A Stealth Update
The Luck o' the Emerald Isles and Project Phoenix's Inner Workings
Updated Release Schedule!
Phoenix Hangout 03/07
No Seriously, Let's Hangout!
Hope everyone enjoyed their St. Patrick’s Day a few days ago! As you might expect, Ruffles spent a large part of that day traversing Azurgarde’s Emerald Isle and exploring its hidden caches to check upon her leprechaun allies who have been hiding their treasures from orcish raiders. In the spirit of St. Patrick’s Day, we hope that many of you were able to enjoy a nice relaxing beverage (adult or otherwise) and that you’ll be ready for the adventures to come.
And speaking of those adventures, here’s what we’ll have in store for you as we approach our goal of getting the Alpha released. First of all, we’ve decided to release some development videos so that all of you can get a better understanding of what we’re working on. Do keep in mind that because you’ll be mostly looking at programming, it’s not going to be all whiz and bang. We’ll be looking at the game’s guts, so to speak, but we’d still like you to follow along all the same. With that, here are Hiro’s words about what you’ll be seeing next:
"Hi, everyone! We wanted to give you a better look at what Pascal, our programmer, is working on. Please note: the video is not here to show off how great the game looks, but rather, to show what we're coding. This means that the visuals, animations and effects will not look good, nor are they intended to be the final product. Also, the test is very preliminary, this is not the final version of stealth and stealth only works with other functioning parts like the Threat System which isn't in place yet. Finally, please remember that we're working from the ground up on the UNREAL Engine so we're going back to square one. So without further ado, check out the video of Pascal's hard work!"
So thanks again for coming with us on this long journey. As an additional note, Developer-level backers will start receiving more dev side information over the coming months, so if you’ve pledged at that level, stay tuned!
We had a lot of success last weekend on the Google Hangout. If you came in late or did not get a chance to attend the hangout you can view the entire thing HERE
Now, onto the update, as we stated over the weekend we have sent out the emails to all the backers who have characters to create. This is a very exciting time for us, because our artists finally get to interact with the backers to create their ultimate character.
Also, our director Hiroaki Yura will be at E3 so for the Phoenix Level backers who are attending the event this year, he will either shout you a beer and coffee and talk to you about the project and answer any questions you may have. Please note, that Project Phoenix will not be featured in this year's E3 as Hiroaki will be attending the event for a different game.
We also, have an updated release schedule for everyone. It is as follows:
Alpha (First Act) – June 2015
Alpha Public Release - September 2015 (Tokyo Game Show)
Beta (All Acts) - December 2015
Beta Public Release - March 2016
E3 Release / Localization and Bug Test - June 2016
Please note that this is the schedule for now, we may run into delays but we will definitely keep communications open with all our backers if further delays are to be expected. We are only concerned with delivering the best with what we have and time is what will make the difference in quality of the final product.
Apologies to any of you who didn’t get the announcement that the Google Hangout was cancelled; we will post an update about it on Kickstarter if it ever happens again. We have rescheduled the hangout for later this week and the times are as follows:
Sunday, March 8th, 2015
Saturday, March 7th, 2015
NEW YORK, United States, New York
Saturday, March 7th, 2015
LOS ANGELES, United States, California
Sunday, March 7th, 2015
LONDON, United Kingdom, England
We do have exciting music news to talk about. Nobuo Uematsu has just submitted a melody for Project Phoenix’s Main Theme and we’re working on the arrangement for it. Once we have it all solidified we’ll be happy to share it with you.