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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

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E3 catch up

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Hi everyone!

Hiroaki Yura will be available to meet and talk to backers from 1800-1900 just outside of the South Lobby of the LA Convention Center.

He will be wearing a Khaki/tanned colored Project Phoenix T-shirt.

He is very much looking forward to meeting you all! (Please don't bombard him with mean questions and treat him gently as if you'd handle Ruffles on a bad day)

Project Phoenix PR Team

Apology update

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I just want to drop in and say that we're sorry that we haven't made much update over the past month. My days are spent with helping other companies complete their games and working on paid development contracts and nights / weekends are spent working on Project Phoenix.

The cause of radio silence during the past month has been the result of many meetings and studio time to create a story concept for Project Phoenix, which would really set a better understanding to the world of Azuregard.

Here's a sneak peek at what new artwork / character design we've been working on. The work is created out of my own personal funds (don't tell my wife and kids) and I've asked someone very very famous animator to animate it in a very awesome way. This animation will be used in a special place in the game and also, will give you hidden information about the people of Azuregard.

Also here's a shout out to my very good friend, Hiroki Kikuta. He is currently working on Unraveled which is "An indie 16-bit-style RPG drawing inspiration from Chrono Trigger and Tomb Raider focusing on the real world plight of workers in the shipbreaking industry in India, with music by Secret of Mana's Hiroki Kikuta and Dragon Fantasy Book II's Dale North."

Here's the link, please check it out if you have time:

https://www.kickstarter.com/projects/696564/unraveled-tale-of-the-shipbreakers-daughter

Expect a "proper" update from our PR staff soon, and my apologies for holding everything up my end.

PS I'll be at E3 this year, I was wondering if people nearby would like to go drinking (ie pub crawl) with me on the 16th of June to make up for our poor updates?

Director/Producer of Project Phoenix
Hiroaki Yura

A Stealth Update

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For backers only. If you're a backer of this project, please log in to read this post.

The Luck o' the Emerald Isles and Project Phoenix's Inner Workings

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Hope everyone enjoyed their St. Patrick’s Day a few days ago! As you might expect, Ruffles spent a large part of that day traversing Azurgarde’s Emerald Isle and exploring its hidden caches to check upon her leprechaun allies who have been hiding their treasures from orcish raiders. In the spirit of St. Patrick’s Day, we hope that many of you were able to enjoy a nice relaxing beverage (adult or otherwise) and that you’ll be ready for the adventures to come.

And speaking of those adventures, here’s what we’ll have in store for you as we approach our goal of getting the Alpha released. First of all, we’ve decided to release some development videos so that all of you can get a better understanding of what we’re working on. Do keep in mind that because you’ll be mostly looking at programming, it’s not going to be all whiz and bang. We’ll be looking at the game’s guts, so to speak, but we’d still like you to follow along all the same. With that, here are Hiro’s words about what you’ll be seeing next:

"Hi, everyone! We wanted to give you a better look at what Pascal, our programmer, is working on. Please note: the video is not here to show off how great the game looks, but rather, to show what we're coding. This means that the visuals, animations and effects will not look good, nor are they intended to be the final product. Also, the test is very preliminary, this is not the final version of stealth and stealth only works with other functioning parts like the Threat System which isn't in place yet. Finally, please remember that we're working from the ground up on the UNREAL Engine so we're going back to square one. So without further ado, check out the video of Pascal's hard work!"

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So thanks again for coming with us on this long journey. As an additional note, Developer-level backers will start receiving more dev side information over the coming months, so if you’ve pledged at that level, stay tuned!

Updated Release Schedule!

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Hi everyone,

We had a lot of success last weekend on the Google Hangout. If you came in late or did not get a chance to attend the hangout you can view the entire thing HERE

 Now, onto the update, as we stated over the weekend we have sent out the emails to all the backers who have characters to create. This is a very exciting time for us, because our artists finally get to interact with the backers to create their ultimate character.

 Also, our director Hiroaki Yura will be at E3 so for the Phoenix Level backers who are attending the event this year, he will either shout you a beer and coffee and talk to you about the project and answer any questions you may have. Please note, that Project Phoenix will not be featured in this year's E3 as Hiroaki will be attending the event for a different game.

 We also, have an updated release schedule for everyone. It is as follows:

Alpha (First Act) – June 2015

Alpha Public Release - September 2015 (Tokyo Game Show)  

Beta (All Acts) - December 2015  

Beta Public Release - March 2016

 E3 Release / Localization and Bug Test - June 2016

Please note that this is the schedule for now, we may run into delays but we will definitely keep communications open with all our backers if further delays are to be expected. We are only concerned with delivering the best with what we have and time is what will make the difference in quality of the final product.