90% and 44 hours to go
I'm not a doctor, but when you can't sit down in front of your computer because of an extreme back pain and have some complete blurry vision when you try to focus on your PC screen - it doesn't look good.
Anyway, I have 44 hours left and still €975 to find, so it's time for me to find the extra energy to finish the run.
This marathon started 4 year ago, on February 8, 2012.
I was completely depressed at the time.
- My book didn't sell very well.
- I lost all my gigs as a writer for magazines and radio.
- My 2-year-long relationship ended.
Unemployed and without any inspiration, I decided to study computer coding.
At least, finding some freelance jobs as a developer could help me to pay the rent (plus, I like to code since I'm a teen).
Then, Tim Schafer came out from the woods!
87,142 people giving 3.3 millions dollars to make a funny point- and-click adventure game? Are you serious? Everybody said our niche were dead!
Wait a minute...
- I can write humour
- I can code
- I can draw
- I can make a funny point-and-click adventure game and CONQUER THE WORLD!
All of a sudden, my life literally had a meaning again!
I remembered this moment very well: it was a mix of mystical epiphany (like a "Jesus talking to you" thing) and cocaine rush.
And, as a Belgian, I've been raised on non-sense humour and comics.
Belgians are like The Smurfs. Everybody loves us! We're exotic, funny and inoffensive foreigners. That makes us so sexy for the rest of the World.
So, I had all the basic skills and Google would bough me all the tutorials I need to learn how to craft an adventure game.
All I needed to do was: working, working, working and working - and working more to make this game a reality.
Everything looking good, right?
Oh boy! You know I'm a completely neurotic artist, so of course, I didn't start to make a point-and-click adventure.
I made a crappy Facebook game instead!
I know it sounds like some other lame joke, but yes! I've spent countless nights during months building a crappy Facebook game (I told you I was neurotic)
It wasn't a Candy-or-Farm-like game (it was a bit more interesting than that), but it was definitely NOT the game my guts wanted to make.
Of course, this game didn't find any players - and I was depressed again for several months.
Then came the electroshock.
My dad got sudden kidney cancer in August 2013 and died 4 months later.
It may sounds so cheesy and cliché, but when you face that kind of event, you realise how life is short and the importance of doing what give your life a true meaning - even if this meaning is making a silly point-and-click adventure game.
So I just followed my guts.
And work, work, work, work, work - and work again for 2.5 years to make Lancelot a reality.
Now, you know the whole story.
I cannot believe you're 312 backers supporting me in this 4- year-long personal challenge.
I don't have enough seats for more than 3 people in my apartment, so it's really unbelievable for me to think you are 312 actual people, somewhere in the world, supporting Lancelot.
It's such an amazing feeling.
Thank you for being there. It means so much to me.
I remembered my dad often said: "Help yourself, and Heaven will help you". I don't know in which Smurfs book he got this quote from, but it looks appropriate in this particular moment.
90% and 44 hours to go.
I can only make it thanks to your help. Let's find those last €975!