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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

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Classes explained: The Berserker

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Dear backers,

I hope you've all been well.
From today's updates, we'd like to start talking to you about classes that you'll see in Project Phoenix. Although the concept for these classes will not change, details like names and skills may change.

Without further ado, let's dive in!

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The Berserker

The Berserker is a close combat specialist, with moderately high defence and devastating melee offensive capabilities. With ample health and resistance to damage, he is capable of dealing massive amounts of damage to single or multiple targets and be able to fill the role of a light off-tank enemies to protect less defensible classes such as the priests and ninjas. However, the Berserker is ill equipped to be the main tank as it lacks a shield

Marcus is a berserker class
Marcus is a berserker class

Armour
The Berserker's equipment consists of heavy plated armour and melee weapons.

Weapon
The Berserker can be trained to use two handed weapons or dual wield one handed weapons.

Two handed weapons are used for critical hit heavy attacks useful against single target damage. Dial wielded one handed weapons are useful against weaker multiple targets.

We are considering to allow the Berserker to use shields to mitigate damage, but not as effective as other tank classes. For the Berserker, there are current talks about using it as offensive capability like bashing enemies will shields to stun enemies or using the shield like sledge hammers.

Skill
There are two major skill-tree for the Berserker and it splits between single target damage and multiple target damage tree.

Leader skills
The leader skill allows each squad to be lead by a character and in turn, it is characterised by a passive buff affecting the whole unit. In the case for the Berserker, as the name suggests, this unit will likely increase the damage output of the squad in exchange for increased damage suffered. This can still work favourably for the squad with combination to crowd controlling effect and a tonne of characters with area of effect damage. However, working against bosses will see a quick demise to your squad.

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If you have any suggestions please let us know your thoughts and ideas that you may have. With the system we have, it is very easy to implement the mechanical changes to a class but it is most important to get the basic functionality correct to make it work in an ecosystem working hand in hand with other classes, NPCs and especially bosses.

Yoko has been working hard on each town's character scripts. Now, in the previous updates, we've mentioned that Daniel suggested that we have different characters be placed in different places at different times doing different things. Not only that, they will have something different to say depending on the time of the day and what they are doing. Although it's in Japanese, here is a spreadsheet of how we're working to make that work.

Yoko's work on one of the towns
Yoko's work on one of the towns

We've received a lot of criticism, although we've been hard at work, backers have pointed out that instead of taking time to draw for the backers in seasonal greetings and such, we aren't doing "real" work. However, it is our wish to express our gratitude in these updates and also spice things up instead of a wall of text, so here is a lighter version of the annual Valentine's Day greeting illustration. It didn't take Asami too long to draw, and I hope you all find this acceptable. These days, her time is taken up by drawing characters for high tier backers which we aren't prepared to show yet.

Valentines brought to you by... Asami Hagiwara
Valentines brought to you by... Asami Hagiwara

Not only this, we thought it'd be fitting to also bring you music by Tomoki Miyoshi based on one of the romantic moments from Project Phoenix.

I hope these updates will slowly convince some backers that we are very serious about the game and that we do not want to stray away from our hopes and dreams for what is Project Phoenix. I would do anything to make sure this game is delivered in the best for possible. Sure, there are many things we are embarrassed to show yet, and there are many things I am doing behind the scenes to make this work, some of which will never be told. Yet we are all committed to bringing you what we believe is our best effort and at least we pray you would be able to appreciate our efforts.

Again, my sincerest apologies for the delay and our poor communications.

Hiroaki Yura
Director / Producer of Project Phoenix

Happy New Year!

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Happy New Year!
Happy New Year!

Dear backers,

I hope you all enjoyed a happy new year!

Many of us have been working with shortened breaks to make sure we can deliver progress for Project Phoenix. We will be discussing details on the next update.

In the meantime, please enjoy the "older" version of Raffles in Japanese Kimono, brought to you by Asami Hagiwara!

Hiroaki Yura
Director / Producer of Project Phoenix

Season's Greetings!

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Illustration by Asami Hagiwara
Illustration by Asami Hagiwara

Dear backers,

I hope this update finds you well. We have now approached the end of the year. Thank you for being patient with us with the changes we've had with our team here at Project Phoenix.

2016 has been a year of groundwork in preparation after the major changes in development style we had previously. With Daniel Dressler joining our team and continuing on with Pascal's work, and with the support we've been receiving not just from our development staff but also other companies, we've made huge progress in which we've made where we want to head much clearer. Also Rie Tanaka joining our management team has made communication with each creator much smoother.

We read your feedback and replies to our work, we've received many valuable ideas and advice and are very appreciative of the backers. Thank you!

Those that celebrate Christmas, Merry Christmas! Those that don't we hope you have a safe and happy holiday season!

Hiroaki Yura
Director / Producer of Project Phoenix

Feel free to use this for your Facebook cover page!
Feel free to use this for your Facebook cover page!

 

Cinematics

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Dear backers,

My apologies for the late update, with the combination of going overseas for work and getting sick afterwards on top of preparing for this update has delayed it's release.

I know people have been asking for game design/play update, but today, we'd like to present part of the cinematic from the game.

We've had the honour of having Mr Hidekazu Ohara help us recreate a legend of Azuregard. Mr Ohara is one of the most respected veteran from the anime industry who is known for his work on Royal Space Force: The Wings of HonnêamiseNausicaä of the Valley of the Wind and AKIRA.

Here's a message from Mr Ohara:

「ゲームの世界の発端となった架空伝説を創ろうと洞窟壁画からアプローチ。 戦い、争いを「音楽」と云う素晴らしツールで凍てつく心を溶かし 悪の象徴である荒ぶるドラゴンの闇を鎮めるが如く”五行山”からインスピレーションを受け、常に表裏一体の世界に生きる神話奇譚を表現しました。」

We started from cave paintings to illustrate a legend from the past. Through the use of "music", warms the cold heartedness of war and hatred. Inspired by the Marble Mountains, the ultimate evil represented by the dragon is sealed within the mountain, a reminder to us all that we live in a world, inseparable between light and darkness.

This cinematic will explain the formation of Titan's Peak and give clues to the whereabouts of a dragon and what "may" have happened to the heroes of the day.

The sound is not done yet, but we will be adding the music later.

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Replay with sound
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sound

Please be reminded that this "feel" of the cinematic will only be used to recount the legends of the past. Please feel free to leave a comment below!

Hiroaki Yura
Director / Producer of Project Phoenix

Happy Halloween!

32 likes
Illustration by Asami Hagiwara
Illustration by Asami Hagiwara

Dear backers,

If you do celebrate Halloween, we hope you've had a great Halloween. For those that don't celebrate Halloween, we hope you have had a great holiday!

We don't have much to report currently as we're mainly focussing on working on the narrative and the music at the moment.

In November, we'll have a good musical structure on the journey ahead. We also would want Nobuo Uematsu to take more role in the making of music as we've re-directed a lot of the budget we've made in the past few years towards music.

On the note on Audio, myself, Tomoki Miyoshi and Yoshihiro Sakaguchi has been nominated for Best Audio by Golden Joystick Awards for our work on I am Setsuna. We are prepared to do go even further with Project Phoenix, as many of you know, my career started from the music side of development.

Feel free to ask questions or suggestions in regards to music, we will be clamping shut our final directions of it by the end of December.

Hiroaki Yura
Director / Producer of Project Phoenix