Gods and Icons
An exciting 13th Age Roleplaying Game and d20 supplement giving you:
- 28 new gods
- 13 new icons
- 31 new True Magic Items* and
- 6 new Potions*.
*Before we hit the Magic Upgrade Stretch Goal!
Use them all or steal what you want for your own.
Never again find yourself stuck for a good Icon Relationship result, we've got hundreds! Pick from the tables or let the dice decide.
Or better yet, let the dice inspire!
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New to 13th Age?
The 13th Age Roleplaying Game is a d20 fantasy game with great storytelling features. Even if you don't run it, you can steal concepts and rules -- for example, icons, and put them in your game. An icon is a very important character -- such as Tanadil, Queen of the Fey. PCs choose which icons to form relationships with. Icons can give the players boons (magic items, information, etc.) and complications (side quests, extra difficulties, and so on). See 13thage.com and www.13thagesrd.com.
By using icons, you create a strong storytelling link between your PCs and your world.
Gods and Icons will include a section on how to use to enrich other d20 games, as well.
Thirteen new icons
Use them fully formed or steal aspects of one or more and apply those to your own icons. You can use this book with the core icons found in the 13th Age Roleplaying Game since these icons are similar enough for you to just use the boons and complications without changing your existing campaign. Yet they are different enough to feel fresh, and give a new spin to any 13th Age Campaign that uses them. You get a perfect set of icons for a campaign rich in intrigue and mystery.
Three pantheons: the Bright Gods, the Thirsty Gods, and the Old Gods
These gods overlap culturally and have religions that co-exist and respond to one another beyond simple racial lines. They are not cut and dried, but have multiple interpretations. Instead of offering another retread of Greco-Roman gods, our inspiration for the gods comes from beyond Western civilization.
Add these gods to your campaign or map their effects onto your own gods. Our pantheons include suggested backgrounds for followers, paladins, clerics, rangers, and druids.
The Bright Gods, also called the Starborn, are the deities of the most recent colonizers of your world. Much of the known world is either from this culture or has converted to the faith.
The culture originating the Thirsty Gods began in a fertile river delta, and its influence spread though trade and warfare. Worship of this pantheon—with its emphasis on dualities, martial prowess, and a central rule—still attracts a large following in the realms of men and beyond.
The Old Gods are all that’s left of an ancient system of worship that once dominated the land. The iconography of the old gods—particularly the Wheel and the idea of life’s circle—is well-known throughout the region, but few people really understand the faiths and practices from which these icons developed. Druids, elves, and others keep the worship of the Old Gods alive.
Dhampir. A new playable race for a new vampire icon. This race is perfect for all your vampire hunting needs, or play them as servants of the undead.
New magic items of all types. Advice on what magic items work best with what type of characters.
Epic level backers and above (all print levels) get The Tower in the Mists, an introductory adventure with pre-gens, highlighting Gods and Icons. Going all PDF? It's available as a $5 add-on.
Add-ons are rewards that you add to your existing reward level. Just increase your pledge by the appropriate amount.
For example, if you are already backing at the $35 level and want to add the Sun Below PDFs, click Manage on your pledge and add $5 to your total (which includes shipping). Don't add any more shipping for the add-ons, it's included. When we send the backer survey, indicate that you want the Sun Below PDF add-on.
These Dread Unicorn Games' Sun Below adventures are for Numenera, a Cypher System game.
The Sun Below: City on the Edge is the first adventure to the world of the Sun Below, a world deep under the surface of the Ninth World with its own sun. An ancient city is tearing itself apart with the PCs right in the middle. See the City on the Edge web page for more information.
The Sun Below: Sleeping Lady explores a mountain with many mysteries in the world of the Sun Below. Who will the PCs trust when madness stalks the numenera mines? This adventure can be played stand alone or as a sequel to City on the Edge. See the Sleeping Lady web page for more information.
The softback prices include shipping, plus a copy of the PDF version.
We've been play-testing for months and have our first draft of 40,000 words written. Next phase is editorial.
If we hit our stretch goals, we'll add more sections of text and more art. More RPG fun!
Risks and challenges
The good news is we know how to publish roleplaying game supplements. The Sun Below: City on the Edge and The Sun Below: Sleeping Lady have been widely praised for their high quality.
The writing is done and is in editorial. Our cover art is done, as is much of our interior art, and the rest is in progress. We're working with trusted artists who have delivered high quality work on time for our previous titles.
To further mitigate risks, we will be using DriveThruRPG to ship our rewards. They will handle the shipping and printing.
Of course there are always risks. We are a small team. If one of us gets hit by a bus, that could critically hamper or halt the process.Learn about accountability on Kickstarter
- (31 days)