SMASH! & PAX appearance
I hope you've all been well over the summer or the winter vacation.
Again, I thank you for the patience you have for us, and
As the vacation draw to a close, I want to mention that I'd be attending the following events.
As mentioned in the previous updates, we have been working on another project to secure a large investment for Project Phoenix. We are now ready to announce that this project is TINY METAL.
Majority of the artists and creators involved in Project Phoenix has taken part as they empathized and experienced the troubles that we went through, and we have never given up on Project Phoenix. During the time it took us to develop TINY METAL, part of us continued developing Project Phoenix (textual, systems and some art) and part of us went head first to TINY METAL.
TINY METAL was funded by AREA 35, Inc., separate from the Kickstarter budget we received for Project Phoenix. This budget came from a group of private investors who had faith in our abilities to execute our game, however, since the asking price for Project Phoenix was quite large, they wanted to test the waters first with a much smaller project, TINY METAL.
TINY METAL has been already been praised within the development community and have received quite a number of support ranging from grants to services. If we keep this up and reach the expected sales target, our investors will be happy to help us with Project Phoenix.
This was a calculated risk on my part, Project Phoenix is not just our dream but also the dream of the rest of the creators.
I take all the responsibilities for the failure to deliver on time, but as I mentioned in the previous updates, I cannot issue refunds. So at the very least, if anyone is coming to PAX or SMASH!, I will offer a personal explanation or answer any questions that you may have.
My time is limited during the event and I know I may not be able to answer questions at length or talk to everyone there, but I will make best efforts to talk to as many of you as I can.
Again, I am happy to answer as many questions as I can, although I'll be flying out to Sydney tonight, I'll do my best to respond to most of the comments filed in the next few hours.
Thanks again for your patience.
Director / Producer of Project Phoenix