paper Mario, The Mighty Switch Force, and many more. There is a wide variety in stages as well as open world areas that you can explore to your hearts content! We are hoping to make the game accessible to all sorts of play styles. From slow methodical approaches or speed running.
We even have an early build you can play right now on Windows: Vivid! Demo
That's right! Vivid is more than one single adventure! There are over FIVE different adventures awaiting you in the land of Paper Craft, and they all have something different for you to experience! One story you may play as Vivid, but in another, you'll play as Spirit the Dog! And you'll even be able to use both in certain adventures! We can't tell you everything, but you'll start off with only two stories you can play through. As you progress, the rest will be unlocked. The first two stories are dedicated solely to Vivid and the other to Spirit. This way you can learn how to play as both at a good pace!
In Vivid's story, she'll have to go on the chase to rescue Spirit – dog napped by the bully, Slam Jim! You'll go through a linear set of stages all in an effort to defeat the giant punching bag.
And in Spirit's, a terrible wind has blown away all of her favorite toys across the land! You'll have to search through different levels at your leisure to recover them – some being a bit tougher to find than others!
This and many more grander adventures await you, should you be up for the challenge! And perhaps discover the mysteries surrounding Vivid's lack of color and the sudden appearance of the Colored Blocks...
Meet the star of the show, Vivid!
Since she was very young, Vivid has had no color. For years, the only colorful things about her have been her cheeks and charming personality. But that wasn't always the case. Due to her colorlessness, she's had issues making friends and even developing physically. At only 14 years old, she's short for her age, terrified of deep water, barely says a word, and is very shy. It wasn't until a special dog entered her life that things began to change. During an accident where Vivid fell into river rapids, a white dog appeared and rescued her. Following her ever since, she named the dog Spirit. The two became the best of friends, and over time they both discovered a secret power within them; Color Magic! A power that lets them manipulate color into tools or forces of nature. Together the two have gone on countless adventures exploring their home land. Whether it's for buried treasure, hijacking ice cream trucks, or finding a nice spot to cool off in the blistering summer heat.
Spirit the Dog!
Spirit is a mysterious dog, seeming to come out of nowhere at the right moment to rescue Vivid. Perhaps that's why she was named Spirit; cause she was watching out for Vivid. And ever since then, she still does. Though that's not to say Spirit doesn't get herself into trouble, which is often. Her excitement is easy to see in the wag of her tail and in the speed of her run. Unlike Vivid's Color Magic, which summons forth weapons and tools, Spirit uses the elements of nature to help out. From fire, lightning, and even wind, she can manipulate nature to get around. Super useful when playing fetch!
Slam Jim the Bully!
One of the first major foes you'll face, he dog naps Spirit for no good reason! Perhaps it's due to the fact he's not very bright and only knows how to fight. What a jerk! But perhaps all he needs is a friend...
It's the Hoppin’ Mad Warlock, the Toadster!
This amphibian is easily angered by the exploits of Vivid and Spirit. He owns an entire fortress for various magic research, including the study of the recently appearing Colored Blocks. Regardless, that doesn't stop him from trapping Vivid and Spirit inside his castle, hoping it would teach them a lesson for intruding on his property when they tried to trick-or-treat at his door.
….Needless to say it would turn out to be the biggest mistake he ever made.
-The Game Play-
Vivid is a game that has been in development for a few years now and we've been tweaking the engine little by little, seeing what works and what doesn't. Our hope is to make one of the best platforming experiences you'll ever encounter and love to come back to time and time again. There is still a lot that needs to be implemented that we are excited to include.
As the name suggests, the game is primarily centered around color. Being a certain color gives you advantages and disadvantages to just about any situation. Attacks, Platforming, Defense, Powers, and Puzzles. All of them are affected by your current color; Red, Yellow, or Blue. The Colored Blocks you see lying around can give you color by landing on them with a move called Downward Spiral. Just hold DOWN while in the air and STOMP! Blocks that are transparent can be walked through if your color doesn't match, which means you'll need to switch colors to take advantage of blocks being physical or transparent.
Then there's S.C.A.B (Same Color Attack Bonus). When you fight enemies, if your attacks share a common color with the foe, you'll do DOUBLE damage! So a Red attack will do double damage to a Red enemy. And Blue and Yellow attacks will do double damage to a GREEN enemy, since Blue and Yellow mix to make Green. But just remember that SCAB also applies to yourself. Enemies that hit you with similar colors will do double damage to YOU! So there's a bit of a risk involved; do double damage and risk losing more health? Or halve the damage you take while doing less to enemies?
In addition, enemies attacked with similar colors yield Color Energy. You can find these scattered all over levels too. Collecting them will fill your Color Boost Meter, which can be used to activate your Power Pins! You can equip Pins to one of your Color Slots and activate one depending on what color you are, so long as you have CB energy to do it. There are a variety of Pins you can unlock, ranging from healing, making you faster, or even wiping out the entire screen of enemies! Just remember to choose which ones you want when entering a stage. Careful planning leads to success!
It's also important to consider the properties of the weapons Vivid uses. Red, Yellow, and Blue Weapons all have abilities to them that are best fit for certain situations. Red ones are typically short ranged but have great control, making them good for movement. Yellow attacks are horizontal projectiles that are good for taking out opponents from afar, though limited vertically. And Blue Weapons are vertical, allowing you to take out pesky enemies you can't reach too well. Spirit also has differences, though she is built with speed and platforming in mind more than combat. Her abilities involve getting over hazards quickly or reaching areas you couldn't normally get to easily.
And if that were not enough, your color can also influence many objects you interact with! From riding red wind to jumping up blue waterfalls, there are many small details like this that you may find while playing. Understanding that your color can influence what you interact with can lead you to many secrets!
There's also a Score System that's used to give you a Rank at the end of a stage, alongside how fast you clear it. Ranks, besides being a flashy keepsake, are valuable because they act as a multiplier for the money you earn at the end of a stage! Bronze, Silver, Gold, and even a really hard to get Platinum Rank can be achieved to earn you extra Money. Said earnings can be spent at the shop to buy Weapons, Balloons, Power Pins, and even Health or CB Upgrades! Getting good ranks early can be excellent if you want to buy certain items earlier than normal.
As for the levels themselves they are formatted differently in each story. Some levels are mostly linear, requiring that you complete it before going to the next stage. In other stories there are no levels but rather open world areas that you can explore freely. There you'll find Save Stations to save progress and switch out weapons and the like. Beyond that, each story has differences you'll need to keep in mind to give you an edge while playing. Like whether or not you're using Vivid, Spirit, or both. Some stories you can swap between the two freely, while others you cannot due to plot reasons.
Finally, there are Balloons. You can choose to equip one at the beginning of a level. Having one gives you small perks, like doing extra damage, doing a lot more damage but only while a certain color, making certain Power Pins cost less, etc. There will be a wide variety of Balloons you can buy throughout the game to compliment your play style! Or perhaps you just like the design of the Balloon and having it float around.
These are just some of the things that'll be in the final product. There will be a great range of collectibles, Extra Challenges, Achievements, and unique Bosses to find. We hope to make this one of the best experiences a game can give you... which is to be fun!
We also understand that there's quite a bit to this game. Don't worry! It won't all be introduced at once. New elements will be brought in as you play so you can learn and grasp the various mechanics. By the end you'll have full mastery of Color Swapping!
Backer Rewards Explained:
- Note that all the rewards are color coordinated! Grey, Purple, Blue, Green, Yellow, Orange, Red, Silver, Gold, and Platinum.
GREY: We appreciate any form of support!
PURPLE: When the game is about to be released, we will email all those with a digital poster at full resolution AND a second new wallpaper to celebrate the release of the game! This new poster will include some enemies and bosses that'll appear in the game. So if you don't want to be spoiled, we'll make sure to hide it safely when it's sent! This tier, along with higher ones, will all give you a chance to enter your name or a legal and appropriate pseudonym when the credits pop up at the end! We will contact everyone who's involved if they wish to do this or not have their name in it at all. And all the names will be color coordinated to the color of the tier they backed!
BLUE: A Digital copy of Vivid for Windows PC! A key will be sent to you upon release. Should other versions of the game be possible before release, we will notify you and ask which version you'd like. We will also update the page should you wish to back more money and get extra copies of the game!
GREEN: Access to the Full Soundtrack to Vivid upon release! Provided to you all by the three star composers: ForteFortissimo, MelonadeM, and Scooblee! With over 50+ tracks planned and a mix of old-classic 16-bit with modern tastes, it'll be a must have for anyone who loves video game soundtracks!
YELLOW: A PDF Instruction Manual for Vivid! A short guide on how to play the game along with some secrets and tips, all hand drawn and illustrated by the creator, Luke!
ORANGE: Beta Access! Every couple of months we'll send out special copies of Vivid with some early versions of levels and items for you to try out, giving you a chance to help us by testing Vivid before it ever releases. You may even get to fight special bosses before anyone else sees them!
RED: Face or Object to represent you in the background of a level! We will contact you not too long after the campaign is over, and you can give us either a picture of your face or an image of an object, such as a basketball, a lemon, or a skull, etc. So long as it's appropriate and legally possible to show, we'll use it. Then we'll draw it in the style of Vivid and place it some where in the story! Where it'll be is up to you to find out, so keep your eyes open! These background objects you send may even hide a small item inside!
SILVER: Design a Balloon! Shortly after the campaign we'll contact you and ask what the Balloon will look like and if it has any sort of perk to it. The Balloon must be appropriate and legal, and the perk it gives will have to be balanced for the game (So no +10000 attack Balloons). Once that's discussed and an agreement is settled, the Balloon will be drawn and put into the game as an item you can unlock!
GOLD: Design an Enemy! Specifically, a simple enemy. We won't be making anything that does 10 different moves and has extreme AI planning. But we'll certainly design an enemy of your description and balance it accordingly. We'll discuss it in a meeting on Discord and even draw concept art until we get a desirable design working and implemented!
PLATINUM: Design an Optional Boss fight! We already have all the Bosses for Vivid planned out, but we do have room for a few extras. The boss will have no story relevance most likely but we'll allow you to custom make a whole fight! The only deal is that it can't be overly flashy, as you'll only have one health bar to work with. We will allow up to two phases for the fight! We'll discuss it on Discord when the time comes to implement your boss into the game, how it'll look, and so forth.
Who are the LucasMaxBros?
LucasMaxBros formed in 2018, but the actual name and group has been around for years. We're just some folks who love video games ever since we first picked them up. Now that we've grown up into adults, we're finally getting a chance to show our passion for game creation.
Luke Rossback – The Founder of LMB and Creator of Vivid! He's responsible for a large chunk of the development of the game. Programming, Art, Design, etc. He is passionate about game design and just wants to make unforgettable experiences and stories for the world to see. Luke's Twitter
MelonadeM - Composer for Vivid! They are quite apt at making remixes, SNES stylized tunes, and more! linktr.ee
What is the money being used for?
The goal of $8500 USD is the minimum needed to put this game out on Windows PC, English. The money will be used to cover the costs for music and getting new hardware and software to help with sound design or replacing equipment that's beginning to break down. Just to reiterate: The goal of $8500 USD is what is needed for completing the game on the Windows platform in English. But we are more than willing to make the game for other platforms and languages if we get more money! Just understand that doing so also takes time and has its own risks involved.
How can we trust this game will be delivered?
LMB believes that Vivid is a game worth making and is pouring all of their effort into it. It will take time and there will undeniably be some bumps on the road for us. We have no reason to waste our efforts on something other than our project, especially since we want to do nothing but create experiences for people to enjoy. Even without the funding, we hope to find a way to make the game a reality!
Currently, it'll take less than a year before the game is finished. We have an engine built and have had many people test it. Even so, completing the rest of the assets alone will take some time. But more importantly, we wish to polish this game into a gem. It will take a significant amount of time to make sure the game is balanced into a near-perfect platformer that we wish to deliver. If it takes longer than expected, we will inform you and make sure to keep everyone updated on the situation.
As it currently stands this game will only be released for Windows PC. That doesn't mean there won't ever be other ports, and we hope to do so! It's just a matter of money and getting the hardware to do it. We will update our page if the potential for ports such as Mac/Linux/PS4/XboxOne/Switch is within the realms of possibility. So make sure to back the game and spread awareness if you want Vivid on other platforms!
But do note: even if we did receive money to make a port, that doesn't instantly guarantee it can be made. If for some reason we are declined from making a port for a system, we will let everyone know. And assume any ports will come after the PC version unless we say otherwise.
Vivid is a game that mainly tells its story through visuals and game play. That being said, there will be dialogue and character bios and stage lore you can learn about. You do not need this to enjoy the game, but we will try our best to get other languages should we have the money necessary. Our ultimate goal though, is to just get the game made at the very least.
Risks and challenges
Game Development is always a source of unknowns, especially when it comes to polish and technology malfunctioning. We are using most of our free time to make this experience come true, but even so, that alone isn't enough to complete this project. The game will have to go under thousands of tests before we think it's even close to ready. And that sort of polish takes time. We are going to do our best to deliver this game by Fall 2020, but snags happen all the time. That is why we've come to KickStarter to obtain funds; so we can finish Vivid faster. We have an entire list of people helping us throughout the world, talking to them just a few clicks away. It is only due to this that Vivid is where it's at and how it's going to get finished. That is why LMB kindly asks for your help. Thank you!Learn about accountability on Kickstarter
- (30 days)