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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

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Music for the Far Realms


Dear backers,

Since we were late in our last update, here is a quick update with the progress in music.

The Kingdoms of the Far Realm consists of three allied Kingdoms. Izaria, a naval super power and also the Kingdom where Marcus was born. Chrondoria, a nomadic people who is famed for their skilled cavalry. Finally, Gilrock, a large farming Kingdom.

The first act of the game will revolve around getting used to Azuregard, and travelling around these three Kingdoms. Everything will be very new to the player and exciting to see different places in these Kingdoms.

This music will be used whilst traveling between towns, hopefully, on horseback. Please let us know what you think!


In other news, Tomoki Miyoshi is working on TINY METAL, a game that is heavily influenced by Nintendo's Advance Wars series, Final Fantasy Tactics and a bit of METAL SLUG. Hiroki Kikuta, the original composer of Secret of Mana 1/2 has asked me if we can plug his project here, if you're interested please take a peak. They have a working prototype and it's a lot of fun!

Here are some of the music...


They only have 48 hours left on their campaign, if you're interested, please support them.


As always, thank you so much for your patience, we are excited that we are making progress!

Hiroaki Yura
Director / Producer of Project Phoenix

Music from Azuregard


Dear Project Phoenix backers,

Apologies for the late update, we've been very busy with Tomoki's concert featuring "I am Setsuna" in Tokyo. However, the rest of the development team has been hard at work and making progress.

We also have news which would hasten the development of Project Phoenix in the long run, but we will be making that announcement when it's secure. I am really happy with this development and it is currently our top priority to secure this deal. We will have to make sacrifices to make this deal work, but we owe that to this project and backers.

Yoko has made a number of changes to the Story to have a smoother feel to the First Act. Namely, the introduction to each character and how they become a part of your party. She is now working out details and is almost ready to start with the scripts.

Daniel has come up with a mechanic to change NPC behaviour dependent on the time of the day / night. To be exact, from when they wake up in the morning, go to work, to eat three meals and go back home. This could create complications but also opens up a myriad of possibilities for the players to explore, like some quests can only be opened at certain times of the day or you can only meet certain NPCs during a specific time, at a specific place. We will be testing this concept more in times to come.

Although I did promise to talk about music, Tomoki and I have been very busy preparing for the concert with Tokyo RPG Factory / Square Enix. I know this hasn't got nothing to do with Project Phoenix but I promised transparency is important, plus this event was very public. It also shows the quality of music we are capable of producing. Here's a site to "Winter's End" where you can hear snippets of Tomoki's work.


We will definitely talk about music production and present a new track by Tomoki in the next update.

Again, apologies for the late update, and we'll see you back in two weeks.

Hiroaki Yura
Director / Producer of Project Phoenix

Designing backer characters


Dear Project Phoenix backers,

Thank you for all the feedback in Update #132 "Release... the Kraken!". Many of the comments were very helpful in gathering valuable opinions on how we should start the story, which I believe is a very important point. It's important to talk and take opinions from all the backers as our gut feeling about what your opinion may be and what it actually may well be entirely different.

I have had the time to talk to Yoko about the comments posted from our last update and you all have given confidence in our decisions. Thanks again!

Here's a photo of Asami working on Rie's avatar concept sketch inside the game. We are currently working on what the best backer character design pipeline is for backers above the Civilian level. Hopefully by the end of the month, we should have completed our test trials and be able to start working on the character creation process with those selected backers.

Asami drawing a 3D reference sheet of our Project Manager, Rie, who is trying very hard to hide
Asami drawing a 3D reference sheet of our Project Manager, Rie, who is trying very hard to hide

Next update should also shed more light on the game music creation process, and finger's crossed, we may have a new track from Tomoki soon.

Apologies for the short update, but back to work we go. As always, thanks for reading!

Hiroaki Yura
Director / Producer of Project Phoenix

Release... the Kraken!


Dear Project Phoenix backers,

As always, thank you for being patient with us. 

I'd like to first share with you some of our progress and updates about what we're doing, then ideas and dilemmas we have of our First Act.

News and Updates

Meeting table
A friend of mine has helped us make a great meeting table for us. From now on, this table will serve us well to hopefully make great decisions and meetings on how to make Project Phoenix better and speed its way to completion. We chose a rounded table in traditional Japanese thinking of having a well rounded relationship with everyone.

Asami moves in to the CIA studio
One of our main illustrator, Asami Hagiwara has moved into our office from September for better communication and teamwork. She will be sitting in front of our Project Manager, Rie Tanaka, so she will be less inclined to sleep and dream of cats. We're planning to start designing more in-game characters. We will be contacting backers who have paid for character designs soon to start work on them and bring them to life in-game.

View of the studio
View of the studio

Our studio's schedule for this month.

  • Finish off unannounced mobile game for a publisher due end of this month
  • QA / bug test a game for another publisher
  • Prepare for a concert in Tokyo for "I am Setsuna" on the 4th of October
  • Help several projects with Audio pre-production phase

In terms of Project Phoenix, we would like to achieve the following:

  • Create and establish a pipeline for designing backer characters
  • Decide on the scenario for Acts One and Two
  • Start work on audio designs / musical cue list

Creative input wanted!

We would now like to share with you a portion of the story from Project Phoenix. We'd like to have feedback since although we feel what we decided on is the right thing, it may necessary not be something everyone would agree with. It's important to have a consensus of some sort to keep our "sense" about.

If you do not want spoilers, please do not read below.
Some information from the excerpt below shed light on background that may be hard to find in the game itself or even not be mentioned at all.


The First Act concentrates on "The Kingdoms of the Far Realms", an area dominated and controlled by three human kingdoms, Izaria, Gilrock and Chrondoria. The story starts with the unceremonious fall of Ruffles and the subsequent conflict between our main protagonists on how her fate should be decided.

The Kingdoms of the Far Realm
The Kingdoms of the Far Realm

The protagonists make their way to Cordo, currently we are toying around with the idea that Cordo is assaulted by the Kraken during their visit. The Kraken is drawn by Ruffles and her coming into contact with a certain artefact.

The Kraken in Project Phoenix, is a little different in comparison to other Krakens from popular literature. The origin of the Kraken used to be that of an island city, wealthy to the point that it's citizen has started practice luxury in excess, with disrespect to all kinds of life, and infidelity its norm. When the people reached the lowest point in their depravity, the Angels rained death from the skies and burned the city to the ground. With the combined anguished screams of thousands of souls, the Old Ones awoke. Filled with vengeance towards the Angels that almost wiped out their existence, the Old Ones used their powers to turn the island city of the dead into a living monstrosity. Thus becoming the Kraken, it prowls the dangerous seas in bidding of the Old Ones.

Early concept of the Kraken
Early concept of the Kraken


Concept details of the Kraken and its inspirations
Concept details of the Kraken and its inspirations

The Kraken was originally going to be introduced in Act Three at Fisherman's Bay. However, we felt the need to drive the story and give the players a sense of urgency to find their quest and complete their journey.

The maw of the Kraken
The maw of the Kraken

The objective of the first act is for the player to gain a good grasp of the world in Project Phoenix, an introduction to the state of Azuregard. However the purpose and drive to the story would weaken due to the fact that wandering through the far realms just to get to Airaurdrenn (Elven City) isn't exciting enough. So Yoko and my idea was to smash up the first city you arrive (after, of course, being able to play tourist) and bring drive and urgency to the journey by sending the Kraken and its minions into Cordo. Smashing up a city, of course, would cost a lot of funds to achieve, but the dev team in general think it's worth it.

What do you think of introducing the Kraken early on? We understand we are only giving a partial glimpse at the story, but we would like your feedback based on the knowledge of this update. Do you like your RPGs to start with a bang or start slowly?

Please let us know! Your feedback will be greatly appreciated!

Thank you for reading our update, and see you all in two weeks time.

Hiroaki Yura
Director / Producer of Project Phoenix

Settling in


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