A Break from "Classes Explained" Series
Again, I thank you very much for your patience.
In the past few updates, there has been some misunderstanding so I'd like to be clear about what we will be doing in the next few updates.
I was asked by many backers about how the game works. We have a basic game that includes itemization, navigation and other tools for creating abilities. However, it is nowhere close to the level where we can offer a proper demonstration for you to play.
From February of this year, we decided to explain what classes you can expect from our game, what their roles are, and how you will be playing with them.
We are not attempting to regurgitate old art or assets. We like to believe that the art we have showed you thus far expresses the overall look and feel of the game. I apologize to those who thought we were trying to make it seem the art is newly created. Currently, we have all the art we need to make these classes, and we have all the models for it also. We have included these in the previous updates because we've already completed and paid for these assets.
I hope to go back to explaining classes again from the next update, and for the time being, we would like to take a break from the classes and update you on what we have done on one of the cutscenes.
The Fallen Dragon
Last December, we showed you a silent animation of one of the cutscenes featuring the history of Titan's Peak, situated on top of the Dwarven cities. It is rumoured that a massive Dragon, which lost its way, is still trapped under the mountain.
The animation was created and directed by the legendary animator, Hidekazu Ohara, known for his works on Royal Space Force: The Wings of Honnêamise, Nausicaä of the Valley of the Wind and AKIRA.
The concept for The Fallen Dragon itself was designed by Yoko Tsukamoto, and the characters designed by Yasushi Suzuki, both veterans of the game industry.
Now Tomoki Miyoshi, our composer who had recently completed I am Setsuna with Square Enix and recently announced his involvement with Lost Sphear, finally finished adding the music to the cinematic only a few days ago.
The cutscene will also be used commemorate the 10th anniversary of the Eminence Symphony Orchestra. In the future, we'd be delighted to perform the music from Project Phoenix after launch.
I would like everyone here to understand that I am very committed to launching this game. We will be recording the performance on video for backers who cannot get to Sydney and will be distributing the performance through a Backers-only update.
Please take a moment to enjoy the cinematic and feel free to leave any comments. For a few hours I will be replying to many of your enquiries personally on this update.
Again, my sincerest apologies to everyone on the delay.
Director / Producer of Project Phoenix