We've made some minor changes to game play from Gavin's original design. Minor tweaks to make the game easier to learn (and remember how to play for your next game) and to keep the focus on the crazy auctions where it belongs. All these changes have been approved by Gavin.
The player count changed from 3-4 players to 3-5. At first Gavin didn't think this would be possible. But after sleeping on it and running some playtests, we are both happy with this improvement.
Players see the auction result less frequently in a five player game, which could make the blind bidding a little too blind. So Gavin added a new strategic element. Each player has the option, only once per game, to see the winning bid in an auction. So, when you just can't fathom how you were outbid, you can look at the winning amount to see just how crazy things have gotten.
The components, of course, will be cardboard instead of wood. We are using a line-art style that is inspired by the art style of some currency. After all, the game is about printing money. The central scoreboard has been replaced with a player reference/score card that you can actually write on during the game to easily keep track of your score during the game.