The Luck o' the Emerald Isles and Project Phoenix's Inner Workings
Hope everyone enjoyed their St. Patrick’s Day a few days ago! As you might expect, Ruffles spent a large part of that day traversing Azurgarde’s Emerald Isle and exploring its hidden caches to check upon her leprechaun allies who have been hiding their treasures from orcish raiders. In the spirit of St. Patrick’s Day, we hope that many of you were able to enjoy a nice relaxing beverage (adult or otherwise) and that you’ll be ready for the adventures to come.
And speaking of those adventures, here’s what we’ll have in store for you as we approach our goal of getting the Alpha released. First of all, we’ve decided to release some development videos so that all of you can get a better understanding of what we’re working on. Do keep in mind that because you’ll be mostly looking at programming, it’s not going to be all whiz and bang. We’ll be looking at the game’s guts, so to speak, but we’d still like you to follow along all the same. With that, here are Hiro’s words about what you’ll be seeing next:
"Hi, everyone! We wanted to give you a better look at what Pascal, our programmer, is working on. Please note: the video is not here to show off how great the game looks, but rather, to show what we're coding. This means that the visuals, animations and effects will not look good, nor are they intended to be the final product. Also, the test is very preliminary, this is not the final version of stealth and stealth only works with other functioning parts like the Threat System which isn't in place yet. Finally, please remember that we're working from the ground up on the UNREAL Engine so we're going back to square one. So without further ado, check out the video of Pascal's hard work!"
So thanks again for coming with us on this long journey. As an additional note, Developer-level backers will start receiving more dev side information over the coming months, so if you’ve pledged at that level, stay tuned!