by CIA, Inc.
Hi , I don't have any hope for this game now . It seems too late for a progress , So I want a refund . Thanks .
Well, I feel... mixed about this. I'm surprised you didn't have a programmer sooner, and I am not amused. At all.
However, at this point, I have faith it will be done once this is sorted out. Unlike many others, you have kept to your budget.
Still, I'd like to see some concrete 'final' Gameplay as soon as you can provide it. Sorry if I sound harsh, I just dislike sugarcoating. I have faith.
@Andrew, in fact I think that is what the MAJORITY of people do. Consider there are 16000 backers to this project. Complaints are actually coming from no more than a handful. If complaints were coming from 16000 people, you can be sure we would know. The problem is just a handful can derail the entire thing, cause devs to get upset, anxious etc. S*** happens, and this handful doesn't seem to understand that.
Not to say I am particularly happy with the current state of this project. As I am sure plenty of those 16000 aren't. At the same time though, shrug, who cares? Wait and see. I have rarely seen instances where harassing people has led to a better end product. If devs don't seem to be delivering something, then bring constructive criticism to the table. All too much criticism these days seems to take the form of attacks however, and often personal ones. If you like your money that much, keep it in your pocket.
I look forward to seeing what this project might turn out. Dev's take your time, relax, don't stress too much! :)
@ Andrew Elston - That is pretty much what I think as well - and besides it's not that we aren't receiving any updates.
Think it's a pretty good that the scope has increased meaning it be a better game which is the majority of my concerns when buying a game.
Nice to see some of the tech work that's been happening, especially with the dynamic nav mesh and trigger-able environment changing objects. I hope that kind of thing gets good use in the game, as it could be a lot of fun to use them in battle strategies. I also like missions that aren't just running around and killing/collecting things, so potential objectives like "Destroy the bridge before the convoy gets here," or "Knock this big rock on top of the siege engine" could be fun and add a lot of interest.
On the flip side, as it is, hiding for ambushes seems kind of pointless to me. It feels pretty much the same as just kiting enemies away from their group to get number superiority, which really doesn't require stealth mechanics to work (and isn't all that interesting). You might have some bonus-damage-from-stealth system in place or something, but from the looks of it right now, the player really needs to be on top of it and quickly switch characters to make it work, and even then there's a good chance of missing entirely.
My suggestion: Give characters an "Ambush" mode, much like Stealthy or Defensive, where their movement is slow and stealthy and they can hid in bushes, but they automatically attack anything that moves within their radius. They can also use special moves for this, granting bonus damage, a higher chance to hit, and a neat assassiny animation. The big benefit of this is that you would never have to swap control between characters to pull off traps and ambushes, allowing the player to pull off much more interesting and complex strategies.
Keep on truckin'!
I don't comment often on projects, and there are a lot of them here already, but I felt the need to add my own. As you can see from the difference between the comments on this update and those of the previous one, this update alone has served to start calming the tempers of many of the frustrated backers. My policy on Kickstarter projects is generally pledge and forget it, following along with the updates. I honestly don't know any of the proposed dates of any project I've backed, and I've done my fair share of backing.
I'm encouraged by your efforts, Stuart. I weep for you being thrown into a firestorm of frustrated backers, but you're obviously giving an effort to sate the horde. These videos are interesting. I can't deny that I wish production was a little further along, but the outrage and demand for refunds seems a bit ridiculous to me. I hope the rest of the staff is helpful in the near future getting you something to work with that you can show the masses. Keep trudging!
Really glad to see more updates on this game. I remember seeing all the updates before about story characters and settings. I kinda stopped following the updates for a bit so I have absolutely no idea about the problems mentioned. If this game is being delayed and taking longer then I just hope it comes out more polished.
I like updates like this. The game looks like it has a solid foundation and you can see the beginnings of a great game. I know it looks really rough, but this seems like pre-Alpha gameplay. It is no where near feature complete or ready for anyone else to see it. I can't wait to see the progress.
Keep up the good work! Don't let the negative comments get you down, just make a game that will shut them up! I look forward to what you will create.
Hi Duncan Jones, did you comment on this Update? As far as I know there is no way to remove comments from a KS. KS's whole mentality behind it is they want the history of the project to remain intact as a record of the whole process.
I see you commented over on the Comments section: https://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent/comments
Is that the post you are referring to?
Guess my previous comment was deleted. If only I could delete and return the money I gave this 'project' to my account.
I hope sometime later on you guys will be able to put up some new music samples from the game. I Wish you guys luck and make sure to tell everyone on the team, including hiro, to stay healthy^^
Thanks for the update, I like to see things like this. For future updates I would like to see a road map, the current progress on the road map, and the future path of the road map every once in a while.
Just take your time guys, hope to see more footage soon!
Thanks for this nice Update, looks really good. :)
And I can only say: it done when its done. The final result is the most important, not the release date and also not to make it everyone right, that is impossible. There will always be some Backers that are not absolutely happy with the end result, that is completely normal.
I play since ~35 years, on earlier days, we bought a game and play it how it is. Today too many Gamers think Games must adapt to them and Kickstarter makes it not easier for developers to make that game they want and not what Gamers dictate what it should be. For me it's only important the Game could be finished, than I play it how it is and will see if it makes Fun for me. I didn't rate a unfinished Picture and I also didn't say how it should be painted. The most Gamers are only Gamers and have no clue about Game Making, but they think they have...
AAA talent ladies and gentlemen
to be honest I want a refund so badly right now
Thank you for this update and the previous ones. This is exactly what I like to see. :D
Hi Stuart and thank you for this and previous updates,
The videos were interesting, sure, but unless we see what progress was made since March, we can't really tell if all's good or not. You've already stated that you're trying to get some current materials, so we're waiting patiently.
This aside I think that another update should contain detailed information about the staff, project's progress and funds. Without these information backers are literally kept in the dark, considering that 2 years of development and enormous love from the community spawned only WIP/prototype footage so far. The project's page is long dead, Hiro stated some time ago that there was a major security breach there, so we should be informed what data was lost (if it was) and how/when will you regain access to your own site. People want to know who actually is working on Project Phoenix, who left, who took their place? This project has (had?) some pretty big names strapped to it and you can't deny that some people backed it because of this. Details, we need details, even if truth might be painful for some.
Nonetheless I still have hope. Please don't get discouraged by complaints and refund requests and try to provide clear, accurate information about things mentioned above.
@Stuart and PP Staff
Honestly, I'm happy to see this, I really liked almost everything I saw. The only thing I didn't really appreciated was in the stealth mode. If the character is stealth, why does the moving sounds are this loud, also, why does the orcs don't hear the character ? Besides, I don't think this could ruin the game, but to me, it's a point to work on ^^
Otherwise, this is really the kind of updates I want ( even if I'm pretty sure you shouldn't give all this videos at once, especially if there is no more of it for futures updates xD ). If you have some in game screens, photos of the staff, or perhaps a sneaky video of staffs members working on, this would be awesome ( for these cry babies who just complained because of delays and lack of updates :) )
Anyway, thanks for the update ;D !
I'm also under the impression that you guys should have stuck with the aesthetics you shown in the video【Project Phoenix】Explaining the use of terrain in combat as its much more vibrant in comparison to the current models i'm being shown where to be honest its pretty bland. Well not much you can do about it now
I love seeing this - watching a game come together is one of the best things about Kickstarter. A shame some people view it only as a pre-order platform and see this stuff incorrectly. This shows amazing things happening! The pieces of the puzzle are getting out on the table; a couple more and the whole puzzle can begin to come together! It took a little longer to get these out than I was hoping initially, but i can wait as long as the final product is great. Keep it up!
I've only looked at a fraction of these, but this is encouraging ... as to whether it is turn-based or real-time, if it's single player and I can hit a pause button and issue orders, I don't see a problem. One of Bungie's early titles, Myth: The Fallen Lords, followed a similar model. I enjoyed it tremendously. The videos for mounts and customization were both encouraging. Keep up the good work.
Personally, I really don't care about those techinal details, but it's great to see that work is done and this project hasn't died yet after all.
Seeing this kind of stuff is exactly what I love about Kickstarter. Thanks for sharing these!
Thanks so much for the update. I like seeing works in progress like this.
Thank you for the update! Is there a plan as the graphics continue to be updated to better match the somewhat hand-drawn aesthetics shown in the original videos (e.g. this terrain effect explanation video: https://www.youtube.com/watch…)? I feel like the generic look currently being shown, if continued in this direction, would not be as evocative as the unique look more similar to what Bastion had, for example.
I apologize if this was asked earlier by someone else already on a different post! I haven't been following these posts very much. Thank you for your time!
These are great updates, and updates that people like to see, however my concern, like many others, is that these are material from March, what is the current state of the project now? How far has it come in comparison to this?
That's the type of thing I want to know. These videos should have been shown in April, not now. Showing these now will only confuse people (people how don't read) that these are all the progress that has been made over 2 years.
Maybe if its possible, try and get some screen cap, or gameplay footage of what it looks like now. I know game development is not easy, and require a lot of time and man power, but I think the team might have bit of more then they could chew at this point with such an overly ambitious project, with so little people.
if you could get a timeline, it would be great, but as of now, I really don't have high hope for this project, I just want the Art Book with all the art asset, at this point.
so basically, you have a group of Parties who use environments against the Enemies as of way of Defeating them rather than just CHARGING IN for no reason. I LIKE IT and I hope you guys can improve upon it. :)
Now these are the kind of updates I like to see on my Kickstarters. Too bad you weren't on the team from the beginning, Stuart. Keep up the regular updates and people will be much happier.
I agree with Keith. It was obviously a RTS + JRPG from the start.
Also I am VERY concerned with the fact that every single one of these videos seems to take place in the same level. I am wondering exactly how many environmental assets are actually completed at this point if all there is to provide is some trees, towers and houses. How is a large scale JRPG supposed to created in some sort of reasonable timeline with the presented assets?
Also these are PS2 level models. I thought this was going to be made with a focus on the Playstation/PC skews. Right now it looks like you are developing a mobile title. I understand that the game hasn't reached the polishing stage, but at the very least the character models should have reached a higher level of polish considering they seem to be the only animated models in the entire game.
Makes me wonder what you guys have been doing for the past 2 years.
Thanks for the vids. A few thoughts:
To those complaining that they didn't back a RTS game: Yeah you did, to an extent. It was made visible during the campaign that this game would feature significant RTS mechanics. If your counter argument is saying your backed a JRPG...well, sorry that you didn't pay close enough attention to what you were investing in. This game was promoted as a mix between JRPG and RTS. JRPG is a pretty loose term, as there are a wide variety of RPG-like games that claim to be "J"RPG. Then, to go further...this was promoted as a merging between RTS and JRPG...with no specification as to what parts of the game would be JRPG-inspired.
Again, sorry if you missed this...but this info WAS public during the Kickstarter....it's your own fault if you didn't pay close enough attention to the details. This response may sound insensitive....but when people complain about things that are their own fault, it's hard to have sympathy for them.
It's hard to give much feedback on what is shown here, as there's no way of knowing what concepts and visuals are placeholders vs. intended. For instance...I'm not fond of the action menu. It looks really low-budget and cheap. I DO like the equipment video....pretty neat to see customization options in action. However, the character's face looks pretty bad up close (again...are these placeholder graphics on things like the character faces?)
The overall look of the videos doesn't look much different than the initial video we saw 8-9 months ago...which brings up the concern of perceived lack of progress.
Thank for this update ;)
All of this is full of awesome X-D Thank you for the update. Go team!!
Is this a one man team?
Can't way to see the real stuff but it's cool to see this stuff, too. How about a staff photo so we can see how big the team is these days?