Detailed Explanation of Stretch Goals
The following information will help to explain our former and current stretch goals in greater detail. Thank you for your patience and continued support!
We've already achieved this stretch goal, but let me elaborate a little on what this actually means for you and the game. Nobuo Uematsu, aside from composing the main theme of the game, will compose all major motifs. We will also be doubling every model in the game that we had formally planned to create; that's everything from NPCs & Monsters to Items & Props, etc.
I hope that clears everything up a bit. It's not as exciting as some of the later goals, but it helps us to not have to use the same model for everything. Otherwise we would have had to change the color scheme a bit ;)
LVL 1 Green Goblin
LVL 5 Blue Goblin
LVL 15 Red Goblin - Oooo Scary
When we reach our next stretch goal, we will be able to make all the cities and towns completely explorable. This would provide a better experience than if you were limited to fast travel between the stores and main buildings of the towns.
We will also be able to implement the ability to customize all non-main playable characters. Hair colors and styles are just some of a few things we are considering for this function; it's still an early concept so there's no telling what else will be included.
With this goal, Azuregard becomes unlocked for you to explore. It's not the same overworld that you may attribute to other JRPGs; your characters will not suddenly merge into each other and become one being. The same group of characters that you use to do battle will tactically roam the world, and when you stop, they will respond by taking up offensive/defensive positions specific to their class and character type. Much more information will be released in our gameplay update sometime next week.
I am limited as to what I can disclose about the Kraken storyline, as it closely ties into the main story of the game. However I can tell you that this enormous sea creature has been threatening a coastal fishing village in the far north of Azuregard. The adventures will briefly come across this monster, but when we reach this stretch goal we will be able expand the Kraken storyline into an arc of it's own.
The Eminence Symphony Orchestra, Nobuo Uematsu, and John Kurlander will all be flown to Fox Studios in Sydney, Australia. Once there they will collaborate on the Project Phoenix music, and record all of the orchestral tracks for the game.
We will also be writing two additional zones into the story, as well as side stories for these areas. We have some ideas for what we want to include, and we will be able to release more information after this stretch goal is achieved.
We are also in the process of creating a $800,000 stretch goal that will provide additional rewards to mid-tier backers, as well as enhancing some of the content in the game.
We have future stretch goals already in mind, and will be releasing them as we continue to achieve our current goals.
I hope this information helps to more clearly state why we need your backing to reach our stretch goals, and create the best game possible.