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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

Excerpts From the Travelogue of Reinhard Humboldt: Vast Chrondoria

Posted by CIA, Inc. (Creator)

As you begin your journey into Azuregard, know that you are not the first person to have set foot upon this land. Travelers of all sizes, stripes, and temperaments have all come before you and they all, in their own little way, have made their mark upon the world. Some have achieved great glories, others have achieved even greater follies. So dear adventurer, take heed of their words of wisdom, lest you repeat their mistakes and arrive at a tragic, untimely demise.

Pg. 159

It took about 3 days of asking around for me to locate Bhaskara's tribe, but when I got word of where he made camp, I headed there as quickly as I could, only to find that he and his tribesmen had moved on once more.  Thankfully, his oldest son found me wandering the plains of Chrondoria and led me to him. 

Compared to most other Chrondorians, Bhaskara himself was much shorter and very unassuming.  But don't let his size or his quiet manners lull you into a sense of complacency.  My dealings with Bhaskara has revealed him to be quite the shrewd negotiator and his quick thinking has made his tribe one of the most prosperous ones in Chrondoria.  Dare to match wits with him and the best outcome you can hope for is a fair deal.  More often than not, however, he generally has the upper hand in the negotiations and can strike a pretty hard bargain.

This time, however, I didn't come to him for his yak pelts or his high-quality cattle.  Rather, I came to talk to him about the orcish mobilization that I've witnessed.  Though he greeted me warmly, his brow furrowed when he heard my news that some tribes have experienced orc raiders who've successfully made off with valuable livestock.  Given that summer had come to an end, signaling the time of year when livestock would head to market, there wasn't much that he could personally do about it.  That said, he promised that he'd raise the issue during the Winter folkmoot, where all the tribes gather around to discuss matters of importance to all Chrondorians, and work together to get through the bitingly cold Chrondorian winters.

After partaking of the lamb stew and wine that he offered, I fell asleep in Bhaskara's yurt, but not before noticing that faraway look in his eyes as he gazed out at the night sky, his expression troubled. 

I was roused the next morning by an oxen's bellow.  After bidding farewell to Bhaskara, I turned my horse and made my way towards Cordo.  And Bhaskara?  He and his tribe are probably seeking out that last patch of summer grass with which to graze their livestock before they, too, will head to market to exchange their livestock for coin or other necessities.

Juan Esponera, Shiru XIII, and 14 more people like this update.


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    1. CIA, Inc. Creator on

      Keith - The monsters will be scaled "naturally" to the human models since we don't need to fit everyone in a "square" like in FFT

    2. Missing avatar

      Keith McCoy on

      Thank you for the response.

      While animations would be great to see, if your opinion is that they aren't good enough to show yet, I can respect that. It would be nice to see SOMETHING that would be a tease of in-game content...and models would be great.

      To this point, I think the 3D model of Ruffles is the only in game content of anything we've seen yet. Those are the sorts of things many people were hoping to see during the Kickstarter, so its a little bizarre that even this much later we've only seen 1 in-game model concept.

      Here's a random question about that - will the in game monsters be scaled believably compared to the human models, or will we see the Final Fantasy Tactics treatment of dragons and behemoths?

    3. CIA, Inc. Creator on

      Keith >> Totally understand.
      We have test models on basic human m/f and child models approved. We don't have finalised models for characters yet. We also have several basic animations and tested on Unity, but I believe it's not really something to show the public yet. It's something that is unpolished and really work in progress.

      It feels slow but our schedule is focusing on Story/Scripting and Game Design at the moment.

      If you feel you still want to see the animations, holler at us again and I'll discuss with our PR team.


    4. Kenny

      Great update! Thanks for sharing!

    5. Missing avatar

      Keith McCoy on

      Any chance we can start seeing some game models? Having any update is appreciated, but week after week of the same type of content can get stale when it feels like there are essentials we still haven't really been given much of a taste of yet. There's been enough time since the Kickstarter to have gotten some game models to at least a proof stage. Heck, there's even been enough time that a few models could be getting some test animations....which would be fun to see.

      All these interviews and fluff entries we've been getting week after week are getting kinda bland. Where are some images of actual game content? (not concept art....actual graphics, at whatever stage they may be).

      I'm sure this post sounds ungrateful - but I'm posting this to let you know these sort of updates week after week are getting boring when there's more crucial stuff to preview.

    6. Juan Esponera on

      Nice! Another bite of Azuregard, building up the hype.

      Is there going to be any book or document gathering all these?

    7. Skyl--- on

      Very fitting, it's cold here too and I could just do with some of that lamb stew and wine! Thanks for the updates guys.