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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

Vertical Slice Complete!

Posted by CIA, Inc. (Creator)

Hey guys, It’s finally here!

The Vertical Slice is finished and is available for Developer backers to play and critique right now. If you’re not a Dev backer, don’t fret. We will be hosting a Phoenix Hangout at these region specific times to stream a live walkthrough of the demo:

Los Angeles - Sunday, December 14, 2014 at 2:00:00 PM PST

New York - Sunday, December 14, 2014 at 5:00:00 PM EST

London - Sunday, December 14, 2014 at 10:00:00 PM GMT

Tokyo - Monday, December 15, 2014 at 7:00:00 AM JST

During the play through, Hiroaki Yura and members of the team will be discussing the game and answering your questions. We will be linking directly to the hangout on our Facebook, Twitter, and Website, so make sure you don’t miss it!

If you’re not a Developer backer yet, it’s not too late. Upgrade today and get your hands on the most current build of the game.

See you all Sunday!



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    1. Yourtime on

      so this is not yet the alpha, right?

    2. Missing avatar

      Keith McCoy on

      @Braden - I get it. I could say I'm dealing with stress from a lot of different real-life situations, that when I come to my hobby (the place I want to be away from stress) and I see them making what I consider obvious's very easy to get frustrated. If they miss the mark on these things that should be obvious, it kinda diminishes my trust in them to do other aspects of this process well. I want to see them do well, and I want them to give me reason to think they will.

    3. Braden on

      @Keith McCoy
      Calm down, brother. The Kickstarter page, so far, has just been a medium through which CIA has been promoting updates on their homepage, or via other prominent social sites (i.e. youtube) This site is sufficient for most of their backers and what convinced me to become a developer was never their Kickstarter site, but their homepage at

      TL;DR Everything is okay

    4. Missing avatar

      Keith McCoy on

      It doesn't take a video editor to record a 30-60 second snip of gameplay footage...nearly anyone who's a fan of video games and tech can do that (and there's a LOT of overlap in those 2 hobbies). The sheer fact that you FINALLY would have been showing gameplay footage would forgive any lack of fancy editing at this point in the game.

      ***I'm not completely insensitive...I hope the video editor wasn't injure too bad, and that he/she gets better soon.

    5. CIA, Inc. Creator on

      We still intend for an action-packed video to be finished and released. Actual gameplay footage is always better than concept art. Unfortunately our video editor was injured and unable to deliver a video. I felt it was more important to show the actual gameplay this weekend, than to permit any further delays.


    6. Missing avatar

      Keith McCoy on

      I'm happy to hear it's done. That being said, I hate to keep being critical about the vertical slice issue...but this seems like an obvious missed opportunity for a few reasons:

      1. It has been implied for most of this year that the Vertical Slice meant the video was ready to show to the public. You've created an update titled "Vertical Slice Complete"...yet you fail to provide said video in the update. That seems like a no-brainer...

      2. This is update 100. Talk about an appropriate time to share your milestone that people have been anxious for more than anything else (first gameplay video). Instead...its an announcement that it's done....but it's not actually in this update.

      3. You ask people to upgrade to Developer Backer in this update to play the demo of the Vertical Slice...but yet don't show it. Don't you think more people would be inclined to upgrade (aka - give you more money) if they saw a little video preview of what they would be getting?

      When the Vertical Slice kept getting delayed until December....I noticed the update numbers were getting closer to 100. Then after update 99 there seemed to be a longer pause. My gut was telling me...they are going to roll out the Vertical Slice for update 100, and have it be a big grand unveiling to mark that milestone. Nope.

      I gotta be honest....this feels like the sort of announcements that Square Enix has been putting out in recent years: a big website timer counting down to what is expected to be a big reveal...only to have the countdown actually lead to an announcement that the REAL announcement will happen on "x" date. You don't want to emulate SE from the last 5 years, you want to emulate SquareSOFT from pre-2000.

      I'm glad you guys are making progress....but you definitely need to work on your presentation skills. This update had the opportunity to be epic....instead it was very anti-climactic.

    7. Geert van der Heide on

      Looking forward to see this build in action! But could you be so kind as to put up the video somewhere, after streaming it? I'm not sure if I'll have the opportunity to watch it live.

    8. Geomancer on


      No video though? I'll have to try and clear my schedule to watch on Sunday.

    9. Florent Viguier on


      I'm not a "Developer backer", but there is one thing that I find weird in the screenshot we can see in this post: why are the shadows so low-resolution? Will there at least be a way to adjust the shadow resolution?

      Otherwise, according to what we saw before, I'm optimistic about this game. Keep it up! :)