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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

No Seriously, Let's Hangout!

Posted by CIA, Inc. (Creator)
17 likes
Hey guys,  

Apologies to any of you who didn’t get the announcement that the Google Hangout was cancelled; we will post an update about it on Kickstarter if it ever happens again. We have rescheduled the hangout for later this week and the times are as follows:

Sunday, March 8th, 2015

TOKYO, Japan

07:00  

Saturday, March 7th, 2015

 NEW YORK, United States, New York

17:00

Saturday, March 7th, 2015

LOS ANGELES, United States, California

14:00 

 Sunday, March 7th, 2015 

LONDON, United Kingdom, England 

22:00 

 We do have exciting music news to talk about. Nobuo Uematsu has just submitted a melody for Project Phoenix’s Main Theme and we’re working on the arrangement for it. Once we have it all solidified we’ll be happy to share it with you.

James Wherley, Ian Howell, and 15 more people like this update.

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    1. Missing avatar

      Hunter Bateman on

      Alright, so I'm going to be absent today after all so I'm just going to post a few Q's all around hoping to have them answered during the stream (please!). Here goes:

      1) Will classes be able to equip more than 1 weapon type (ex. Shortbow v. Longbow)? If so, will they have different properties other than just stats (e.g. shorter range v. longer)? One other example: two 1H Axes or one 2H Axe.

      2) I hear Talent Tree spec will affect how a member affects the Squad they're in... what more do you have to say about unique Squad mechanics in general & with regards to the Talent Trees?

      3) How will you counteract the "cookie-cutter" or "min-max" nature of a lot of Talent Tree Systems? Will you simply strive for a close balance between options or is there more you intend to do?

      4) How 'hardcore' do you want the game to get at max difficulty? Mechanically, will a seasoned gamer break a sweat? Will bosses have rich mechanics beyond 'dodge the red' once in a while?

    2. DUN on

      Less hangout, more true news please.

    3. Missing avatar

      João Pedro on

      Great, looking forward to it.

    4. Missing avatar

      Hunter Bateman on

      HYPE!!! Main Theme Melody Teaser FTW!!!