Can you recognize your face?
Kingdom Come: Deliverance was successfully funded on February 20th 2014.
You - 35.384 Backers - made our vision of a medieval realistic RPG come true. Among all rewards the EMPEROR... Read more
Introducing New Weapon Classes for Kingdom Come: Deliverance
One of the most common misconceptions about medieval combat is that armor could be easily pierced. You can often see knights in full plate armor that are easy targets for... Read more
Introducing armor layer system in Kingdom Come: Deliverance
We at Warhorse Studios are happy to present new insides of the development of Kingdom Come: Deliverance. In our new video we delve into the extensive... Read more
Making the swords for Kickstarter backers
Remember the day when our Kickstarter campaign started? We were full of doubts: How would the campaign end? What would gamers say about the idea to develop realistic medieval RPG?... Read more
Kingdom Come: Deliverance - Beta live stream and new bug report system
First of all we want to thank you for all the feedback we get from your Kingdom Come: DeliveranceBeta experience! It is really worthy for us and thanks to... Read more
Kingdom Come: Deliverance Beta is here!
We are pleased to announce the release of Kingdom Come: Deliverance Beta access on Windows PC, available for backers with the Knight Tier or higher. This release includes a part... Read more
Kingdom Come: Deliverance - Beta version to be announced soon!
Happy New Year! We are happy to share the new video update #12 with you now.
Creative director Dan Vávra is presenting the latest development progress of Kingdom Come: Deliverance ... Read more
Kingdom Come: Deliverance Tech Alpha 0.5 brings crime system
First things first - big thanks to all 50.000 backers! Nice surprise just on time for the update :-]
We have released new update to Kingdom Come: DeliveranceTech... Read more
Introduction to sword combat in Kingdom Come: Deliverance Tech Alpha 0.4
German and French subtitles for Tech Alpha
We had a great time at Gamescom presenting the sword combat in Tech Alpha 0.4 both to public and journalists! You, our dear... Read more
Sword combat, horse riding and new locations introduced in Tech Alpha 0.4!
We were working hard for the last few months to share a bigger update this time and here it comes! Kingdom Come: Deliverance Technology Alpha 0.4 offers lot of new features,... Read more
How is a church build in Kingdom Come: Deliverance?
We are all looking forward to next Tech Alpha release, and we want to show you little bit more of the stuff we are working on right now!
The Tech... Read more
We will introduce a sword combat in the next Kingdom Come: Deliverance Tech Alpha update in June
Lock picking and voice overs in Tech Alpha 0.3
Kingdom Come: Deliverance Tech Alpha update 0.3 introduces new quests, temporary voice overs (without face animations for now), basic perception, UI and map fixes and lock-picking mini-game.
Technology Alpha is... Read more
Kingdom Come: Deliverance - One Year after Kickstarter!
Never forget 20.02. – Why? Because it’s the date when everything started!
Kingdom Come: Deliverance got its final go with a big FUNDED! on Kickstarter! Thank you very much for... Read more
Have you finished Alchemy quest in Kingdom Come: Deliverance Early Alpha?
Check out our Let's play of the first part of Alchemy quest from the Early Alpha 0.2 of Kingdom Come: Deliverance, with our lead game designer Dan Vávra!
Did... Read more
Kingdom Come: Deliverance early alpha updated with alchemy quest by Dan Vávra!
For all backers with Baron tier or higher there is an alpha update of Kingdom Come: Deliverance just in time for Christmas! In this update you can try the alchemy... Read more
Kingdom Come: Deliverance Video Update #9 about Tech Alpha update and next stretch goal
You are welcome to our new video update about repairing bugs in the Tech Alpha (introducing Anna from QA), about December Alpha update with map, skip time and secret minigame,... Read more
Kingdom Come: Deliverance Technical Alpha is here!
We proudly present you the Tech Alpha version of Kingdom Come: Deliverance! This is a very important milestone for us as it gives us the first chance to show you... Read more
Kingdom Come: Deliverance Video Update #8 about early Alpha access
Here is the brand new Video Update #8 filled with cool stuff about the upcoming Alpha access, reaching $2.000.000 stretch goal, our great MoCap studio, unbeatable combat AI… and a... Read more
Kingdom Come: Deliverance Video Update #7
Check our new video update #7. Dan talks about the upcoming Tech Alpha, our new composer, our new merchandise and so on. You can still support the game at http://pledge.kingdomcomerpg.com/... Read more
Do you know this man?
In this update we are going to talk about something else then development itself: the black art of selling the game, and why we need your help again.
The outcome... Read more
Home Sweet Home
When we founded Warhorse we could watch from the windows of our new offices the demolition of an old factory, which gradually turned into a huge hole in the ground,... Read more
Got a cloning device?
Another month gone (tempus fugit – it feels more like a week) and it’s once again time for an info update. I’ll begin with practical news – new tiers have... Read more
Back to work!
So another month has passed and here I am to tell you what we’ve been up to. A lot of stuff has happened: we launched our own crowdfunding platform, developed... Read more
It's over a month since our campaign ended and we’ve been keeping a bit quiet. Everyone is probably curious what we’re up to now. So here I am to tell... Read more
Badge matching process completed
This is the follow up to our last update. Our badge matching process is completed and if you have used the same email address on Kickstarter and when registering on... Read more
Your forum badge
Hello and thank you again for backing our game! One of the rewards common to all backers is access to our forums. These are already up and running and many... Read more
A month ago, we were all pretty nervous. After almost two years of struggle, we faced a do-or-die situation. There was no other chance to get financing for our game... Read more
Unto the last 24 hours!
We are now about to enter the final stretch: the last 24 hours of our campaign. It was a great ride and we want to THANK YOU for taking us along! We’ve received... Read more
Livestream of Kingdom Come: Deliverance
In case you missed it, we were doing a commented live stream of our game on YouTube yesterday. You can watch the recording here:
Most of the footage is... Read more
Welcome Star Citizens!
When I was 15 years old kid, one of my favorite games for my Amiga 500 was Wing Commander. Damn, that game was like playing Star Wars movie! It had... Read more
Consoles and Stretch goals
Coming to Consoles!
This is going to be a brief but very important update. We originally announced our game for PC and next gen console. While we never doubted our technical... Read more
About those swords, action figures, coins and engravings
Various collectors’ items are part of our special editions. We are making an authentic medieval game, though, and we are loath to give our fans usual cheap trinkets. Know then,... Read more
Video Update #5: The Living World
Welcome to our fifth video update!
In this video update we would like to invite to you to come to explore our world, the world that comes alive with activities... Read more
Video Update #4: Combat!
Welcome to our fourth video update!
This time we are bringing you something special: twelve minute video about our combat system. Good combat mechanics is at the heart of every RPG... Read more
Some boring statistics
This is not the combat update – we are working on it and will post it soon.
In the meantime, I was thinking that it might be interesting to share... Read more
New stretch goals
We are continuously amazed and humbled by the level of support our project receives. As our last stretch goal seems within our grasp, we are now announcing two new ones... Read more
Video Update #3: Horses and horse riding
Welcome to our third video update!
This time we are going to talk about horses. Our gameplay programmer, Michal Hapala, who works on making horses easy to control, nice to... Read more
Video Update #2: Our Character Customization System
Welcome to our second video update!
In this update Dan talks about the character customization system we have built on top of Cryengine sandbox. It allows us to create hundreds... Read more
Forums are open!
One of the things we have promised to our backers is access to our forums. We are now ready to announce that the forums are open and invite you there.
Before... Read more
New digital tier!
By popular demand we have added a digital equivalent of the special edition, the Viscount tier. With this tier you can get certain unique digital goodies: some of them stand... Read more
Video Update #1: Our World
Welcome to our first video update!
This is the first of the series of video updates we want to bring to you, delivering more information about the core features of ... Read more
Questions, more questions, thousands of questions and some answers
When we were readying our Kickstarter campaign we were wary of announcing stretch goals and stuff like that. We didn’t want to be in a situation where we announced £2,000,000... Read more
We were surprised how fast the Emperor tier sold out. Is seems that some people really wanted to own some sword. Many people also wanted to contribute more and used... Read more
You have taken our campaign literally by storm, we never expected to raise our goal in the first 36 hours. But we can always do better and there are things... Read more
In this update we would like to share some background about how and why we turned to Kickstarter. This is the latest installment of Dan's blog that regular feature of... Read more
And this is it!
And so it happens, just 36 hours into our Kickstarter campaign we have reached our goal!
That's really, absolutely, mind-blowingly thrilling. We cannot stress strongly enough how grateful we are... Read more
So we finally let the cat out of the bag and now everything is in your hands. So far it looks beyond-our-wildest-dreams-kind of good. We are very grateful for your... Read more