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$53,085
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The project's funding goal was not reached on Fri, March 22 2013 3:03 AM UTC +00:00
Michael Juliano / DCIBy Michael Juliano / DCI
First created
Michael Juliano / DCIBy Michael Juliano / DCI
First created
$53,085
pledged of $300,000pledged of $300,000 goal
962
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, March 22 2013 3:03 AM UTC +00:00

Daily Update -- 3/13

Posted by Michael Juliano / DCI (Creator)

Hi everyone,

So, welcome and thank you SO MUCH to our newest Backers. I really appreciate your support!

First, and I apologize for this, I don't think I'll have the landing video up before Friday. My "day job" has been eating away at a lot of time the past few days. I lost even more time yesterday having to have my taxes done, and today with a doctor's appointment (just a physical--no big deal). SO, I will do my best to get that finished and up in time for the weekend. Again, sorry for the delay...

However, just to give you all something new to look at I'm going to post up the description for the "String Drive" at the end of this update (remember, this is still science-fiction after all). This is the inter-system drive for larger freighters and capital ships. While not the only means of inter-system travel, it will be the main one. I hope to include a couple missions in the Core Module campaign that will make use of this. If we reach the base goal I'll put in the extra hours myself to get it done as a way of saying "Thank you."

Yesterday slowed down a bit, but today has picked up again. Also, many people have been increasing their pledge, for which I'm very grateful. I've gotten so many great messages from lots of folks with words of encouragement and suggestions. Also, they've been letting me know of various threads and posts where they've been trying to help get the word out. For all of these, again, thank you all SO much...

Michael

Upon activation, the ”String Drive" generates a stronger and stronger field of gravitons around the ship until this bubble "pops". When this happens it displaces the ship out of our dimensional "brane" via multi-dimensional "strings." The ship then re-emerges back into our brane at a point that can be many light years away. This is not an instantaneous journey--a ship can spend weeks in "String Space." Only larger ships with massive superfluid reactors can generate this field, as well as have enough power to run the computers that perform the calculations for "String Space" navigation.

EXTREME care must be taken when using this drive. If another ship is too close when the bubble bursts the spatial force can rip it apart. Even ships at a relatively safe distance have suffered damage. Hapless ships, such as fighters, that have been caught within the graviton bubble are dragged into String Space and consequently lost as they have no means of escape.

Comments

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    1. Mike Mudgett
      Superbacker
      on

      I have great faith in this project. Anything I can do to help :)

    2. Michael Juliano / DCI Creator on

      HAHA. That's awesome :) Thanks for the laugh, Mike--I needed it this evening :)

    3. Michael Juliano / DCI Creator on

      Thanks Darryl. Yeah, there's been many projects make a huge 180 in the last few days. We'll see what happens.

      We're not dead without KS, just a bit delayed in moving to full-time production. We'll get there :)

    4. Darryl Knott on

      Hi Michael, I think it's really great what you're doing here. On a good note, some of the final days of a campaign show the most activity. Thanks for hanging in there, and I really hope you can get this project fully off the ground.

    5. Michael Juliano / DCI Creator on

      What's nice is to "hear" the different reactions and the other ideas it sparks. Just two small paragraphs opened up an interesting little conversation. For the longest time its been just me thinking about this stuff; so hearing all these new reactions has been a really cool experience for me.

    6. Missing avatar

      Jim Carrel on

      Great creations come from brainstorming. You just have to recognize when your having one.

    7. Michael Juliano / DCI Creator on

      No, no--it's fine Ante. I understand where you're coming from. A lot of times this technobabble gives me the ideas of how these systems function (not just on their own, but in relation to other systems) and in turn how the player interacts with them. THIS is really my main concern.

      If I'm going to model systems, even sci-fi systems, in any detail I have to have some grasp of how they work.

      I just thought I'd share some brain-storming material I had written down in my notes :)

    8. Ante Vukorepa
      Superbacker
      on

      I'm actually more for plausible terminology (simple or complex, doesn't matter) than cool technobabble :)
      I've always thought that omitting forced scientific explanations altogether and leaving just the core concepts often sounds much more realistic and less campy than going overboard with trying to sound cool and faux-sciencey. Besides the obvious (risk of sounding silly by misappropriating scientific jargon), it's closer to how we talk in everyday life - we don't explain the scientific bases of phenomena, everyday objects, tools and products when talking about them, we discuss in terms of functionality, effects and capabilities.

      On top of that, it meshes with what you've shown thus far better as well - more of a (reimagined) Battlestar Galactica approach to technological world-building, than a forced flustercuck of reverse polariton blastatron engagers that don't really contribute to the setting and just make people roll their eyes :)

      Take all this with a grain of salt, though... de gustibus and all that jazz.

    9. Michael Juliano / DCI Creator on

      True, Ante (and I'm not really a quantum mechanics expert by any means). "Branes" are higher level strings. So, it's accurate to call our 3-dimensional existence a "brane". Strings can vibrate in multiple directions, hence my idea that you can use low level strings to move in and out of higher level branes.

      Now is this accurate or theoretically possible--doubtful, but neither are many past attempts at explaining off inter-system travel :)

      I have an offer from a proper writer to help me, so I'll leave it to him to come up with "cool" terminology ;)

    10. Michael Juliano / DCI Creator on

      Not really concerned with terminology at this point, Evan, just general functionality (I'm not a writer, after all). That said, String Theory describes each dimension (and it depends on which specific theory as to how many dimensions there are) as a "brane," (derived from membrane) so the terminology works in this case.

    11. Ante Vukorepa
      Superbacker
      on

      I'm not too versed in string theory (or versed at all), but strings *are* branes. A string is a 1-dimensional brane. A membrane is a 2-dimensional brane. Also, consider rephrasing "spatial force" (shear stress maybe?)

    12. Missing avatar

      Evan Hawman on

      Slip Space, Trans Space, Hyperspace, Kleigman's Space (named for the discoverer), Oblique Space, Sub Space: Cool.
      String Space: Weak

      Bubble Rupture, Field Collapse, Distortion Induction, Graviton Cascade: Cool.
      Bubble Pop: Weak

      Calling our reality a "brane". No thanks.

      Just my thoughts. You are the dev, feel free to disregard.

    13. WormSlayer on

      Those graviton bubbles sound like an effective weapon! :)