The Fog of War!
Hey guys, in this week’s update, we have another treat from game design. Join us as we go down to the battlefield to discuss the elements of uncertainty and teach you how to improve your situational awareness in Azuregard.
Fog of War(FoW)
Battlefields are covered by a FoW that prevents players from seeing the enemy units and elements in the battlefield. Each character has a visibility range that will remove the FoW around the unit. Some classes will even have the capability to see further, allowing them to detect future traps and enemies. The FoW is completely black and doesn’t grant vision past the character’s line of sight, since a character can only see what their line of sight offers them. As your character moves around the map, any area on the battlefield previously discovered by the character will be shown in gray. The gray area will only show the landscape and will not include any units or treasures nearby. This gives the player a good idea of where they have been and what areas they have yet to explore. Here is an example of Marcus interacting with the fog of war:
What do you think of the fog of war system we have it place? Are you already thinking of sneaky ways to surprise your opponents? Please let us know your thoughts in the comments and on our forum here!