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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

Animation Demonstration

Posted by CIA, Inc. (Creator)

Hello Everyone,

Do to an overwhelming interest, we've asked our team to create a simple animated demonstration.  Please be aware that the content in this video is at a basic level, and we will continue to provide updates as we progress.

The video shows single character selection, movement, pathfinding, and a basic melee attack.  The character model was created by us, and environment and objects are unity assets.


Rupees in grass


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    1. Brenton on

      looks's pretty cool keep up the good work

    2. Min'rocheem Lungelow on

      This is really nice, the animations are quite smooth and transition well into eachother.
      if I had one thing to throw out, I'd say it'd be nice if each of the characters had 3 or 4 different basic attack animations they cycled through while fighting.

    3. Ahmed on

      Curious if there will be controller support. I prefer it over point-and-click style.

    4. Blahfargl on

      What's with the iphone4? just testing on it or?

    5. Shiru XIII on

      It looks really smooth :D ! Can't wait to see the next updates!

    6. Vince Vazquez

      Ah, it begins! It's going to be absolutely crazy a year from now - even a few months - to look back on this as the humble beginnings of the game :)

      Question: the placeholder dude is cel-shaded - will the final characters also be cel-shaded? After that little update about how your artists did the armor, I was not under the impression that you would do that. Not that I'm complaining. I just wanted to know if you were going for cel shading or normal shading.

      Anyway, thank you Cronus, Project Phoenix team and uh, Unity asset library :)

    7. Missing avatar

      edzieba on

      a UI suggestion (may already be in the pipeline); if auto pathfinding is used, it is very desirable to be able to see the path a character will take before committing to the action. This could either be a live-updating path as you move the cursor, or if that has performance issues, selecting a movement target could be a two-step process, have the ability to 'hover' over a target location to see the path, or some other control scheme that allows you to cancel a movement once you have seen the intended path.

    8. Paul Andersen on

      Wow. I know it's an simple, early demonstration, but I really like it. Smooth, simple, and full of character. Good work.

    9. Innis on

      Faceless butt-naked model. Now that's hawt ;))
      But out of all seriousness, it seems pretty smooth.

    10. Michał Droździewicz on

      Looks nice. Could you please assure that attack animation changes every time? Otherwise when it always looks the same it's not so nice.

    11. Missing avatar

      Jeremy on

      Solid animation, I like it, now get that pledge store open and release some more concept art.

    12. Greg Daily on

      Is it ok to post this video on my site or is it secret backers only fun club business?

    13. Zombra on

      Take that, blades of grass!

    14. Missing avatar

      Richard H. on

      It's nice to see something concrete. And the animation isn't too bad, doesn't seem campy and moves smoothly.

    15. Lostman on

      Wow I was expecting less. Looks great!


      must say I expected a bit more

    17. Missing avatar

      Jeff Dishman on

      Loving the early look at the animation. Keep up the good work!

    18. Particle Accelerator on

      Even for this being 'basic' unity models they are very fluid movements. A little, obvious, sliding but that's far from a problem this early in. Looks great.

      Also, what kind of rupees are in this grass? Go big or go home with the red!

    19. Bryan Veloso on

      That deceleration. So slick.

    20. Missing avatar

      Keith McCoy on

      I have to say - that's service :)

      It's quite nice to see stuff like this. It's easy to tell that it's very early footage, but not everything we see has to have a serious level of polish right away. Often, it's nice to see something like this early on so that a comparison can be seen of how much the project grows over the course of development.


    21. Gabriel Rotar

      Looks pretty schmick, can't wait to see more ^_^