Zeppeldrome: The Humorous, Hazardous Dirigible Rally
A humorous, puzzle, screw-your-neighbor game with a hazardous, modular board; and cards used to help you or mess with your opponents.
Hi There! Thanks for taking a look at our project! Please note that we are halting this project and re-launching in January. If you want to be informed when we re-launch, please email us at firstname.lastname@example.org. Thanks again!
“Zeppeldrome: The Hazardous Dirigible Rally”
You’ve brought your racing dirigible to the most prestigious rally in the world. And you mean to win. Held outside of a giant flying castle, The Matterhorn, each race has a different combination of obstacles to face (such as the Tragic Lemming "Migration" and the Four Old Folks Looking for the Farmer's Market), and your opponents will bring different advantages and hazards to the rally as well (such as using their Grappling Cannon to pull themselves closer, or their Aerodynamic Headgear to get just a little better airspeed). Will you be able to figure out the best paths to take while dealing with your opponents in the most effective ways?
Is this a gift?
Want this to be a Christmas, Chanukkah, or other holiday (or other occasion) gift? Add $2 to your pledge and we will send you a card to use in place of the gift while you wait for the game. The card will use art from the game! (Please add your address to the notes section and we'll send it to you the day after the campaign ends. If you need it sooner, please email us your address. info@12SPentertainment.com)
Below are details on:
The Game (with a how-to-play video),
The History of the Game,
Why We’re Kickstarting,
Supporting Your Local Store, The Reward Levels and Stretch Goals, and
The risks and challenges.
Dirigible di·ri·gi·ble adjective \ˈdir-ə-jə-bəl, də-ˈri-jə-\ A balloon airship capable of being steered, guided, or directed.
About the Game
“Zeppeldrome” is a humorous strategy game for 2-4 players. Game-play is run with cards that are either your planned route for the turn (top half of the card), or actions that you play to hinder other players or to help yourself (bottom half of the card).
“Zeppeldrome” has four sections that each have interchangeable boards. This modular board allows players to set a different courses each time they play.The core game comes with four boards for each of the four sections. The four for each section includes one blank and three with hazards. The blank board is for players to use with downloadable hazards that will be available on our website. These boards are both puzzling and challenging in game-play, and funny and lighthearted in theme and artwork.
the game box and and a rule book, this game comes with:
● 10 Double-Sided Playing Board Sections
● 4 Dirigible tokens
● 4 Flight Plan covers in corresponding colors
● 4 Movement cubes in corresponding colors
● 70 Flight Plan Cards
● 8 Ballast Tokens
● 1 Chunk-Chunk Token
● 4 Old Folks Tokens
● 7 Lemming Tokens
● 20 Vector Chits
Each turn, players look at the top half of the cards in their hands and choose one that will show the route they are hoping to take that turn (or that they have plans to alter to their benefit later) to get them past and through silly, yet hazardous, obstacles. The players reveal the chosen flight plan cards simultaneously.
Next, each player uses the often-silly, but always strategic, actions on as many of their remaining cards as they like. These actions will either disrupt their opponents, or help themselves (or both).
Once card-play is finished, and after a few jokes about the funny ways that players are trying to get, or stay, in the lead, players move their dirigibles along the now-final path that resulted from their initial plan, plus the cards that were played on them.
As they move, there are obstacles on the board (including the other players’ dirigibles) that affect their movement in positive or negative ways (depending on how skillful and lucky they were in their card-play).
The first player over the finish line is the winner!
Here's a sample of the board with play-test art. (The final art is even nicer -- especially the art for the hazards!)
The hazard sections shown are 4 of the 12 that come with the game: A Bit of Ballast (where you can grab some ballast to use later), Slalom 2 (where you have to pass through your own hoops), the Chunk-Chunk Machine (where the last-place player decides what's open for the turn), and the Tragic Lemming "Migration" (where the last-place player decides if any lemmings drop a space).
Media and Reviews
About the Designers
Over the past 20+ years ...
Jeff Wilcox was the Wizards of the Coast tournament coordinator for the first 1.5 years of the Pro Tour, managed and worked at comic and game stores (John's Comic Connection in Sunnyvale, CA and San Jose, CA and A Wrinkle in Time in Sunnyvale, CA), ran portions of 150+ industry conventions, worked as a board game buyer for a game distribution company (Global Games Distribution), and designed a number of board games (winning and placing a few times in an amateur game design contest). He also sold POD copies of his game Phantasy Realm. In his spare time he works as a software tester at Microsoft, testing XBox titles.
Jeff on Kickstarter
Jeff on Twiitter
Anthony Gallela has worked in most areas of the table top industry. He's opened successful retail stores (Gamescape North as the first manager and Green Lake Games as the original co-owner); designed, developed, produced, and brand-managed many electronic games, table top role-playing games, and award-winning board games (including Dwarven Dig!, Tales of the Arabian Nights, and Theatrix); owned, run, and helped-run some of the best-thought-of game conventions (such as KublaCon and Origins); and been the executive director for the Game Manufacturers Association.
Anthony on Kickstarter
Anthony on Twitter
Together we've started a new game company, 12SP Entertainment.
History of the Game
Jeff and Anthony have been working on “Zeppeldrome,” in-between other projects, for over 10 years. We had plans to publish the game with a few companies over the years, but it never came together. We're actually happy that it never did, as in the years since Jeff first had the idea, the game has been play-tested by a broad variety of players, and the game-play has been focused into a tight and fun game that requires strategy and planning, while being silly and having great “Gotcha!” moments. Players tell us that they like the amount of control they feel they have; the puzzle-solving feeling they get when they play; and the great moments of friends "getting" their friends.
For quite a few years now, we’ve been working hard to help other people’s games and companies be successful. We’ve enjoyed doing that a great deal (and we still do), but our own ideas and projects have continued to be set aside. Kickstarting one of our own designs will allow us to bring our own vision, on our own terms, to games we're excited about.
Now, we've already started spending money on this game, of course, paying deposits artists and graphic designers, etc. And that will continue as this campaign runs (art will be finalized and we'll have to pay for it, etc.) But we don't have the cash to publish the game and bring it to market without your help. (Thanks in advance!)
Of course, we want to bring the best-quality game to our backers. We’ve helped bring a number of games through the manufacturing process, and we know that quality costs. We’ve set up this Kickstarter to bring you a quality game if we fund, and a quality game with extra cool stuff if we hit our stretch goals. Even if we are able to lower our print cost by printing more copies, the per-unit cost of each game will still increase with each stretch goal we hit. We're trying to cover that as well, of course.
Support Your Friendly Local Game Store (FLGS)!
See if your FLGS is supporting our Kickstarter campaign. If they are, then you can pre-order the game from them, still get your stretch goals, and support your local store in the process! But be sure to sign up for our newsletter so you can get updates on the campaign! (email email@example.com)
The rewards to the right of this page have most of the information. Please see below for further details on some of the levels. And please note that if you want multiple levels, you may need to make multiple accounts. (We don't want to muck up our levels for the few folks who want odd combos -- very sorry!)
Add Copies! You may add more copies of the game to any level if you'd like more copies for gifts, really big games, or some other reason.
Get in the Game If you get in on this level, then we will send you a list of the remaining cards so you can pick which one you want. Depending on the card, either the title of the card will involve your name (or a pet's name, or a role-play character's name, or your cosplay name, or whatever), or the flavor text of the card, or both. The list will say which option is available for each card.
Old Folks! If you watch the game-play video, above, you'll see that one of the Hazard Board Sections in the game is "Four Old Folks Going to the Farmer's Market." At this level, you get to name one of the old folks, and add a sentence to the rule book about them. And your name will go into the credit of the rule book as the namer of the old folk you named! You could say something like, "Sir Randolph Brody - Sir Randolph loves his pet cat, Lady Emily of the Highlands, and is an avid collector of squid art," or whatever you like (as long as it's not obscene or culturally negative).
Immortalized You get to choose the name of one of four ships, but it can't be obscene or culturally negative. We have the final say on what's okay. If you want our ruling before you pledge, just send us a message.
Your Own Dirigible! The base game comes with four tokens, each with a picture of a different dirigible, and each dirigible has its own Flight Plan Cover with the name of the corresponding dirigible on it. At this level, in addition to the four dirigibles that come with the game, you get your own dirigible and corresponding Flight Plan Cover to name and design yourself. You send us a description of your dirigible and one of our artists will draw it for you! In color! (We'll send you some notes to help you with your design, or if you like, we'll design it for you.) Want a 3D printed version of your dirigible? Add an additional $200 and we'll have our resident 3D artist create a 3D model and have that model printed for you to play with!
Design A Hazard! With our help, you get to design one of the expansion hazard boards. Don't worry, we'll make sure it's good and balanced, but it will be your idea! We'll include it in an expansion listed below in the stretch goals. If we don't stretch to said expansion, then your hazard will be one of the free download ones on our site, we'll send you a printed copy, and it will be in an expansion if we ever print one. You'll get your name in the credits as the hazard designer, and we'll print it on the board as well. Cool!
3D Goodness Anthony’s wife is a digital 3D artist. She will create 3D tokens, dirigible pawns, and boards for the game to be 3D printed (using a fancy 3D printer), and sent to you for a very special copy of “Zeppeldrome.” And Anthony, an award-winning miniatures painter, will paint the boards and bits for you!
A Visit from the Designers We'll work out a weekend for one of us to come to you and either play games, help you with your game(s), or both. We'll take care of our flight, hotel room, etc. You just need a place for us to play and/or hang and/or work with you.
Retailer Level We know that the discount is not perfect. Because of ways that this might fund, we had to cut the margin a bit. Our plan, however, is to add a copy to your order if the funding works our correctly. (By the way, the plan is for the game to have an MSRP of $35.00 if it has no 3D bits, and $39 if it has the 3D bits.)
If you support at one of these levels, we need confirmation that you have an actual retail store. If we find that you do not, then we will adjust your sponsor level to the "Streeetch!" level and add additional copies of the game to make up the difference in your pledge. Additionally, If we hit the $50K stretch goal, we'll send you printed versions of the 2-player game for you to sell in your store as a limited exclusive.
$40,000 - 8 New Hazard Boards! If we reach $40K, we will print an additional pack of expansion Hazard boards for the game. This pack comes with two additional hazard boards for each of the four sections of the game board! (And the core box will be expanded so you can keep the expansion boards in the main game box.)
$42,500 - New and Replacement Flight Plan Cards This set of cards gives players even more options to help themselves or hinder their opponents. They are used to replace the flight plan of any player, including yourself, or even all players! Whether everyone gets stuck with "Yellow Flag Thrown for Naked Skydivers," or you zoom under and ahead of the pack with "Swoop Through the Skies," this expansion adds an extra bit of spice to the game.
$47,500 - 3D Dirigibles Our resident 3D artist will sculpt four different dirigibles for use as 3D pawns in the game!
Here's some of her prop work.
Each ship is designed to alight a small stand, either on its side for use in the game, or upright to display -- or to play with. Who doesn't want a dirigible on their desk to play with!
$50,000 - New Tech and Screw Tech This set of cards gives you either a bonus you can use with your dirigible each turn (New Tech), or a hindrance you can use against other players each turn (Screw Tech).
Retailer Stretch If we hit the $50K stretch goal, we'll send you a printed versions of the 2-player game for you to sell in your store as a limited exclusive.
$52,500 - Even More Hazard Boards! (8 more -- a total of 16 more, now!) If we reach this goal, we will print a second pack of expansion Hazard boards. This comes with two additional boards for each of the four sections of the game board! (And as before, the core box is expanded so these board can be stored in the main game box. At this goal, you’ll have 32 Hazard boards to mix and match to make fiendish or friendly boards for play!
$60,000 - 3D Tokens! At this level, all of the tokens are swapped out for sculpted 3D tokens. This makes playing with the bits in the game that much more fun! (And yes, this means you get your own "splat" of lemmings in 3D for the Tragic Lemming "Migration" hazard board.)
If you keep going, then we will add even more boards and other expansions to the game.
Everybody Gets 3D!
If you go high enough, then we’ll offer all Streeetch! (or higher) Level backers a 3D copy of the board for a small add-on fee! That'd be pretty awesome!
Risks and challenges
With our experience in publishing games with other companies, luckily, the hardest part is behind us. We have the game designed and very-well-play-tested.
Challenges now will come from printing and shipping (to us from the factory) issues. We’re using a factory and shippers that we have a lot of experience with, but issues still come up. We’ve built-in cushion to, hopefully, cover any potential issues, but it’s still possible that shipping (to you) date will be pushed back. We’re doing everything we can to prevent that, of course.
We’re also still having the artwork completed. Again, we’ve added cushion time in case our artists miss their deadlines, but we’ve worked with these folks before, and we have a great deal of confidence in them.
We are just two guys and a bunch of contractors, something might come up. We will, of course, keep you informed about any issues.Learn about accountability on Kickstarter
- (30 days)