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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

A Break from "Classes Explained" Series

Posted by CIA, Inc. (Creator)
37 likes

Dear backers,

Again, I thank you very much for your patience.
In the past few updates, there has been some misunderstanding so I'd like to be clear about what we will be doing in the next few updates.

I was asked by many backers about how the game works. We have a basic game that includes itemization, navigation and other tools for creating abilities. However, it is nowhere close to the level where we can offer a proper demonstration for you to play. 

From February of this year, we decided to explain what classes you can expect from our game, what their roles are, and how you will be playing with them.

We are not attempting to regurgitate old art or assets. We like to believe that the art we have showed you thus far expresses the overall look and feel of the game. I apologize to those who thought we were trying to make it seem the art is newly created. Currently, we have all the art we need to make these classes, and we have all the models for it also. We have included these in the previous updates because we've already completed and paid for these assets.

I hope to go back to explaining classes again from the next update, and for the time being, we would like to take a break from the classes and update you on what we have done on one of the cutscenes.

The Fallen Dragon

Last December, we showed you a silent animation of one of the cutscenes featuring the history of Titan's Peak, situated on top of the Dwarven cities. It is rumoured that a massive Dragon, which lost its way, is still trapped under the mountain.

The Fallen Dragon (previously released art)
The Fallen Dragon (previously released art)

The animation was created and directed by the legendary animator, Hidekazu Ohara, known for his works on Royal Space Force: The Wings of Honnêamise, Nausicaä of the Valley of the Wind and AKIRA.

The concept for The Fallen Dragon itself was designed by Yoko Tsukamoto, and the characters designed by Yasushi Suzuki, both veterans of the game industry.

Poster layout art of a possible concert in the future for Project Phoenix featuring character design by Yasushi Suzuki
Poster layout art of a possible concert in the future for Project Phoenix featuring character design by Yasushi Suzuki

Now Tomoki Miyoshi, our composer who had recently completed I am Setsuna with Square Enix and recently announced his involvement with Lost Sphear, finally finished adding the music to the cinematic only a few days ago.

The cutscene will also be used commemorate the 10th anniversary of the Eminence Symphony Orchestra. In the future, we'd be delighted to perform the music from Project Phoenix after launch. 

I would like everyone here to understand that I am very committed to launching this game. We will be recording the performance on video for backers who cannot get to Sydney and will be distributing the performance through a Backers-only update.

Please take a moment to enjoy the cinematic and feel free to leave any comments. For a few hours I will be replying to many of your enquiries personally on this update.

Again, my sincerest apologies to everyone on the delay.

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Hiroaki Yura
Director / Producer of Project Phoenix

O.yl, Daniel Bammer, and 35 more people like this update.

Comments

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    1. Missing avatar

      Mark LeMire on

      Thanks for the update. It's nice to see the world building continue. I know such projects take time, especially when your remaining resources are based off other projects and also if the original vertical slice wasn't well received.

      I don't know what to say about the comments I've read besides that they apparently don't recall what they signed up for and what they agreed to. Please don't pay attention to them. I am still looking forward to seeing the world that has been slowly revealed to us to take shape. Though I would agree that more transparency would be nice. 頑張って

    2. Cenk "Skysect" Aslan on

      This comment has been removed by Kickstarter.

    3. Edward Keefe on

      I want my money back

    4. T.L. on

      @Geoffrey Kelly
      "Not sticking up for Phoenix, it has been poorly managed." Well, if that isn't the understatement of the year! And I don't claim to know each and every project on each and every crowdfunding platform (that is why I at least qualified my post with "... on KS", if I recall correctly). But please, Geoffrey, Project Phoenix is the definition of a cash grab & run project. "Showings signs of life"... pfff. Mine will be over before anything playable come out, that much I know.

    5. T.L. on

      @Geoffrey Kelly
      "Not sticking up for Phoenix, it has been poorly managed." Well, if that isn't the understatement of the year! And I don't claim to know each and every project on each and every crowdfunding platform (that is why I at least qualified my post with "... on KS", if I recall correctly). But please, Geoffrey, Project Phoenix is the definition of a cash grab & run project. "Showings signs of life"... pfff. Mine will be over before anything playable come out, that much I know.

    6. Missing avatar

      Christian on

      Is this project dead? Just be honest.

    7. Missing avatar

      Pratchet on

      Unfortunately for every one asking for updates and citing the Kickstarter policies, this project is from before those were instated. To my knowledge Project Phoenix operates under the old policies where refunds were not mandatory at a point, and are instead up to the project's creator. Whether you like it or not you've got to buckle up, voice your opinions, and go along for the ride.

    8. Missing avatar

      Tanner on

      @Hiro You're worried about running out of money due to handling fees before you can get your backers all their money back?

      Hmm. Okay. I can totally understand that; from a personal standpoint. But I have a conundrum for you Hiro.

      If I apply to take a loan out from my bank for; say... a house. I have to go through this whole verification process, get approved, wait for the money and then spend said money on what I agreed to spend it on.

      Here's the kicker; What happens... if I can't pay that loan back?

      The bank takes my house. I more than likely go into debt. Essentially my life is screwed because for whatever reason; I didn't have the forethought or ability to make the payments.

      So; all in all. I don't care if the refund bleeds you dry. You promised a product to 17k people. We clearly expected it before now. Since you so confidently stated the projected release date for the game as well as all the rewards.

      I have no sympathy for you. If you have so many other projects on your plate. Why even create this one? If you had a board of directors, and shareholders that invested hundreds of thousands of dollars or even millions into your game instead of 17k consumers, and didn't deliver. You'd be sued, they'd get the money out of you one way or another, you'd be in debt and your life wouldn't be great for a very long time. But that's what happens. When you make a mistake of this magnitude, you don't get to weasel your way out of it, by stalling indefinitely.

      One day; the shit is going to hit the fan for you, and dude... it's gonna be real bad.

    9. Missing avatar

      Geoffrey Kelly on

      @Simon. Hardly. Not sticking up for Phoenix, it has been poorly managed. But there have been plenty of far worse projects.

      Take a look at Clang for instance. That raised half a million and just closed doors some months later essentially saying they couldn't be bothered working on it anymore. And there have been a number of other such examples. Particularly if you go beyond Kickstarter and look at early access stuff. Phoenix is in no where near contender for the top spot. Neither is Shenmue for that matter. They both show signs of life.

    10. T.L. on

      I only check in every 3 months or so to read through all the comments left after another one of those (cough) updates has been dropped (provided there has actually been an update XD). This might very well be the biggest rip-off on KS to date (at least in Games). The jury is still out on Shenmue III, but Mr. Hiroaki Yura, you are a contender for the no.1 spot! Congrats!

    11. Alex White on

      4 years ago I funded this, seems like a long time to not have anything to show. Not the first failed KS, thankfully didn't plough much in to this one.

    12. Missing avatar

      Michael on

      Development has failed. You've already explained that development has failed. The people on the project aren't even working on it full time, and aren't even being paid for it anymore.

      No game that has been worked on on nights and weekends halfheartedly has ever amounted to anything.

      Cancel the project, take whatever money you have left (you swore you still had a huge chunk set aside for the reward fulfillment) and distribute it as a refund proportionately to every backer based on their original backing amount.

      Then never do this again.

    13. Sean Hull on

      "It is a very complex issue to address, as much of the funds has been used to create the assets we have today, and we've previously made a policy not to issue refunds."

      Well good thing that your policy doesn't matter. Kickstarter has it's own rules regarding refunds, as does the various governments where your backers live, and those are what is important.

    14. Darmin Hadzic on

      @CIA
      First off, thank you for taking a change of pace with your updates, and I'm glad that you have taken the time to address questions here.

      While I do like the video you posted, and particularly enjoyed the tune, I was hoping to see something of more substance.
      Would it be possible to get any more information regarding this deal? I understand if names cannot be disclosed, but I am very curious about what sacrifices and benefits are part of this deal, and what direction this project will be taking should it succeed.

      I look forward to any response and this roadmap update soon!

      -
      "Yes I agree about the roadmap, and since we do have a lot of requests, I'll schedule that for an update after a month. The reason is that we are close to signing a deal that would affect Project Phoenix in a major way. "
      -
      "We aren't giving development to another studio, that's for sure.

      I'm sorry I cannot be precise on some points, but I am willing to answer whatever else I can."
      -

    15. Glen Proko on

      @Rafael Ventura : Many of us have already reported this project as of the Battle Mage update.

    16. Glen Proko on

      My apologies. No one has been deleting comments: the Kickstarter Mobile website is just useless and was not showing me everything for the last 20 hours.

      I just got on to my computer at 5:36AM +8 GMT to see for myself out of rage.

    17. Glen Proko on

      Deleting comments now CIA Inc? How disappointing, but to be fair I am guessing that the other commenters I was responding to may have been less polite than I was after my snap about a law suit immediately happening if Hiro/CIA Inc stops posting updates.

      I noticed the Hiro Twitter reference comment to what has been happening there is also gone. I'll have to check later if your Twitter account is private now Hiro; it probably isn't but hey, I've met you in person before so who knows.

      For those who missed it, the brief story of his updates were Tiny Metal development work, Warhammer 40k miniature painting, visiting Blizzard and way back in December 2016 a "Merry Christmas!" to all of the Project Phoenix backers.

      And that was the only Project Phoenix comment for the last seven months.

      I know when I see a sick joke. And the project management of this entire Kickstarter endeavour certainly counts.

    18. Missing avatar

      Christopher Brown on

      I remember when I was excited for this game, but now I know it's not gunna come out ever. We don't get shit for updates ever, it's so disappointing.

    19. Missing avatar

      Rafael Ventura on

      Alright, that's enough. I'm asking for a refund for mores than two years now, since I realized this project, which I pledged $70 trusting the "AAA devs", wasn't going to go anywhere.

      It's clear the past few years update are only lip sevice for the hopeful and for kickstarter to think there's something being made.

      I reported the project to kickstarter and I encourage everyone who is unsatisfied to do the same. It's at the bottom of the campaign page, and then last option (post-funding issues).

    20. Sterling Treadwell
      Superbacker
      on

      Heh.. I would guess if the project is not shifting development houses.. You are stepping down and someone new is taking over to try and steer it on course. I guess it makes sense, you have cited you take full responsibility (and apologize a lot) for what has happened. At this point it would be the honerable thing to do, would set the light for the project heading in a positive direction, would calm a lot of us backers down until we saw the progress, and would get you off the podium and away from all the stress.
      If that is NOT the case, then ya'll really need to consider that at this point, consider really laying it out. If you have tons of assets, but nothing engine wise good enough to show gameplay, at least start running a condensed catalog of what is ready so far, so we have some idea of what is there. If all you have is what has been shown years ago, tell us that. If the project has, for different reasons, been on haitus due to lacking programming progress and so no one is working on it, but that also means the budget is barely being used during that time, TELL US. You may not realize it but in all the projects I've backed, anytime a major problem emerges for a game studio and they're 100% honest and transparent about it, 95% of the backers understand and truly feel sorry to hear it, but it is a sympathetic disappointment rather than a hostile "you scammed us" rejection.
      And if nothing can be said because, say, of a cultural practice, you may want to point that out too. It will sound a little like you're making an excuse, but I know different countries have different practices socially, and in the business world. If you were raised in such that one NEVER admits fault, shows in progress work, or whatever... I'd say try and explain that so we understand rather than assume.

    21. CIA, Inc. Creator on

      >> Sterling Treadwell
      Almost but not really.
      We aren't giving development to another studio, that's for sure.

      I'm sorry I cannot be precise on some points, but I am willing to answer whatever else I can.

      Thanks Sterling, for bringing my answers together.

    22. Sterling Treadwell
      Superbacker
      on

      well damnit.. i wrote a long comprehensive post and it told me it was too long and erased what i had typed.. *facepalm*. And seeing a bunch of Hiro's posts while I was wriitng.. I'll just simplify my response...

      Here is a re-collated list of a lot of what Hiro said in this update and in his responses earlier to folk. I think it helps paint a solid picture of things.

      As stated in the previous update, it is only fair to return all the moneys to everyone with a full consensus that this project is a failure. Also, we've spent a lot of the budget in creating wonderful assets for the game so it would be extremely difficult to do so. On a final note, we simply do not have to enough money to pay for the handling fees for a refund to 17,000+ backers.
      Currently, we have all the art we need to make these classes, and we have all the models for it also. We have included these in the previous updates because we've already completed and paid for these assets.
      We do have a lot to show, if you look over through all our updates, we've made more assets and created more than what we received from Kickstarter already.
      We do have enough assets but we are currently at a tipping point for this project and we are making best efforts to come back with what we promised initially.
      However, without certain resources, this game will fail to deliver what we set out to do and we are currently gathering the budget to help us achieve that.
      We have a basic game that includes itemization, navigation and other tools for creating abilities. However, it is nowhere close to the level where we can offer a proper demonstration for you to play.
      Our game as it stands stays more or less the same as what we've shown before last year. We've got the basic implementations done and all the assets are in place.
      We like to believe that the art we have showed you thus far expresses the overall look and feel of the game.
      No gameplay footages yet I'm sorry, we aren't satisfied with what it is currently.
      Looking at his most recent posts I honestly think they're going to turn development over to a new studio, so that the necessary assets, organisation, and professionals can put together everything they could not. It would explain why they cannot say more just yet. It is also why they are in no position to gives refunds (besides the fact they already emptied their coffers subcontracting out to get the assets they have, cinematics, and a ton of music already scored together for a game that doesn't even entirely exist (on paper or HDD).
      I do like seeing Hiro taking the time to address this so much, but I also see he is simply Placating everyone and not actually giving much of any detail with substance. It is, essentially, a stall tactic to stave off a class action lawsuit or bad press while they're negotiating this other deal. I fully expect to see either an announcement they turned the game over to a new studio and Hiro will be involved in some capacity, but extremely limited, or not at all and he'll return to Australia to work on his orchestra stuff and planning concerts.

    23. CIA, Inc. Creator on

      >> Tiso Spencer
      Thanks for your update and input.
      I will try and come back with an update that would satisfy you. I am sorry we aren't issuing any refunds and hopefully prove to you that this project isn't a fraud as you feel it.

      I apologize for making you feel like this, it is ultimately my responsibility. I am sorry our project has antagonized you so badly, the only thing I can do now is to apologize but hopefully in the end of all this, you will receive the game that you were waiting for.

    24. CIA, Inc. Creator on

      >>Richard Camfield
      Yes you are right in some ways, the cinematics and audio is usually in the latter half of the development but since some of the aspects takes a long time, we started this portion way in advance (pre 2015) and we only finished the full cinematics a few days ago.

      Our game itself had to stop in it's tracks several times due to issues I've discussed in many of the updates, that's why it's late to deliver.

      I apologize for the delay and I take full responsibility for this.

    25. CIA, Inc. Creator on

      >> Fiel Veredus
      My apologies in regards to do a refund, or even a partial refund.
      The situation is too complex to be fair to everyone and also the amount of handling charges that is required to process 17,000 refunds will simply bleed us dry even before anyone gets their money.

      I am sorry I have lead to this mishandling of this project and I sincerely hope I can make it up to you by releasing the game everyone hoped for.

    26. CIA, Inc. Creator on

      >> Revilleza Lucky
      I'm extremely sorry that our project is the cause of how we made you feel.
      Hopefully we can change your mind when we finally submit our game to you that you'd be happy with.

    27. CIA, Inc. Creator on

      >> Casper Rouwendal
      You are absolutely right about your demands and what should be the case.
      It's just that the handling of refunds to 17,000 backers would leave us with no money in the end. The only best course of action is to actually make the game and release it.

      You do have my solemn promise that I am doing all I can to deliver as soon as possible but I am very sorry I've lead this project to such long delays.

    28. CIA, Inc. Creator on

      >> jimmywolf
      I agree with your comments and I have currently nothing to prove to you otherwise. I apologize for the pain we've caused, and I only ask to look at the game when it's finally out.

      Again, I am sorry.

    29. CIA, Inc. Creator on

      >> Cerzel
      Thank you for your comment.
      Although it is true, it is ultimately our fault we cannot show footage that is better than what we've developed so far. We would like to go the extra mile, whatever it takes, to deliver what everyone here would be satisfied with.

      Thank you for your supporting comment, and again, my apologies for the delay.

    30. CIA, Inc. Creator on

      >> Sean Hull
      I understand how you feel about this, and it must be impossible to not feel cheated. I am guilty of making you feel like this, and I apologize.
      The only thing we can do, is to work hard and show you that in the end, we aren't the disappointment you thought we were.

      Again, all I can do right now, is to apologize. I'm sorry for the delay.

    31. CIA, Inc. Creator on

      >> Sindalomeion
      Thank you for your comment.
      We are aching to give you the game you all deserve, however, portion of the game doesn't compensate.

      My apologies for the delay, you have our promise that we are doing our personal best to make sure the game is delivered to all the backers.

    32. CIA, Inc. Creator on

      >> Ludovico
      I very much agree with you and how you feel.
      It is a very complex issue to address, as much of the funds has been used to create the assets we have today, and we've previously made a policy not to issue refunds.

      I can only apologize profusely for a failure to deliver on time on our part, but although it may mean little, we are doing our utmost to deliver something with meaning to this project.

    33. CIA, Inc. Creator on

      >> Zygimantas Gaulia
      Thank you for your feedback.
      Yes I agree about the roadmap, and since we do have a lot of requests, I'll schedule that for an update after a month. The reason is that we are close to signing a deal that would affect Project Phoenix in a major way. Once we are at liberty to announce the partnership, I hope all the backers would agree that it was very difficult to announce at a time like this.

      You are right about the gameplay, this is what's taking time. We want to release something that is timeless in a sense, and doesn't age badly. You've hit the point dead on, it is exactly what we've been discussing. With what is ramping up in my company side, this is the issue we're going to tackle first.

      On a final note, thank you very much for your warm support, your comment does mean a lot to us and you have my full promise that myself and the team here will keep going!

    34. CIA, Inc. Creator on

      >> drmandarin
      I think you are completely right about sharing the production schedule of the game. We are close to sealing a deal which would affect the schedule of Project Phoenix, please let give me a month to get back to you on this.

      Again, thank you for your feedback and communicating with me.

    35. Hurley
      Superbacker
      on

      Just when I think that it can't get any worse an update such as this appears. I supported a game, not an anniversary concert. I appreciate that you have spent all the money on things other than the game. However, if you had any integrity you would provide refunds from your own pockets.

    36. Missing avatar

      Jorge A Pratt on

      I don't view KS as a preorder service; I honestly backed this game in order to see it made. And to see you plan for a CONCERT when there has been zero deliverables after so many years is insulting.
      If you actually want to deliver on the original project, focus on THAT instead of dreaming up further distractions every couple of months.

    37. Missing avatar

      deleted on

      This user's account has been deleted.

    38. Missing avatar

      deleted on

      This user's account has been deleted.

    39. Sean Hull on

      @Steven Crane The money is gone, they have nothing to refund even if they wanted to. Seriously, they just need to put all the assets online for the backers with a free to use license, and walk away. Then they can claim that they did as much as they could, and gave everything back to the backers. From a legal standpoint, it's probably their best bet.

    40. Steven Crane
      Superbacker
      on

      Yep, I believe I've hit the refund point too. This last update has confirmed to me that if nothing has been done in a year, and it's 4 years since I pledged, seriously, can someone advise how / if we can get a refund

    41. Missing avatar

      David Zangger on

      A million dollars on KS isn't a million dollars after you have to pay the devil. I appreciate the updates.

    42. Missing avatar

      Kramer on

      It feels like they're doing the bare minimum to try to keep up the 'it's not a failed project' & 'see we're still working on it' standard on Kickstarter.

    43. Aargh on

      Thanks for the reply at least, but I think you'll understand when I say this is not enough.

      I feel for you guys, I really do. If you're honestly working your ass off and things simply aren't working out, that's hard, that's damn hard. And i don't enjoy being this harsh on people who are genuinely trying their best to make something great. But you're not giving me any reasons to believe that's the case. It's not your apology I want, it's your honesty. From a fan's perspective, we don't know anything you don't tell us. And when you don't tell us anything, or tell us things that are irrelevant, we're only left to speculate on what you're hiding. And when a project goes on this long without any significant progress at all, it's hard not to feel like you're being strung along. When the "updates" don't tell me anything new, not just one update but month after month, then that causes people like me to get upset, not just because there's no progress, but also because it feels like you're feeding us meaningless crap to distract from the problem. And what exactly is the problem? Why has there been no progress since "before last year"? What do you mean with "certain resources" that are keeping you from going forward? Why are you prioritizing other projects over the one you already committed to, and the one that many of your fans have made a personal investment in?

      It's not just the lack of progress that's getting my goat, it's the lack of transparency. Are you actually telling me lies? I don't know, how could I know? But I do know that I'm not being told what I want to know, and I also know that I'd be able to show a lot more respect for the project and the people working on it if I was given a clear and honest insight into what's going on, where the money went, what the current status of the project is, what problems you're facing, what kind of budget you still need, and how that would fix things.

      If you came out and did a post saying, "I'm sorry about the state of the project but here is an open and detailed explanation of why we're not having any progress for so long, and here is our plan to solve that going forward," then I'd be a lot less inclined to post angry comments. Even if you came out and said "All the money is gone and the project is cancelled" I'd be less angry. Would I be upset? Yeah, of course. But a lot less than I am now. My money is gone anyway, I accept that. That's a risk I take every time I back something on Kickstarter. But at least I wouldn't be feeling like you're trying to distract me with bogus updates and meaningless excuses. You're disrespecting your most loyal fans with this.

    44. Missing avatar

      Kramer on

      Four years and not even the beginning of a prototype to show for it. The team is all off working on another game. Really, it looks like someone needs to start a class action lawsuit.

    45. Lars Bendixen on

      Is there a way to unsubscribe from kickstarter updates? I'm starting to feel like I've backed a project that turned into spam and ads for other projects while never showing anything of its own content or being transparent about itself in any way. I saw mention of the project needing a "certain resource" and I've come to the conclusion that this is probably either a project manager or a team of programmers.
      It's been 4 years with no transparency in development. I think it's about time to let us know what is actually going on and if it's just all about painting Warhammer 40K minis while working on other projects.

    46. Missing avatar

      Tomahawk
      Superbacker
      on

      If the game doesn't work out, at least give us the music soundtrack, art book in pdf format, and any cinematic assets you have. I'll be pretty happy with that.

    47. chazlander on

      @CIA, You just said this...
      out loud...
      Quote: "However, without certain resources, this game will fail to deliver what we set out to do and we are currently gathering the budget to help us achieve that."
      Heres another one...
      Quote: "Our game as it stands stays more or less the same as what we've shown before last year."

      Please just be honest, please just be transparent. What is the hold up? What are you missing? What is preventing you guys from making any progress? Are you too busy working on other things?

    48. Min'rocheem Lungelow on

      I'm not a huge fan of the middle ages art style, I'll admit, but the latter half of the movie gets pretty good. I think the animation of the early posts needs to be smoother.

      I'm glad the project has started updating again, but I feel like you guys need to get something working and playable done or you're going to lose what little good will you have going.

      Make a prototype, this is Kickstarter not steam greenlight or an approval meeting. We need to see something working out we're going to have a hard time believing your actually working on the game.

    49. Steven Cookson on

      @Glen Proko Thanks for the link. I was interested in the Casey development and I didn't realise that was the outcome. It's quite sad that someone who was passionate and willing to help was turned down so flatly. Not to join the ever increasing chorus of complaints that follow these "updates", but it's indicative of the poor judgement that seems to have followed this project since its inception. The lesson is there's no point moaning as the main people aren't listening.

    50. Rui on

      @Ehren going silent and make Kickstarter investigate?
      Going silent and take the risk that any class action would find many supporter after 2 months of silences?

      And the support the project here is no way possible. At this time no one have a good reason to support the project even the one like you that send positive message. We have nothing, and I mean it, nothing at all provided since 2-3 years. No screen cap of new assets, no video showing the tools they're using and a quick look of the already made assets... We have nothing.

      I you still think they're working on it find, but can you explain to me that after 2 years we didn't have seen any new elements of the game at all and that in any update we only see old stuff from the KS launch?

      Please explain to me what sign I need to look at to beleave that the project it's still doing. If it's not the case send me 50$ I'll promise to send you each month a email of my gratitude during 5 years.