A Stealth RPG set deep in the Underworld, follow Queen Persephone on her mission to retrieve the throne of the Underworld!
A Stealth RPG set deep in the Underworld, follow Queen Persephone on her mission to retrieve the throne of the Underworld!
This project will only be funded if it reaches its goal by Mon, June 10 2019 3:43 PM UTC +00:00.
Hegemone Pass is a Stealth JRPG set in the Greek Underworld, where combat and exploration are tied together by an alert system. Follow the story of the goddess Persephone, the Queen of the Underworld… who is no more, as her title has been stolen by her very mother, Demeter!
A game by Meringue Entertainment, with music by Paradoxigent.
So, how does a Stealth JRPG even work? Well, we can provide a very simple answer to that question: try out the demo!
Don’t be shy! Assert yourself and take back the Underworld!
This is a complete demo, with a story adapted to the demo. Of course, it showcases most of the elements which will be present in the final game: unique environments, cute looking characters, cutscenes, stealth gameplay, a boss fight at the end!
We do hope you will enjoy this demo.
Hegemone Pass is an odd mixture of three different genres: JRPGs, Platformers, and Stealth Games! We like to call this a Stealth JRPG. All these gameplay styles are held together by the Leader System, otherwise known as Hegemone.
Unlike any other JRPG, being spotted by the on-field enemies will not just make them chase you: they will sound an alarm, calling for reinforcements from all around the neighbourhood.
You have limited tools for stealth, but the best way to deal with your foes is to simply eliminate them by entering battle with them while undetected. They do not leave any traces of their defeat.
Get caught by a foe, and ANY additional foes near you will jump into that fight! More enemies will appear in battle, and if there a lot of them, a second wave reinforcement will happen after the first wave is defeated.
🔮 BATTLE BASICS
Battles are turn-based, where each actor gets to act when the yellow bar on the timeline reaches them. The yellow bar goes from left to right, and when it reaches the end, it reappears back at the left, the start of a new turn!
Your goal in battle is not simply to eliminate all foes, it is to eliminate the enemy leader!
Defeat their leader, and the rest of the enemy team will run away!
But it goes both ways, if your leader gets knocked out, it's game over.
But if you lose, don't give up!
If you're carrying a 1UP, you'll be revived! In addition, once per battle, your leader will always endure a fatal hit! Of course, if you want a challenge, it gets disabled on the highest difficulty.
Defeating their leader might not always be easy: they are the one using their leader title, thanks to the power of their Hegemone, Demeter!
👑 LEADER TITLES
These titles alter stats, resistances to different elements, and grant a special passive effect when used. The titles are empowered by you, Persephone, whose role as Hegemone is to activate the hidden power of the leader, their title, so that they may lead the team to victory!
These titles are equipped by every person in battle, and there are four styles of titles.
- TEAM Titles: They empower the user’s team!
- LEADER Titles: They greatly empower the leader! (but their allies aren't affected)
- FEAR Titles: The opposing party is weakened!
- TARGET Titles: The opposing leader is greatly weakened!
If an enemy is trying to eliminate your leader, you can switch your leader with the Hegemone Pass! A new leader is then chosen, and their title will now take effect! Use the right title at the right time to negate the enemies title, or to bring the right effects at the right time. You can use these changes to change strategies on the fly and turn the tides of battle! (just make sure you keep your leader safe, ok?)
Now, remember how you've entered battle during a Hunt?
Look at that, the stat modifications of the enemy’s titles are doubled! This is because the time left on the hunt timer determines how much their titles stats are multiplied by!
Good thing you've also got the Auxo Pass, a move that can change the enemy team's leader! Make the weakest enemy the leader, and quickly eliminate him, so that you can end the battle before ending up in hot water.
⚔️ CONTESTING THE TIMELINE
Every character has a space on a timeline which determines when they can act, however they are not only fighting on the battlefield, but also outside on the very same timeline.
That last attack you did moved the target a certain amount of spaces! As written on the attack's move description, Yvonne's physical attack moves the target 2 spaces back, Ethan's attack moves them 1 space back (as do most enemies), but Emilie's attack will keep them in place.
And now, both an ally and foe are on the same space! So, what happens when their turn is up?
This action is being Contested! Now, both actors are locked in a battle of attrition, seeing who can last the longest. They will then have their turns happen one after the other, over and over until the contest is over. The one who gets to act first is determined by, in order:
- Leadership: if one is a leader, and the other isn’t, the leader goes first.
- Speed: the fastest one goes first.
- Luck: the luckiest one goes first.
The Contested mechanic will allow these two actors to act indefinitely. That way you, and the enemy, can come up with unique strategies relying on their predominant actions. You can use this opportunity locked with a weak or ineffective enemy to defeat the other foes or heal and buff the rest of your team and find creative ways to win! Of course, this can also work to the advantage of the enemy, so pick your battles wisely…
So, what if you want to break the contest and end the cycle? Many solutions are possible:
- Attack the other timeline contestant. However, this doesn’t work if they resist, nullify or absorb the attack you use.
- Eliminate the other timeline contestant.
- Or push them out of the current yellow zone, using timeline altering techniques.
The contestant who is ejected from the contest is then unable to act for the remainder of that turn.
Use both mechanisms smartly, and you can get a big advantage over the enemies, especially since you can prevent certain enemies from attacking during a turn!
So now you understand how the meat of Hegemone Pass works, but there are also a few neat features that will add layers to the gameplay, and enhance the story so stick around!
Talk to your allies with the Sync-Telepathy! Throughout your journey, your allies distant or near will telepathically call you to give advice, but you can also call them at any time. Try calling them many times, they might have useful advice! If not, they might still enjoy their conversations.
🌸 FLOWER EQUIPMENT
Other than titles, there is another sort of equipment that you can give your party members: Flowers!
Once equipped, they change one stat corresponding to its colour. The amount changed depends on the flower's brightness. The brighter the flower, the more power it can confer alone… But that doesn’t mean that darker flowers are useless…
You can then equip many flowers, which will then synchronize and synergize with each other depending on their colours, and confer more stat boosts, with darker flowers giving out more stat boosts to the flowers they synergize with! Oh, and while equipped, flowers allow the user to utilize its technique! Up to three extra techniques per party member!
🦋 STOLEN TITLES
Under Demeter's rule, enemies have begun stealing the titles of anyone who doesn't believe in her cause! These thieves will then fight you with their undeserved power. However, if you eliminate the thieves while they are leader, you can claim that title as your own and can equip it. Get as many as you can and use the titles that you prefer to win through your battles!
🎀 MASTERY & RANK
Stolen Titles, as they were not your own originally, need to be mastered to bring out their full potential. Eliminate foes with that title equipped, and you will increase the mastery of that title, restoring its full power! When it's fully mastered, that character increases rank, unlocking some extra abilities, more SP Refresh points, an extra stat point, and more…
⏱ CHALLENGE BATTLES
Find hidden portals scattered around the world and you will be able to start a challenge battle. Each battle has special battle conditions which will provide unique challenges and great prizes! What are they? You'll have to find them and see!
⛩ MISSIONS & INTERMISSIONS
Unlike most RPGs, Hegemone Pass does not have a world map, as the game takes place within Missions. Each main mission moves ahead with the story, and beating one mission unlocks the next one.
Between missions, you'll be in the Intermission. Chat with your allies or other NPCs that might be there, save your game, or shop at Message's shop.
In some longer missions, you'll be able to find Message's shop and Save Doors.
Want to read up on the knowledge held in the Underworld? Search the Memopedia, a collection of all the enemies, titles and other things you'll encounter in the Underworld.
Read through the descriptions of enemies you scanned, written by the God of Memories himself, Memo! You can also look through enemies' stats and titles, personal statistics, and lost memory data!
🎼 FUTURE MUSIC BY PARADOXIGENT
Thanks to this Kickstarter, we will be able to hire Paradoxigent to compose the music of the game! No more public domain classical music in the game going forward… if we succeed!
Paradoxigent, who has a great resume of 8-Bit Music, will provide great music to the game, which we're sure you're going to like! Have a listen to some of the tracks he made!
His future contributions to the game is one of the main reasons for this Kickstarter, so that you can experience the game with a great soundtrack.
Willing to help us out? Thank you! As a token of our appreciation, let's make this pledge a win-win for both of us. Like the gods, make a large offering, and you'll be blessed by good luck, wisdom, courage… and some digital goods.
Any pledge with this reward means that your name will appear in the end credits of the game. And if you use the title corresponding to your rank, your name will be highlighted in the credits.
You'll obtain a version of the game for Steam or GOG. This can only be used for a PC copy, and not for any potential Switch port.
You'll obtain a version of the game for Steam, GOG or Nintendo Switch (if stretch goal funded + approved).
Any pledge from 10€ upwards will come with this boring, lifeless, greyscale, cheaply printe-... wait, it's not even being printed? It's just a PDF?
Any pledge with this reward will grant you a copy of the OST when it releases on Steam.
These titles are obtained based on your pledge tier but will not be counted in 100% completion of the game. These are going to be cosmetic titles using an already existing title's stats, just with fancy particle effects somewhere on the character (like TF2 unusuals).
Distribution would be via a unique code per backer, which can be added to the game. It is not DLC, so you can effectively share this code with others. But, this means that any future port can always have these exclusive titles.
In addition, unlocking the title within a playthrough will highlight your name within the credits (and maybe something else, but that's undecided at the moment).
Your soul will be wrongly detained in a cell, in the darkest of prison of the universe: Tartarus. But don't worry, you will be saved… Eventually!
If someone does save you, they'll be able to see your name, your screams for help before liberating them (interact with door), and you can personally thank (or hate) the player with a personal message to them.
An exclusive, digitally signed debug build of the game by the director… and the main four characters of the game! These signatures appears on the splash screen, alongside your name!
In addition, it can be signed on a livestream (or a recording).
This is a debug build, with it's features enabled, such as the cutscene editor, the level select, attack choreography editor, sync-telepathy editor, and more!
As a novelty, this is a one-time build, which cannot be updated. Any tier with this reward also has an standard, updatable version of the game.
If you think you've got a cool title you want to have in-game, and put your stats in it, for everyone to use, you can try doing that with this pledge reward! And this title will be available for everyone to equip in their own playthroughs!
You want your own enemy design in the game? Send us all your concepts with this reward and we'll try to make it a reality (within reason)! This will be a standard enemy that you can find in certain missions. You'll also get to design that enemy's title (which cannot be used by your party).
Conditions: Any reward related to inputted words and phrases, must not be inappropriate for a teen audience (rated T in ESRB / 12+ in PEGI).
21000 €: Switch port
Go through the entrails of the Underworld on the go, in bed, or on the tellie. Who doesn’t love a JRPG on the Switch!
Notice: Due to the nature of NDAs and the lack of information, this value is set high until we get confirmation of the devkit price. In any case, we cannot disclose the price of the devkit due to NDAs, but if it turns out the total budget needed for Switch porting is less than planned, we will reduce the price of this Stretch goal, and move the price down of all subsequent stretch goals, as a result. Depending on the actual price of the kit, if it's affordable enough, then this stretch goal will be integrated as a campaign goal instead.
22500 €: Persephone Solo Mode
An unlockable mode where Persephone has to take back control of the Underworld on her own, without friends: she can fight on her own as she still has her title in this alternate scenario.
24500 €: X Missions
X Missions are extra missions which are unique stories that deviate a bit from the main path. They are unlocked when certain conditions are met (for example: destroying a generator hidden in a level, completing another X Mission). These are entirely optional and occur in between two story missions.
26000 €: Boss Rush Mode
A gameplay mode where you challenge each boss in the game one after the other. In this mode, every boss you defeat, you get to allocate level up stat points to each ally the more you progress. And after each boss you can use items for that mode and magic, and you get special Pleuros to use at a unique Message Shop, featuring a large selection of titles, flowers and items between each boss.
We feel that these are very enticing and realistic stretch goals, so we won’t be greedy and promise anything beyond that. Otherwise we would be entering the realm of Feature Creep.
If any of these stretch goals are met, we will work hard to add them in the base game, rather than post-release updates.
Disclaimer: The story, characters, and locations are all inspired from Greek Mythology, though a certain amount of artistic license has been taken with the premise and conclusion.
From birth, Core has been sheltered and protected from the world by her mother, Demeter, the Goddess of the Harvest. Forced to train the power to bloom the flowers upon touch, Core didn't feel happy. Demeter isolated her from the outside world, her mother being the only one Core could be with…
One day, she was taken to a meadow of sparse grass, a plain where no flowers would bloom. Demeter then gave her a mission for which she was trained for: bloom flowers on this infertile land. She was to be left alone for this mission, and she entered the meadow.
But, the young Core strayed off the path when she spotted a dark flower on the side: upon touch, it transformed into Hades, King of the Underworld! Hades asked that she becomes his bride and come with him to the Underworld as his Queen.
Demeter, wondering about the time it took, came back and was shocked at the situation. She tried to stop Core from leaving her, but Core didn’t listen. She stepped into the portal to the Underworld.
The new Queen was coronated to the sound of the cheering souls. She would be called Persephone, Queen of the Underworld. and she would rule alongside her beloved King.
All the while, Demeter would fall into despair…
Six months later…
As Persephone learned the ropes of ruling, a strange incident happened where human soldiers showed up in the Asphodel Meadows, and making the local souls there (the hardest souls to motivate to do anything) willing to fight for them. Alongside a new servant, Yvonne, Persephone wanted to deal with the situation herself. She managed to deal with the situation, but tension was in the air, for they claimed they wanted to free all the souls captured by the evil King Hades.
After the incident, Hades had to leave for unknown reasons. And then, mere moments later, Demeter launched an attack on the Underworld.
Demeter, using the powerful artefacts known as the "Order Flowers", physically stole the title of her own daughter: the “Queen of the Underworld” supreme title. She showed no mercy for her own daughter… if she even recognized her as her own, that is.
Persephone, severely weakened, was saved by her servant Yvonne to run away from the Palace, jumping out of the window, escaping Demeter’s army.
The Order Flowers then flew up to the sky and scattered to the four corners of the Underworld.
Now, Demeter rules as "Queen of the Underworld" with her army, the Eleusinian Mysteries.
Demeter and the Eleusinian Mysteries are now searching for Hades and want to strip him of his “King of the Underworld” title with the power of the Order Flowers. When both titles are in the hands of Demeter, she will be able to free all the souls of the Underworld, wrongly separated from their loved ones… Hoping that one day too, she could reunite with her daughter, who she believes has been taken hostage…
Persephone, without her title, lost all her powers, except for one: the power of the Hegemone. A blessing that empowers the titles of mortals to compete against the divine.
Forced to fight against the citizens of her kingdom, she and the mortals who accompany her: Yvonne, Ethan and Emilie, must use her powers to find the Order Flowers and use them to take back her title from her mother.
Can Persephone overthrow her own mother and reclaim her title, or will she see her kingdom and husband perish?
These are the main characters...
The "Queen of the Underworld"...or now former Queen, since her mother, the goddess Demeter, has stolen her title! While timid and mild-mannered, she wishes to open up to her subjects and her companions.
Feeling isolated without her husband, and with her whole kingdom against her, a long journey awaits her, looking for Hades and taking back control of the Underworld...
Originally a servant of Hades, she is now tasked to serve Persephone. Yvonne accomplishes her tasks professionally and effectively, aiding Persephone with her duties and protecting her with her massive ceremonial axe, the Ribbon Axe!
While she will help her queen take back control of the Underworld, unbeknownst to Persephone she is hiding a mysterious past and a big secret about Hades...
A farm boy with a sense of adventure who travelled as a merchant. Somehow, he managed to find his way into the Underworld without dying. But while he is here, he must accomplish an important objective, to save his sister Emilie, trapped in the Underworld, and return together to the land of the living!
A baker who joined the Eleusinian Mysteries when she learned that her brother died and was held in the Underworld. The group promises her that they can save him, and all the other souls trapped there. So, to reach that goal, she trained endlessly, focusing solely on her tasks in the army and devoting herself to her objective. Yet her single-mindedness hasn’t aided her with her relations with others.
The "King of the Underworld" and husband to Persephone. King Hades is a harsh but fair ruler of the infernal souls. His heart, however, is devoted to Persephone. One day however, he leaves for unknown reasons, and then his prolonged absence has Persephone quite concerned… just what is going on?
"Goddess of the Harvest" and Persephone's mother, she is now the new "Queen of the Underworld" after having stolen her daughter's title. Now in control of the Underworld, she now must hunt Hades and take away his title: then, she will be able to free all the souls trapped there… No one will be separated any more.
Want to know more about them and others? Simply visit our characters page on the official Hegemone Pass website!
A JRPG requires a lot of time to finish. The money collected will go into four types of spending:
- Game development: For the full-time development of the game.
- Music & Sounds: For paying Paradoxigent to compose the music.
- Taxes + Fees: A combination of the Kickstarter fee, payment processor fees, French taxes, and obligatory social security/health insurance contributions.
- Risks: These funds are for any unplanned issues development that we might find faced with. If no problems occurred, this will mainly go into the music budget.
Don't forget to visit our official website for all the latest news!
> WEBSITE -- hegemonepass.com
Follow us on social media!
> TWITTER -- https://twitter.com/HegemonePass
> INSTAGRAM -- https://www.instagram.com/hegemonepass/
Shall we see you in the Underworld soon?
Risks and challenges
While I believe we'll be fine if the Kickstarter succeeds, there are some risks that can stem from development.
Should the Kickstarter succeed, we will work full-time to develop this game. The game has been in production for a little while, but we will be able to shift gears and go faster. The core engine and gameplay mechanics are mostly finished, so the rest of development will mostly be reserved to content creation (cutscenes, sync-telepathies, levels, bosses, enemies, titles, items, field gimmicks, and so on…) and bug testing.
JRPGs need a lot of investment in terms of development and content creation. While we have a roadmap with a June 2020 release, and think that we can realistically release it on that date, it’s never impossible that a delay might happen.
Of course we pledge to have regular updates throughout the development about the progress of the game and be transparent about the process and any setbacks we might encounter.Learn about accountability on Kickstarter
- All gone!