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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

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New Years update

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Happy New Year!
Happy New Year!

Dear backers,

I hope you all had a great start to the new year!
My apologies for our late update but I do have some great news.

The Programmer

We now have a contract with a programmer who will start his work on the 9th of February. We will be setting up his new work space and once he is settled, we will do an update to announce his involvement.

We have taken careful measures to make sure we got the right person for the job, hence the delay. Our apologies for making everyone feel very uncomfortable for the delay.

Our new programmer's wage was never budgeted into the Kickstarter budget as the original programmer had planned to take royalty. However, I will be taking responsibilities by paying for his wages myself, so please don't worry about the financing aspects.

The Milestones

Once our programmer is settled, we will reassess the development milestones and publish our new schedules in a separate update. I expect smooth sailing as many of the assets are already in place, and our staff ready to hop back to development.

In other news...

We would like to give a shout out to one of our composers, Tomoki Miyoshi to congratulate him on a fantastic job for making the whole soundtrack to Ikenie to Yuki no Setsuna also known as Project Setsuna

Ikenie to Yuki no Setsuna is a JRPG based on the old and tried JRPG, Chrono Trigger. Published by Square Enix, it is Tomoki is major solo work for a JRPG. You can listen to the soundtrack by visiting the official homepage here.

As we trudge on with our day job to feed our family and pay the bills, we come together in the time of our choosing to do what we feel passionate about, Project Phoenix.

There will be a lot more activity and progress in our updates this year, I hope I can prove to all you wonderful backers that everything was worth waiting for.

Director / Producer of Project Phoenix
Hiroaki Yura

PS Thanks to Asami Hagiwara for the New Years illustration! I've attached a Facebook dimension version below for anyone who'd like to use it.

Facebook version! Please feel free to use it
Facebook version! Please feel free to use it

Happy holidays!

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Update

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Hi Folks,

Apologies for the downtime. Between deployments and holidays I have been swamped.

Here are things where they stand now on our programmer front:

  • I have been asked to clarify that we CURRENTLY have a programmer. He has done some work and much consulting for Project Phoenix already. The problem is that his current work is delaying his full commitment here by about 2 months.
  • Current estimates place dev at about 2.5 years out from completion. This is 2.5 years from the time we get our full-time programmer on board. That means we are expecting early 2018 for a finalized build and 6 months for testing after that.
  • We put out the notice that we are looking for programmers to supplement the work our main programmer will be doing, as well as simply getting things started as soon as possible.
  • On this note, we are reviewing the people who identified themselves to us and we will move forward to interview relevant applicants soon.
In other news:

Music!

One Uematsu theme from the game has been arranged and is pending approval. We hope to include a short video with Nobuo Uematsu in a future update and, in preparation for this, we would like to ask you for any music related questions you would like to ask. We will compile this list, possibly modify the wording, and translate a limited number of questions. Please either sound off in the comments here or message us on KS.

Refunds

We know a lot of people are disappointed with the delays and organization of Project Phoenix. We are not considering refunds at this time. To initiate refunds is to give up on the project since there would be no money left to complete it. If we make the decision to call it quits then we will work out some kind of remediation with backers at that time. Until then we are pressing on.

No time to waste

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Hello again, faithful backers.

It seems our slated programmer is proving to be behind schedule in joining us... He will potentially be off of his current project and able to join us by the end of the year...

I would like to reiterate at this time that we are dedicated to seeing this project through, despite delays.

I spoke with Hiro and we have decided we just cannot afford to wait any longer. Our guy may still join us but we need to make some progress now.

I am putting out a call to any Unreal programmers who may be able to help us out. We are, of course, offering compensation but involvement would be contingent upon showing previous work, portfolio, etc. and interviews. We have a few dev friends we are hoping can help source but we would be happy to consider any recommendations our backer community could point to. Comment here or send a message with any viable leads.

Additionally, I will be hitting up the Unreal forums and making a posting there soon: https://forums.unrealengine.com/forumdisplay.php?25-Got-Skills-Looking-for-Talent

We really need programmers with experience because we do not have time for someone to learn on the fly. We have waited too long already.

We know there are many of you who will support us in this decision and we need your continued encouragement to do our best and put out the game that we envisioned. We WILL get programmers on this project and we WILL complete this game.

Thank you.

Quick Check-in

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Hey folks,

In keeping with our stance to provide more frequent updates, even when there is not much to communicate, I just wanted to check-in.

As stated before, we are hoping to have the programming delay cleared up by the end of this month and then we can start giving dates on when we should see more content. Look for another update end of October/beginning of November.

In the meantime, I will be working to get some interviews with the devs, whatever they are willing and able to share, and any other content I can get my hands on.

Stay tuned.