About this project
LAST DAY! NEW BACKER LEVEL ADDED!
We have added a new Backer level at $25 that includes everything offered in electronic format. This new Backer level thus includes:
1) Promised Sands (Electronic)
2) Sixcess Core (Electronic)
3) Promised Sands GM Screen (Electronic)
Any stretch goals achieved that included content in those products or any additional electronic products are included in the new Backer level.
For international Backers, this saves both shipping prices *and* the long delay.
NOTE: THERE IS NO PHYSICAL PRODUCT ASSOCIATED WITH THIS BACKER LEVEL
Promised Sands is a setting for the Sixcess game system. Sixcess Core was previously kickstarted and is debuting at Gen Con this year. (http://www.kickstarter.com/projects/1299187159/sixcess-core-rulebook) Promised Sands utilizes the Sixcess rules, but is easily converted to other game systems.
“A lot of fun. Interesting settings and this was my first D6 based game. I enjoyed it immensely.” Glen Elliott, GenCon 2012
The World at a Glance: Promised Sands
Promised Sands is a dark, desert fantasy with post-apocalyptic overtones. The world is called "T'nah" by the peoples who live there. T’nah is a harsh, intense place. It is not for the faint of heart.
Hundreds of years ago, the great, globe spanning Renizant empire faded into obscurity. It endured for over 2500 years. Nearly all living memory of the Renizant empire has faded, yet there are still vestiges of its power and peoples in the wastelands. Their Trade Guild holds tenaciously to the fading power of the Renizant.
Since the fading of the Renizant, many have attempted to fill the vacuum of power, managing some regional success. The Ch'ak - fierce warriors who carved out an empire - have receded back to their Citadel since they fell into the worship of the Troog. The religion of the Troog has blunted their advancement, but has not dulled their ferocity.
The Skulae, passive "rulers" of the wasteland, have a trading "empire" that rivals the Trade Guild. Where the Guild exerts force and domination to achive their ends, the Skulae exercise freedom and anarchy - where no law constrains trade or social expression.
The Andw'ahr farmers and field workers, toiling in the shadow of the mighty Drachen-riders, whose famed beasts appear as both creature and machine. The Jaan and Aij'ak, locked in their perpetual dance in the skies keep to the glacial wastes, yet they, too, feel the calling of the vacuum of power.
Sylvan in their rumored forests surrounding vast water riches and the Ebon Syl in their caves yearn to expand and control. While the ubiquitous Rolen build, wander and entertain for any who have the 'quid.
And the Dry Denizens, who have colonized the western shores, explore the lands – reporting back their findings (but to whom?). They have an insatiable desire to collect otec from every corner of the world – and they understrand it! But strangest of all their tales are those of the people in the domed cities under the sea, whom they call the "Wet Denizens".
The Troog are a peaceful, peace-loving, diminutive race, distantly related to the fierce and ferocious Sylvan.
It is not just the racial divides that exist in Promised Sands, but the cultural diversity within each of the races that defines a character.
Whether a wandering Skulae who accepts everyone - or a determined and bigotted Ch'ak who refuses any who are not of their breed - or a Sylvan who would just as soon run an arrow through a non-Sylvan as she would a maridh.
Into this mix, toss in ancient technologies, blood feuds between the horse-like Loshad and the cat-like Myrlihk and the rise of the supposed and presumptuous "ancient ones" who have established colonies on the western shores.
There are two types of magic and technology that spans the stone-age to firearms (though centered firmly in the archaic iron-age). It is a world in need of rebuilding. The crumbling glory of ancient cultures who survived the Scourge, who rose form the ashes fo the Maroc Wars, who tamed the devastated globe - and then faded away.
This is a world where alliances shift with the sands and if you have access to water, you guard it jealously.
There is also a secret to the world - a history that is long forgotten. A time before even the great Renizant empire.
Before the Maroc wars...
Before the Scourge...
Promised Sands is a rich tableau of cultural, racial, technological diversity upon which to feast. It is foreign and unique, a world unlike any you have ever seen. A place where the familiar blends with the unfamiliar and the alien to produce a unique setting.
Promised Sands uses the Sixcess system as it's gaming core - but is easily adapted to other game systems.
Based on the Sixcess Core System
Promised Sands is a gameworld, not a system. It showcases the might and majesty, the beauty and darkness, the societies and the cultures – and the dark, shadowy underbelly – of T'nah. The world is rich and full of life, and all the things that prey upon that life. T'nah is a place of warring cultures, vying for control in the vacuum of an ancient empire that spanned thousands of years. Yet beneath that civilization are the remnants of even older cultures lost in the ancient histories and legends.
We used the Sixcess system to bring this world to life. Although stats and mechanical references tie it to the Sixcess system, it is easily converted to any system. The system does not define the world. Rather, Promised Sands breathes life into whatever game system is used.
We offer the Sixcess system as an option in the Tiers if you would like to play Promised Sands in its native system.
Our intent is to provide online support allowing Promised Sands to be used by whatever system you prefer. Just remember that we are not experts in every system and are not intent on perfectly emulating Sixcess in conversions. Each system that uses Promised Sands should have its own flavor in how the world is experienced.
If you want to try Promised Sands in its native mechanic, however, we’re more than happy to help you out!
How does Sixcess play?
The Sixcess (6S) is a universal system for role playing games of any genre. It is a d6 dice-pool system. Typically dice-pools range from 4-10 dice—it is rare for more than 10 dice to be tossed in a single roll. It is easy to learn for all ages, for new and experienced role-players. Sixcess plays quickly to allow for maximum role-playing story elements, and yet is nuanced enough to satisfy the crunchiest of dice crunchers out there.
Sixcess is based around a pairing of Attribute and Skill ranks to provide the dice-pool. Each die that meets or beats a defined Target Number is considered a “Sixcess”. Sixcesses are broken into two types: Ticks and Marks. Marks are the best results and provide an extra (or “exploding”) die to be added to the test. This allows for even the lowest skills and weakest attributes to have a chance for glorious success. It also means that pushover opponents can become lethal assailants with the toss of a die!
Sixcess also incorporates a system for the players to take over the action from the GM to craft and mold the world in their own way. This is called “Dissonance” and every player has a “DISk” to activate this capability. Some of the Tiers provide official DISks for you and your players to use.
“Extremely easy to pick up and play.” Gregory S. Stines, GenCon 2012
“It was really simple to learn, so we could jump right into things.” Jeremiah Heady, GenCon 2012
"Sixcess is the most fun game I've ever played!" Vera Moore, GenCon 2012
Is it better for small or large groups?
Sixcess scales nicely to any size group. Smaller groups that stick together tend to play a little faster—but this is true of nearly any gaming experience. Larger groups can accomplish more and give a larger, more “epic” feel, but they don’t hamper gameplay at all nor overbalance the mechanic.
One of the hallmarks of the Promised Sands (and the Sixcess system) is the flexibility. Players can use and manipulate the world (and the rules of the mechanic) to give their characters bonuses. You are not constrained to a narrowly defined corridor of character development. You can grow and enhance your character in any way that you choose.
Characters can be made in any combination of abilities that are desired. There are no classes and no levels. Gameworld-specific details may provide Backgrounds, Edges, Flaws or Qualities that nuance your choices, but there are no mechanical restrictions. If you want to play a Sylvan raised by Dry Denizens, you can. Exotic backgrounds are entirely feasible.
Sixcess provides a plethora of Backgrounds, Edges, Flaws and Qualities to breathe life into the character. Some have a mechanical effect; some simply enhance the roleplaying of the character. It’s completely open-ended and up to the GM and players to use as they see fit.
We’re targeting the 8.5x11 inch “traditional” book size – however, there was a lot of interest in a 6x9 version of Sixcess and we’re working toward making all our books available in this format (which seems to work a little better on e-readers and mobile devices).
Promised Sands is initially targeted as a 160-200 page gameworld with beautiful illustration. As additional stretch goals are reached, the page count grows—so does the number and quality of the illustrations.
What are the Backer Levels?
A NOTE ABOUT COVER ART
There are four covers for two different products available.
1) The Softback Promised Sands cover -- A painted cover that shows an action scene from the world of Promised Sands. (We have some character sketches of some of the figures who appear on this cover and a general idea of what it needs to look like, but it hasn't been commissioned, yet.)
2) The Limited Edition Hardback Promised Sands Cover -- A minimalist cover that uses iconic imagery to capture the essence of the world. We have only a sketch of the cover at this point. *THIS IS A KICKSTARTER EXCLUSIVE COVER.*
3) The Gen Con Participant Limited Edition Hardback Promised Sands Cover -- Also a minimalist cover, but thematically designed to compliment the Gen Con Participant Limited Edition Hardback Sixcess Core (below). This cover is available to backers of the "Gen Con Participant" $100 Backer level -- or may be substituted for the Promised Sands Limited Edition if you choose a higher level. *THIS IS A KICKSTARTER EXCLUSIVE COVER.*
4) The Gen Con Participant Limited Edition Hardback Sixcess Core Cover -- Also a minimalist cover, but thematically designed to compliment the Gen Con Participant Limited Edition Hardback Promised Sands (above). This cover is available to backers of the "Gen Con Participant" $100 Backer level -- or may be substituted for the Promised Sands Limited Edition if you choose a higher level. *THIS IS A KICKSTARTER EXCLUSIVE COVER.*
If you have any questions, please send a message via kickstarter or email ben at harshrealities dot org for details.
(All product add-ons include shipping.)
$6 10 custom DISks
$12 Box of 12 Custom Sixcess Dice
$12 Poster/map of Promised Sands
$15 PDF, full-color copy of Promised Sands
$25 PDF, full-color copy of Sixcess Core
$35 Softback, full-color of Promised Sands
$45 Hardback, full color of Promised Sands
$55 Softback, full-color copy of Sixcess Core
$65 Hardback, full-color copy of Sixcess Core
$65 Limited Edition (Hardback/Color) copy of Promised Sands (Kickstarter Exclusive)
CONTENT ADD -ONS
(All content add-ons are subject to decency limitations as understood by the developers and are subject to the approval of the developers. Keep it PG-13 and everything will be golden.)
$20 Name and describe a unique item (weapon, magic item, whatever)
Work with the developers to create a special or unique item. Artwork *might * be commissioned if the artist is intrigued by the uniqueness of the item.You are specifically credited in the book for your creation.
$30 Name/Describe an NPC (Limit 10)
This is a description of an NPC, attributes and skills. A picture – headshot – will be commissioned. You are specifically credited in the book for your creation.
$50 Create and define a new critter with the developers (Limit 10)
This is a full description and stats for a critter. A picture will be commissioned and you will receive a signed, printed copy of the picture. You are specifically credited in the book for your creation.
$60 Name/Describe a Sample Character (Limit 10)
This is a full description of a character, attributes, skills, powers, clothing, gear, etc.A picture will be commissioned and you will receive a signed, printed copy of the picture. You are specifically credited in the book for your creation.
$75 Name/Describe a location/place (Limit 10)
This can be a small town, a building, a temple, an inn, an adventuring location, etc. – about one page of detail – 800 - 1000 words. A picture will be commissioned and you will receive a signed, printed copy of the picture. You are specifically credited in the book for your creation.
Are you considering this as a gift for Christmas/Hannukah/Yule/Saturnalia/Kwanzaa/Festivus/Holiday?
We had originally intended to fulfill this project by early December, so we could have it available for the holiday gift-giving season. However, due to unexpected delays in our previous project, we thought to extend the deadline by a couple months.
With this in mind, we are focusing on delivering by Christmas – but that is a "stretch goal" in itself.
We shall provide a certificate to anyone who would like to give Promised Sands as a holiday gift. Just message us and let us know and we'll send out a certificate to you detailing the Backer level and Add-Ons that you selected for your gift. Since this is a custom process, we can customize the message of the certificate.
Just be sure to send us a message so we can get the process rolling with enough time for you to receive the certificate and wrap it up.
What are the Stretch Goals?
We plan to reveal the stretch goals as we get closer and closer to the goal.
The first few stretch goals include new adventures, new characters and fiction by some familiar names in the gaming industry. As we get higher in the goals, we're planning to expand the game system to include a life-path character creation method, additional rules for Qai (one of the forms of magic) and an Otec Compendium. Other stretch goals include upgrading all printed copies to color, all printed copies to hardback and other niceties.
Here are the first few planned Stretch Goals:
Funding Stretch Goal Unlocked
4500 New characters and fiction by Todd Liukart
5000 Adventure by Joseph Wolf
5300 New Djezinti tribes by Brian Engard
5500 Adventure by Cynthia Celeste Miller
6000 Scorchlands expanded by Eddy Webb
6500 Additional color artwork
7000 Zombies by John Goff
We're also working on some stretch goals for the number of backers, but we'll announce those as we get closer to the goals.
How Far Along is Promised Sands?
Promised Sands is coming out. That’s all there is to it. It was extremely well-received in demos at various conventions. We ran 46 events at Gen Con 2012 – and are running 75 events at Gen Con 2013 for Sixcess (in various gameworlds, of which Promised Sands is featured).
Promised Sands, as a world, was complete 10 years ago (2003). You can find quite a few reviews for it online. Most of the reviews were extremely positive about the rich, interesting world and any issues centered on the complexities of the original game system. Those are easily fixed with the new game system. We're also taking to heart the points brought up about some of the complexities of the lingo for items in the world.
The writing for Promised Sands is completed except for some stretch goal material. It was converted to Sixcess and playtested over the last year. We need to flesh out a few details, smoothe over the rough spots, re-edit the manuscript and include the artwork that brings it to life.
We've already engaged several artists to commission some new artwork for the book, but would like to expand in order to offer even more visually stunning images to bring Promised Sands alive. You can see some of the examples here, on our website and on our Facebook page. These are just the tip of the sand dune! We’ve already talked to the artists who are on board and some others. As the stretch goals are reached, we shall commission more artwork (and more detailed artwork) to bring Promised Sands alive visually.
There are many unexplored places in Promised Sands – ancient civilizations that have faded long ago, seas that have yet to be sailed, coasts that have yet to be mapped.
How Can You Help?
Obviously, support the Kickstarter. If you want to do more, then spread the word. Share your interest in this vibrant world with others. Get them involved and supporting it. You can even talk to the developers about becoming a playtester, freelance writer or freelance artist.
Risks and challenges
Our last project suffered delays because we didn't understand all the ramifications of the layout and design stage, nor the printing requirements of our printer. These delays can certainly be shortened, if not completely averted, with Promised Sands.
The manuscript is complete, but needs a re-edit -- which is in progress.
The project *will* happen -- it's only a question of time. We originally thought we could fulfill by December 2013 -- and we are striving toward that end. However, we have put in a 2 month grace period in case we hit unexpected delays.Learn about accountability on Kickstarter
Support this project
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