by CIA, Inc.
>> Thongchai Kolyutsakul
Unity had a lot of under-developed tools we need to create the game so our team made a decision to move to UNREAL which would cut development time and mess a lot.
Director/Producer of Project Phoenix
What's the "Vertical Cut" problem you have with Unity? Can you explain more please? I already googled it but can't find any information. :(
Again, thank you! :D
Let me tell you this one thing.
I backed you guys with way more money than I should have. I totally crashed my budget for that month and the months after. This project in particular got me in a lot of trouble.
But I regret nothing. Not even a bit.
You guys seem to be doing an awesome job and even if I don't participate as much as I wanted, every bit of information I get about this makes me feel that it was worth it.
So don't worry, take your time and deliver us the game you guys have fun creating. That game with so much potential, which already is so beautiful.
As a backer and as a professional artist, thank you.
And all the best of luck!
@Hiroaki, I am completely honored you would even consider looking into this for me! It means so much to me & I appreciate it very much. It's been a lifelong dream of mine to participate (in any capacity) in the development of a project of this kind! It's especially amazing due to the sheer, emerging talent working on this project & all the famous industry greats!
Not only that but I've dreamed for so long to witness the spiritual rebirth of the JRPG; so this game in & of itself is a dream-come-true which I'm eternally grateful to all of you for.
I look forward to our next conversation :) have a wonderful evening,
Thank you for your enthusiasm. I will speak with Budd, our community manager in regards.
RE:Q1 - I mean like... I'll work for free on the Community Team. I'd just love the chance just to participate in the project somehow, I'm good with Public Relations... I actually spoke with Budd Royce about it today haha. I don't have coding knowledge/skills but am very charismatic & tech-saavy. I'm a very active member of a number of gaming communities/forums & am great with people having a background of 10+ years in Guest Services.
I don't have the most impressive Resume to be a game-designer but I can could make a great asset as a Forum Moderator/PR person!
I could answer/field questions across all social mediums so you don't have to! Haha.
RE:Q2 - that's very nice of you! It's wonderful to hear you're thinking of such things as a way to show genuine caring & kindness to your supporters. Thank you :)
i) Delays - We are currently estimating that the game will be near completion mid to late 2016.
ii) Budget - If we calculate our expenses at industry standards (ie our rates for the services which we'd offer to developers/publishers), it'd amount to roughly 12m. The money we've received as development cost is 1/2m. We're covering the rest by giving out royalties to those that are involved and receiving other sources of funding. The 12m scope wasn't intended i the beginning, but we wanted to make it bigger and better (without failing completely of course). I hope the wait will be worthwhile.
iii) We may do an internal test on some builds but the next major build we'll be publishing to the backers would probably be the Alpha.
Director/Producer of Project Phoenix
Getting it out on the platforms as promised is my first priority. If for any instance, we don't, we'll definitely compensate for it.
Q1. I'm not sure if I understand your question fully but we only need UNREAL programmers. Anything else and we'll be wasting our budget since we are mostly covered.
Q2. There are already delays and I am thinking of a way to apologize to everybody for the delay by bringing extra content of some sort.
I missed the last couple of hangout's, but any guesstimate how much longer the game will be delayed, and also I'm confused by the comment response below about 12 million and half a million raised? Will you guys do another vertical slice with the new engine? I'm glad to see udk 4 at least, it's super powerful!
/looks at promises of Linux support
/looks at https://wiki.unrealengine.com/Linux_Support, reads the forums a bit...
Well, at least full Linux support (minus editor) should arrive to Unreal before the game is out.
Q1: will you please consider hiring on from any of the 'generalized' population? This recruitment prospect feels like it was teased out to everybody but only a small niche group of technical artists could plausibly be hired.
Q2: will the engine swap delay the game even further? We've already been bumped back 9 mo's. beyond your set expectations... any chance Founder's & up can get VS Access or something else to compensate for the major delay?
The engine swap will definitely speed up our programming process. We'll let you all know the details of our progress soon!
I find this change a bit disheartening. Just last update there were people complaining about a lack of updates and sparringly advancements, but an engine swap is never a good thing to hear when you expect progress soon.
I can understand the devs wanting to increase the scope of the project, getting excited on improving the product, but I hope you are taking in account several other factorsas budget, timelines, etc.
Hell, since you are swapping engines, I guess you won't have a working demo in time for this year's E3 anymore, right?
I'm still cheering for the game, but I'm hoping this engine swap means faster developing for the programmers, to make up for the time you'll undoubtly lose cause of that.
Thank you for your response. I hope the switch will go smoothly and wish you guys luck!
Im not worried about the delay, i hope you only you not give up of making the game. kickstarter games ate not having the best days. dont give peple reasons to no back again. good luck
The switch came as a result of the Vertical Cut.
Our modelers weren't happy with the outcome of how it looked, and our programmers decided that coding extra functions will take us much more time on Unity than on Unreal.
It's decided 1.5 year after the Kickstarter because we were preparing our assets for our programmers. So the programming really only started second half of last year.
Also, as I commented on the "Comments" section, our real budget when we charge people for our services are at 12 million USD. We received basically 1/2 million after tax, handling and money for rewards. So it is really not a lot of money but we want to deliver way more than we promised in the beginning... because it had so much potential, so much more than we initially thought.
There are more reasons to the delay but I'll stop here for now, I don't want it to sound like an excuse.
Let me know if you have any further questions, I'll be happy to answer any questions.
I should probably clarify my earlier comment: it worries me that the team had decided to switch engines after 1.5 years of development. This project got 10 times more funding than what was asked and is staffed with 'AAA'-talent. Why is the switch made now and why do you need new staff to make the project come to fruition? Al in all, this seems quite worrisome to me. I hope you guys understand my point of view.
We'll be using UNREAL 4 I think!
i have just one more question. what version ou unreal engine you will use?
ah nice! i didnt saw that announcement. maybe you should release a kickstarter update talking about that. :) thanks
Hi there, we've actually made a little announcement during the release of the VC video that due to the low quality of the visuals and also much delays with functionalities we'd like which doesn't come with Unity, we're switching to UNREAL. We're reaching out to the community if they can help us out, but our main programmers are working on the base game so please don't be too worried.
Anything else, let me know and I'll be happy to answer them for you.
Hi, i have a question why you are recruiting experienced programmers for the UNREAL engine? the game will not be made in unity? im a little confused.