Share this project


Share this project

Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

A Village Under Siege

Posted by CIA, Inc. (Creator)

A few weeks back, our team brought you architecture, infrastructure and terrain built and colored. This week we would like to show you how Steffen and his team put it all together and made it look like something you would actually see in game. This is your first peak at the vertical cut before it’s released to the world.

 Once you leave the forest and cross the river you will come to a farmhouse. The village is occupied by humans who are terrorized by a nearby orc outpost. Players who come to this village will aid inhabitants by purging the orc infestation from their land. You can see a few separate structures in the picture above including: different housing types, shacks, and a spooky cemetery in back of the town.

We’d also like to wish our Commander in Chief, Hiroaki Yura, a happy birthday! Here he is celebrating with the Phoenix art team.

Cody Pinkstock, alan burkhead, and 50 more people like this update.


Only backers can post comments. Log In
    1. Missing avatar

      Franggio C. Hogland on

      Forgive the late birthday wishes but Happy birthday :)

      So the Poor Orc outpost is terrorised by a Human settlement you're telling us? And we're going to purge the human infestation? Orcs have the best rut gut? This is awesome ;)

    2. Rodolink on

      Obviously terrain is placeholder art right? right?! its unity terrain editor...

    3. Jito463 - WoOS, LofUT on

      Oops, hit the post button too soon.
      Anyway, to finish my thought, even if this is the final look, I'm fine with it. I can enjoy a game with low quality graphics, so long as it's fun.

    4. Jito463 - WoOS, LofUT on

      @Brandon/Mr Flibble ;)
      I was referring mostly to the grass/water. The textures are pretty low-scale. In most situations like this, the developer would usually make the point that they're placeholder art (or WIP, as Zarco stated). Since it wasn't explicitly mentioned, I decided to mention it, in hopes of clarification.

    5. Juan Esponera on

      @Jito463 - WoOS, LofUT I guess and hope that it's still WIP. Water doen't look very good actually...

    6. Missing avatar

      Riku Sasaki on

      Excellent beer choice! ちょっと高いけど ;)

    7. Brandon on

      The graphics look awesome actually. The style of them lend themselves to looking good even with time. So many games today go for as realistic as possible which only ends up resulting in the games looking awful a couple years later. Games that have more stylised graphics have a FAR longer lifespan, hell, Suikoden II still looks amazing and it was a PSX game. As does Warcraft III, it still looks fantastic and so does Wind Waker. It's all about having a style to your graphics not raw graphical power.

    8. Jito463 - WoOS, LofUT on

      Well that's....interesting. The graphics look like something from around 2000. Not that I mind lower quality graphics, as long as the game is fun. Still, I was a bit taken aback when I saw it. Maybe it's just placeholder art, though.

    9. Missing avatar


      Pretty! Thanks for the update, I can't wait to see more.

    10. Ahmed on

      You guys are such a happy team. Have you known each other for a long time?

    11. Shiru XIII on

      Oh I forgot... Is it Mr.Kitase on the right :O ???

    12. Shiru XIII on

      Happy birthday Big Boss ;-) !!!

    13. Chaiyut Asawameiteerungroj on

      Beer Beer Beer!! I want to drink beer. :)

    14. Missing avatar

      Tertium_Quid on

      Interesting. Can we see the skill tree? Are things still on schedule for having Alpha in September?