This project's funding goal was not reached on February 16, 2014.
About this project
Thank you to all of our backers for getting us as far as we got! You're all wonderful!
We WILL be back! We're not sure when, however. We think we have a bit of work to do before we come back. If you backed us, then you will hear from us through Kickstarter's messaging system.
If you didn't back us, you can still get updates by signing up for us mailing list. Email us at email@example.com.
Thank you all again!
- - Anthony and Jeff
Media and Reviews:
“Zeppeldrome” is a humorous strategy game for 2-4 players where players race dirigibles through a silly and hazardous, floating obstacle coarse. The coarse is laid out next to a giant, floating zeppelin castle, and the dirigible pilots use anything at their disposal to help themselves, and to hinder their opponents.
The game is played with cards that are either your planned route for the turn (top half of the card), or actions that you play to hinder other players or to help yourself (bottom half of the card). “Zeppeldrome” has four sections that each have interchangeable boards. This modular board allows players to set a different courses each time they play.The core game comes with four boards for each of the four sections. The four for each section includes one blank and three with hazards. The blank board is for players to use with downloadable hazards that will be available on our website. These boards are both puzzling and challenging in game-play, and funny and lighthearted in theme and artwork.
Want to read the rule book? This is not the final layout, but you can download a PDF here.
Beyond the game box and and a rule book, this game comes with:
● 10 Double-Sided Playing Board Sections
● 4 Dirigible tokens
● 4 Flight Plan covers in corresponding colors
● 4 Movement cubes in corresponding colors
● 70 Flight Plan Cards
● 8 Ballast Tokens
● 1 Chunk-Chunk Token
● 4 Old Folks Tokens
● 7 Lemming Tokens
● 20 Vector Chits
Each turn, players look at the top half of the cards in their hands and choose one that shows the route they will attempt to take that turn in their effort to get past (or through) silly, yet hazardous, obstacles. The players reveal the chosen flight plan cards simultaneously.
Next, each player uses the often silly, but always strategic, actions on as many of their remaining cards as they like. These actions will either disrupt their opponents, or help themselves (or both).
Once card-play is finished, the last-place player moves any obstacles that need moving on the board, and then the players move their dirigibles along the now-final path that resulted from their initial plan, plus the cards that were played on them.
As players move, obstacles on the board (including the other players’ dirigibles) affect movement in positive or negative ways (depending on how skillful and lucky the players were in their card-play).
The first player over the finish line is the winner!
Here's a sample of the board with play-test art. (The final art is even nicer -- especially the art for the hazards!)
The hazard sections shown are 4 of the 12 that come with the game: A Bit of Ballast (where you can grab some ballast to use later), Slalom 2 (where you have to pass through your own hoops), the Chunk-Chunk Machine (where the last-place player decides what's open for the turn), and the Tragic Lemming "Migration" (where the last-place player decides if any lemmings drop a space).
Here's a sample of the board with much of the final art (60-70%) ...
About the Designers
Over the past 20+ years ...
Jeff Wilcox was the Wizards of the Coast tournament coordinator for the first 1.5 years of the Pro Tour, managed and worked at comic and game stores (John's Comic Connection in Sunnyvale, CA and San Jose, CA and A Wrinkle in Time in Sunnyvale, CA), ran portions of 150+ industry conventions, worked as a board game buyer for a game distribution company (Global Games Distribution), and designed a number of board games (winning and placing a few times in an amateur game design contest). He also sold POD copies of his game Phantasy Realm. In his spare time he works as a software tester at Microsoft, testing XBox titles.
Jeff on Kickstarter
Jeff on Twiitter
Anthony Gallela has worked in most areas of the table top industry. He's opened successful retail stores (Gamescape North as the first manager and Green Lake Gamesas the original co-owner); designed, developed, produced, and brand-managed many electronic games, table top role-playing games, and award-winning board games (including Dwarven Dig!, Tales of the Arabian Nights, and Theatrix); owned, run, and helped-run some of the best-thought-of game conventions (such as KublaCon and Origins); and been the executive director for the Game Manufacturers Association.
Anthony on Kickstarter
Anthony on Twitter
Together we've started a new game company, 12SP Entertainment.
Risks and challenges
With our experience in publishing games with other companies, luckily, the hardest part is behind us. We have the game designed and very-well-play-tested.
Challenges now will come from printing and shipping (to us from the factory) issues. We’re using a factory and shippers that we have a lot of experience with, but issues still come up. We’ve built-in cushion to, hopefully, cover any potential issues, but it’s still possible that shipping (to you) date will be pushed back. We’re doing everything we can to prevent that, of course.
We’re also still having the artwork completed. Again, we’ve added cushion time in case our artists miss their deadlines, but we’ve worked with these folks before, and we have a great deal of confidence in them.
We are just two guys and a bunch of contractors, something might come up. We will, of course, keep you informed about any issues.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (33 days)