Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West. Read more
This project was successfully funded on September 11, 2013.
First musical update
Today's Kickstarter and Paypal total
Music from Project Phoenix plays a large part in our game. There are several reasons to this, and one of the main reason is that I started out in this industry as a Music Director.
So today, I'd like to start off by talking to you about our core values of music in our game.
1) Music is awesome. Music can portray what picture can't and it gives colour to the very air you're breathing. The beauty is they are so much emotions that can be interpreted in many different ways by different people. It makes a scene memorable and gets gamers pumped for battle.
2) Music isn't everything. Time and time again, as a Music Director, I remind my composers that music isn't everything. Us, servants of music is always at the mercy of the "picture". We write music to "picture". We support and buff the picture to make the whole experience so much better. And of course, the picture means nothing without the game. In the end, we don't mean or amount to much without the game itself.
3) Less can be more. You really can't appreciate or know true happiness without experiencing sorrow. You won't know what loud is, without knowing soft. I believe that we shouldn't assault gamers with a tsunami wall of sound. Just because there's more people in the orchestra, it doesn't make the music more epic or awesome. Just because we're using silence, it doesn't mean we're lazy. We want to use "less" to good effect.
Now, building on this foundation, I've put together three excellent composers to compose for our game.
For those of you who doesn't know, he is the guy who created the music to the majority of Final Fantasy series, Lost Odyssey, Blue Dragon to name a few. I respect many of his works as that has set a standard in music from JRPGs.
In his twenties and moving to London to study at the Royal Academy, Kevin is a very talented composer from Perth, Australia. He is a great fan of works by Nobuo Uematsu, Yasunori Mitsuda and Hitoshi Sakimoto. I think his work feels more "Japanese" than Western as he really treats the melodic line with grace. He has worked on several titles assisting with arrangement and collaborating on compositions with Nobuo Uematsu.
A prodigee of his time, Tomoki wrote his first professional work at the mere age of sixteen for the cinematic of SOULCALIBUR V. His scores were immaculate and had no mistakes for the thirty minutes or so of the music he composed and scored for the Eminence Symphony Orchestra. He has been highly praised by the esteemed engineer John Kurlander. He has recently finished worked with a major animation studio in Japan, and is known for a very cinematic approach to his soundtrack.
With these talented composers, we are sculpting the musical model to Project Phoenix. I have big plans for the music, and I personally would love to see the 1.65m stretch goal reached.
At the 1.65m stretch goal, the composers will receive the following
1) Recorded by the Eminence Symphony Orchestra
I think enough said here. If you don't know who they are, they are the first and only orchestra that specialise in the recording and the performance of video game and anime music. They have worked on titles like Diablo III and
Here's a video of them performing "One Winged Angel" from Final Fantasy VII by Nobuo Uematsu.
2) Recorded and mixed by John Kurlander
John is, in my mind, one of the grandmasters of musical engineering for Fantasy. Having worked on the Lord of the Rings trilogy and receiving three consecutive grammies for his work, and many many legendary feats of craftsmanship follow his name. I'm not exaggerating, what I mention here is a very miniscule description of what kind of man he truly is.
His work will truly allow our music to shine.
Please trust me when I say we need them for our music. Last time I took full control of a music production, our game was nominated for eight categories for the Annual Game Music Awards and we took home three wins. I believe I can do even better this time thanks to the backers of this project giving me creative freedom to be at my full potential.
We've started on a pre-emptive sketches of the music to the game. Here are some work in progress. It will most likely change somewhat but the "feel" is there.
Cinematic "The Ride" V3 by Kevin Penkin
This cue is planned on being used during a cinematic where Marcus and his band are riding on Dragons... and doing stuff... I apologize for the lack of description, I hope you understand I don't want to ruin the story.
Elven Glades by Tomoki Miyoshi
This cue is going to be used for the outskirts of the Elven forest of Vervanna during the Overworld. Imagine Marcus and his band riding on horseback viewing the beautiful forest of Vervanna with a backdrop of rolling green hills of The Kingdoms of the Far Realm. A feeling of anticipation and excitement in the knowledge that they'd be meeting the Elves, an extremely rare occasion for non-elven mortals.
I hope we have demonstrated our passion and skills in music. I apologise in advance in regards to cues by Nobuo Uematsu as his first cues would probably be approved for publicity around January next year. I am planning a very different return of the master of music of JRPG and I sincerely hope it'd catch everybody with a pleasant surprise.