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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

Recent updates

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Testing 1,2,3

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As noted previously, this is a post of all the test videos. These were created March of 2015 in the Unreal 4 engine. I hope to get some real content in ASAP so stay tuned.

They are not representative of the final assets or gameplay but will help give an idea for how the mechanics work. They can be boring and a bit technical. I am not providing any explanation so feel free to ask questions in the comments.

Navmesh

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 Terrain and pathing AI

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Stealth

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 Stealth scenario

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 Spots

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 Traps

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 Environment Traps

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 Effects

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 Mounts

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 Customization

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Where there's a whip, there's a way

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https://youtu.be/YdXQJS3Yv0Y

Hey folks, Stuart here. Seeing the comments, emotions, and general lack of faith pouring in from the update the other day, it is pretty obvious we have a lot of work in front of us. Not only to bring the project up to par but also to win back some trust in the abilities of the team.

This is going to take work and I will need your help in order to understand what needs to be done and how to get there.

Refunds are not being considered at this time. We are still working on the project, despite some heinous delays, and the goal is to still ship something to be proud of. Hang in there. As long as the dev team is still invested then there is hope.

I do want to validate the concern though. Lack of communication is never good. Delays are never good. You have right to question what is going on and I will work to answer your questions and get things back on track.

In light of all of the disappointment, I want people to honestly evaluate why they backed this project. What appealed to you and made you want to throw money at it? This is a rhetorical question but I do welcome feedback. I just reviewed the front page for the campaign along with the pitch video and I am not immediately seeing anything that should lead to such disappointment in the art direction or mechanics. I realize the delays are a huge factor but I want to evaluate if there is anything else in your minds.

Keep in mind, I am trying to come at this from a somewhat neutral 3rd party perspective to provide an objective look at where the project is, what's going wrong, and how to fix it. It seems in taking on PR, I am inevitably going to have to take on some PM work as well. Here goes.

I have a queue of test videos but it sounds like that is not interesting at this point. These were all created around March of this year in the Unreal engine. I will provide them all in a separate update just for posterity's sake.

Here is what I have prioritized in getting ASAP:  

  • New and detailed project timeline estimate for delivery including a timeline of events and efforts so far 
  • Developer build access for $400 and up backers and/or Alpha 
  • Resolve Paypal and account creation issue (this goes out to you, Ivan) 
  • Current status of game, assets, and efforts 
  • Get some developer diaries so you can hear from the dev team - what they have done, what they are doing, and what is to come 
  • A broad breakdown of fund usage since the KS campaign closed

https://youtu.be/AQsSRB9moFg

Is this thing on?

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Greetings, Project Phoenix party people.

We have had a few bumps in development, as previously mentioned in past updates, but we are gaining speed again and will have more updates with more content in the coming months.

Here are a few points to make your stay more comfortable:

1)  Allow myself to introduce… myself. My name is Stuart Massie and I do all sorts of things. I used to work at Blizzard Entertainment in Creative Development (the creative end of the licensing arm) and I have done several collaborations with Hiro at this point. Most notably, the “Under the Dog” KS campaign and probably more to come in the future. If you want to know more, I will be happy to answer any questions.

I have been asked to fill the PR void and help provide some much needed attention to the community, namely, you. My time is limited though, so I need to schedule out the time I will give to Project Phoenix. Once I get all caught up to speed on the current status of things then I will let you all know when I will be generally available for updates and interrogation.

Also, I only have KS access right now but am working to resolve forum and email, FB, and Twitter access as well.

2)  As I read over the previous updates and hear about how things have gone so far, Hiro, as a director/producer, stands out to me as having facilitated the immense task of seeing that the backers are addressed, despite his other duties that keep him rather busy in addition to filling in the holes left by vacating staff. I know many of you are very supportive given the setbacks but there are definitely some that want more from us and I hope to be able to see to as many as I can.

3)  I want to push for more frequent updates and getting any and all concerns addressed. If you have sent a message or dropped a comment on one of the updates and have not received a response then please comment here and I will get to it. So please let me know, what do you want to know about? I will answer everything I can, legally, and where I cannot then I will say so.

4)  We wanted to show you some test videos regarding Spots and Traps (see below) but we currently lack someone to edit some opener logos, music, and disclaimers so please use your imagination.

The first video shows how characters can take advantage of guard posts scattered around Azuregard. Spots like these give your characters a height advantage where they can then rain death upon their foes.

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“This footage contains a small part of the development of “Project Phoenix”. This is also a work in progress and not representative of the final product. Please note that all animations, visuals, and audio used are all placeholders to help facilitate certain tests. These were made using the Unreal 4 engine.”

The second video shows how traps can be used. You can see Sylrianah putting down a few traps and then baits any orc that is foolish enough to think they can take her on. Ouch!

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“This footage contains a small part of the development of “Project Phoenix”. This is also a work in progress and not representative of the final product. Please note that all animations, visuals, and audio used are all placeholders to help facilitate certain tests. These were made using the Unreal 4 engine.”

If I am not mistaken, I believe Hiro had said we would have more definitive content to show come October. Until then, I will drum up as much as I can. Sound off on what you want to see.

Future updates

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For backers only. If you're a backer of this project, please log in to read this post.

E3 catch up

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Hi everyone!

Hiroaki Yura will be available to meet and talk to backers from 1800-1900 just outside of the South Lobby of the LA Convention Center.

He will be wearing a Khaki/tanned colored Project Phoenix T-shirt.

He is very much looking forward to meeting you all! (Please don't bombard him with mean questions and treat him gently as if you'd handle Ruffles on a bad day)

Project Phoenix PR Team