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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

A Week at GDC and Ruffles Survives Contact with a certain Orc Warchief

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Hiro & Ed during GDC 2014
Hiro & Ed during GDC 2014

Last week was a busy one. A few of us at Project Phoenix got the opportunity to attend the Game Developers Conference in San Francisco. The convention provided a chance to meet our peers in the industry. One of the most notable people we met up with was Ed Fries, who had given us much encouragement during the Kickstarter.

As some of you may be aware, Ed has made video games for the Atari system in the 1980s before joining Microsoft and being part of the early team at Microsoft Game Studios. Needless to say, Ed has a huge amount of industry knowledge and we’re thankful for the thoughts and advice he gave us at GDC. With his support comes much pressure on us to deliver a gaming experience that captures the imaginations of JRPG fans and transports them into the rich and vibrant world we’ve sculpted. So for that, we’d like to give Ed another shoutout because his support means so much to us as we move forward onto our next milestone!

Ruffles vs the Warchief
Ruffles vs the Warchief

You can also say that no trip to California for games-related purposes is ever complete without a visit to Blizzard’s offices down in Irvine. While we weren’t able to take many pictures, we did get the chance to let Ruffles go toe to toe with the Warchief. Or a proxy of Ruffles anyway. That she came out of the battle in one piece while chipping away at the Orc’s health bodes well for how she’ll do once she joins Marcus and the rest of the party! 

Comments

    1. Creator Christian on March 31, 2014

      Eating Ruffles, that's just wrong on so many levels. Like, two at least.

    2. Creator The Evolutionary on March 31, 2014

      Nice updates so far. There is news recently coming that is leaving a bad taste in Linux supporter's mouths: Projects that reach Linux stretch goals being given indeterminate times for (or even starting on) the Linux version of games they paid for. Few KS projects get released on time. The average release date for KS game is 1-2 years late (not a big deal I guess), but please try not to do the "we'll get the Linux version out eventually" like Jane Jensen and a couple others are doing. (9 months are being estimated for Jane Jensen's Morbius if ever) I see a bunch of people who no longer want to support games promising a Linux version because they feel there are a lot of not so honorable game developers on KS. You supported Linux (or Mac) without a stretch goal from the beginning, and I personally thank you for that; Linux people have more faith in those who support it from the beginning as you have. Please don't let us down. Many us backed this who are are counting on their Linux versions in a reasonable time frame. We bank on people's integrity here at KS (literally). If it's late, at least plan for a definite release (within 3-4 months we'd be happy with) of our Linux versions after the MS Windows/Mac versions. Anyone releasing the Linux version simultaneously with the others gets extra points in my book Thanks in advance. Looking forward to experiencing this incredible JRPG

    3. Creator Chaz Stroud on March 31, 2014

      Glad to see you mingling with other devs, exciting times are upon us!