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Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
Project Phoenix is a JRPG with a squad based RTS game design, brought to you by veteran developers and creators from the East and West.
15,802 backers pledged $1,014,600 to help bring this project to life.

Recent updates


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Video update on the current build with Daniel Dressler and Tomoki Miyoshi


Dear backers,

We hope you've all been well. It's been a little over a month since Daniel started working at CIA, and happy to report that he has made many new friends and working happily in our little studio.

Here's a message from Daniel explaining his current work in his own words.

For the next year my task is to build out our systems and workflow. We have core combat thanks to Pascal's efforts but as we all know there is much to a JRPG outside the combat system. For us this means systems such as conversations, quests, saving, overworld, items, and trading. Along with the translation, updater, installer, menus, map editor, and any further fancy features we find ourselves adding. All these systems must in turn require minimal programmer intervention for the content creators.

For the foreseeable future I will be Project Phoenix's only programmer. This means building systems which do not require assistance to use. Sadly these same systems are not snazzy or beautiful. I can only ask your understand as we go forward over the next year. Often I will spend weeks or even months on behind the scenes code. Code vital to the game yet there will be few visible to show.

Best I can do is re-assure you this is how video game development works. The typical AAA hype machine tends to focus on Concept Art, then jump right into the game play. Sadly this gives a false impression of the volume of work each component of a game requires. Code takes time to even for teams of dozens of programmers.

So I can only say thank you for your understanding and patience going forward over the next year.

Today, we also have a special video of Daniel and Tomoki (composer), talking about development then a run through of our current state of the build with Daniel. Please note that the horrible video and sound editing was done by myself and with the limited time I have these days, I ask for your forgiveness in it's quality.

I hope you all enjoy the video, and any questions and comments will be welcome in the post below.

Director / Producer of Project Phoenix
Hiroaki Yura

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Introducing our new team member


Dear backers,

As promised, we'd like to introduce you all to our new programmer, Mr Daniel Dressler. He has just started working at our studio in Tokyo yesterday, although we intended to do this update yesterday, setting up all the hardware and project file took our focus away so we apologise for the delay.

Here's a message from Daniel, please make him feel welcome!

Hello Everyone! My name is Daniel Dressler, I am a software engineer living and working in Tokyo. At my prior company I programmed the game logic for a popular Japanese Hearthstone-like game. Now I am excited to join CIA and help make Project Phoenix a reality!

Two years ago Hiro convinced me along with you guys, my fellow backers. Then late last year he did it again and convinced me to join up.

This surprised even me but Project Phoenix is far from a 0% codebase. Pascal did substantial work and has left us with codebase I am proud to work upon. Once Hiro gave me access to the existing UE4 source code the general quality of the code surprised me. Pascal did not cut corners when he laid the foundation of Project Phoenix. We may be looking towards another 2.5 years of development but honestly I look forward to spending that time realizing the full potential of Project Phoenix.

In the coming weeks, we'll look at the setup even closer and give you all a heads up on the much awaited milestones.

Thanks again for your patience, and we look forward to sending more updates in the near future!

Director / Producer of Project Phoenix
Hiroaki Yura

New Years update

Happy New Year!
Happy New Year!

Dear backers,

I hope you all had a great start to the new year!
My apologies for our late update but I do have some great news.

The Programmer

We now have a contract with a programmer who will start his work on the 9th of February. We will be setting up his new work space and once he is settled, we will do an update to announce his involvement.

We have taken careful measures to make sure we got the right person for the job, hence the delay. Our apologies for making everyone feel very uncomfortable for the delay.

Our new programmer's wage was never budgeted into the Kickstarter budget as the original programmer had planned to take royalty. However, I will be taking responsibilities by paying for his wages myself, so please don't worry about the financing aspects.

The Milestones

Once our programmer is settled, we will reassess the development milestones and publish our new schedules in a separate update. I expect smooth sailing as many of the assets are already in place, and our staff ready to hop back to development.

In other news...

We would like to give a shout out to one of our composers, Tomoki Miyoshi to congratulate him on a fantastic job for making the whole soundtrack to Ikenie to Yuki no Setsuna also known as Project Setsuna

Ikenie to Yuki no Setsuna is a JRPG based on the old and tried JRPG, Chrono Trigger. Published by Square Enix, it is Tomoki is major solo work for a JRPG. You can listen to the soundtrack by visiting the official homepage here.

As we trudge on with our day job to feed our family and pay the bills, we come together in the time of our choosing to do what we feel passionate about, Project Phoenix.

There will be a lot more activity and progress in our updates this year, I hope I can prove to all you wonderful backers that everything was worth waiting for.

Director / Producer of Project Phoenix
Hiroaki Yura

PS Thanks to Asami Hagiwara for the New Years illustration! I've attached a Facebook dimension version below for anyone who'd like to use it.

Facebook version! Please feel free to use it
Facebook version! Please feel free to use it

Happy holidays!


For backers only. If you're a backer of this project, please log in to read this post.



Hi Folks,

Apologies for the downtime. Between deployments and holidays I have been swamped.

Here are things where they stand now on our programmer front:

  • I have been asked to clarify that we CURRENTLY have a programmer. He has done some work and much consulting for Project Phoenix already. The problem is that his current work is delaying his full commitment here by about 2 months.
  • Current estimates place dev at about 2.5 years out from completion. This is 2.5 years from the time we get our full-time programmer on board. That means we are expecting early 2018 for a finalized build and 6 months for testing after that.
  • We put out the notice that we are looking for programmers to supplement the work our main programmer will be doing, as well as simply getting things started as soon as possible.
  • On this note, we are reviewing the people who identified themselves to us and we will move forward to interview relevant applicants soon.
In other news:


One Uematsu theme from the game has been arranged and is pending approval. We hope to include a short video with Nobuo Uematsu in a future update and, in preparation for this, we would like to ask you for any music related questions you would like to ask. We will compile this list, possibly modify the wording, and translate a limited number of questions. Please either sound off in the comments here or message us on KS.


We know a lot of people are disappointed with the delays and organization of Project Phoenix. We are not considering refunds at this time. To initiate refunds is to give up on the project since there would be no money left to complete it. If we make the decision to call it quits then we will work out some kind of remediation with backers at that time. Until then we are pressing on.