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Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
35,384 backers pledged £1,106,371 to help bring this project to life.

Livestream of Kingdom Come: Deliverance

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In case you missed it, we were doing a commented live stream of our game on YouTube yesterday. You can watch the recording here:

Most of the footage is from the build we were pitching to publishers, with one quest from the beginning of the game. In the end there is short segment from our current build, on newer version of Cryengine with PBR implemented.

What do you think about it? Be sure to let us know.

Jan, Sasha Breydburd, and 206 more people like this update.

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    1. twincast ~ Mangy WoOS-DOoD Mage
      Superbacker
      on February 20, 2014

      Lovely visuals and mechanics, of course. (Ridiculously in love with the chickens for some reason. And the sheep, of course. Bah!) Although I'm not a fan of being able to get stabbed in the stomach at least half a dozen times without any problem whatsoever wearing merely a gambeson. Hope that changes significantly with balancing. And I can't wait to hit the barber's with Henry ... that neckbeard! Ugh.

      I love me some proper use of "thou", but either stick to it or don't, do not mix and match all the time when it makes no sense, that's just jarring. And while I'm loath to admit it, as I'd prefer as much authenticity as is possible as long as it's intelligible (and the distinction between 2nd person singular and plural is important), I guess this (as well as the vocabulary in general) is an aspect where it's better to reach for mass appeal. :( (Mind, this goes more for medieval settings in general, as I'd rather have Czech voices in this game to begin with.)

      Anyway, the cutscenes are nice but many considerably too long, even in their partly skipped versions. Need to be shorter or with more player input during them.

      And while I don't have a problem with your particular approach to multi-platform releases, of course the consoles are a bottleneck. A harder to reach/notice one for the time being, but one all the same.

    2. Thom Wong on February 20, 2014

      Adding to the chorus behind @Helena - living in the UK (though from Canada), the sheer variety of accents was jarring to me. And the "Ren-faire" mish mash definitely distracts from the game, rather than adds to it. Modern English, devoid of obvious slang and colloquialisms, would probably serve the game best.

    3. Nick B. on February 20, 2014

      You really made us smile when you said: "Be gentle with me!" because you made your first live stream. Guys! I think your backers are especially proud of you guys BECAUSE you achieved all this without being PR pros.

      The game looks awesome and I think you're doing everything right. I'm looking forward to every video you make. Wish I could personally invite you to a glas of beer. Maybe I can some day.

    4. Missing avatar

      Daniel B on February 19, 2014

      Proud to be a backer of this game, it looks awesome! Can`t wait to play it. :D

    5. Ezequiel Pozzo on February 19, 2014

      PBR: physically based rendering

    6. Missing avatar

      stqn on February 19, 2014

      Am I supposed to know what PBR means?

    7. Ezequiel Pozzo on February 19, 2014

      I was going to say "leave the accents as they are" but then I read what @Helena said, I'm not a native speaker so I didn't get that the accent was wrong. I'd really like if they made it more accurate rather than modernizing it, but I agree that it may be really hard to do. I read somewhere than Czech would be even more accurate, why not going that way?

    8. Brent ODell on February 19, 2014

      Very excited about this game, and SUPER excited about Warhorse sharing tech tips with CIG/Star Citizen. I know both games will be better for it.

    9. Brodie on February 19, 2014

      Amazing.
      One concern, when it comes to playing the game with an Oculus Rift, those dialogue cut scenes will be quite jarring, do you plan on changing them to maintain the first person view just for the OR version?

    10. Missing avatar

      nicholas black on February 19, 2014

      I am glad to be a backer. this game looks great.its good to see something driffent and will be looking 4word to see how the game turns out in 2 years :)

    11. Steal Justice on February 19, 2014

      Being an original Star Citizen backer and now a new backer of KC:D I am very happy to see that your will also be implementing PBR. Using this tech will make a huge difference as you know. I cant wait to see the next forward build.

    12. Slade Eide-Ettaro
      Superbacker
      on February 19, 2014

      Hmm, it is really close...I didn't think it was going to make 1mil mark this morning...but now I am not so sure that it won't!

    13. Ivan on February 19, 2014

      I like this nice video, the game looks very well, but i not like the cutscenes and dialog camera. This third person cameras brake the inmersion. I think first person camera without fixed focused angles is much better.
      Thanks for good work.

    14. Jesse Hisaw on February 19, 2014

      PABST BLUE RIBBON IS IMPLEMENTED???

    15. Missing avatar

      Chris on February 19, 2014

      I'm in agreement with @Ilia. Compare yous guys video versus the one YouTube has. Massive difference in quality.

    16. Mladen Mihajlovic on February 19, 2014

      The game looks awesome! Maybe a link to a better quality video would be good though.

    17. Jason S on February 19, 2014

      The graphics were awesome. The story what we saw looked like it had promised. I did think the theatrical loud acting was more like a play than realism in that. I would prefer the voice acting to be toned down and more realistic, so to have some quiet spoken people and even a few that almost mumble, I.e. A variety of spoken mannerisms that is more realistic. I would also like to be able to travel and quest with a human companion at points in the story. I mean a dog is good but what really made "The last of us" by naughty dog was the female companion who was interesting.

    18. Ilia on February 19, 2014

      I loved the video and have a suggestion. For future videos, especially those where you're trying to show off graphics, it'd be great if you could provide a direct download link for the clip, as in the original one before the YouTube upload. YouTube does quite the number on videos via its compression, even when you publish at 1080 resolution. It's decent don't get me wrong, but if you want to impress people with graphics then a true HD "raw" MP4 is the only way to go.

    19. Missing avatar

      Mike on February 19, 2014

      @Matt - it was pointed out to me that the devs are actually planning to use more "contemporary" English speech compared to the fake "Shakespeare-y" placeholder script in the video (he says that about 10-11 minutes into the video, around the dialogue with the gate guard). Whether that's a good or bad thing is of course up for debate. ;)

    20. Missing avatar

      Matt on February 19, 2014

      I'm not sure about the 'olde timey English' at the start used by the Miller's Daughter, it was a bit over done in my opinion, especially for the first character you hear. The rest was pretty good though, so if the plan is to stick with 'ye olde English' speech with for the game, I'm hoping it's more like that rather than like the Miller's Daughter at the start.

    21. Jan Gryphonheart on February 19, 2014

      It looks great. I just hope for more content even after acts I, II and III - like new maps (city maps - Prague, Frankfurt, Nürnberg etc. etc.). I wouldn't even mind some loading in this case.. :-) Also add some "town-building quest" as we know it from let's say AC series, please! I'm sure it would work well in da game..

    22. Missing avatar

      Benedikt P. on February 19, 2014

      Hey guys! I see that u build many Churches in this maps.. may it be possible in some quest or somethin to see the inside of an medieval church with maybe some of the original parts of a medieval church service? Cause that would be realy interesting?! Thx Guys bb!

    23. Missing avatar

      Mike on February 19, 2014

      At 47:30 in the video: I'm psyched they're not planning level caps (I've never played a game where those were implemented well), as long as it won't be possible to become a "god" character - and from other updates I've seen, I think they already know that extreme wouldn't be good for gameplay either (or realistic). But for me at least, working throughout the game to become stronger/more skilled/etc. in comparison to earlier challenges is one of the most rewarding aspects of an RPG, and level caps usually kill that aspect and make the endgame bland. Again, the more I learn, the more I like!

    24. Missing avatar

      LifeExplorer321 on February 19, 2014

      The reason why anyone should go "uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh" is because they do not want someone else to interrupt them. It is their way of saying "I'm not done yet!".

      Since we are a captive audience who cannot interrupt you, you do NOT need to use that.

    25. Sean Poynter
      Superbacker
      on February 19, 2014

      @Mike, I'll look (or listen) out for the 35 minute mark. Not quite there yet :)

    26. Missing avatar

      Mike on February 19, 2014

      @Sean Poynter - listen to the video around the 35-minute mark; it might make you feel better about the devs' focus on both the controller and keyboard/mouse controls, and how they're not "dumbing down" one for the other.

    27. Missing avatar

      Mike on February 19, 2014

      @Dean - I totally agree on the advantage of seeing your character in 3rd-person view, but according to the FAQ at the bottom of the main page:

      "We are sorry, but we do not plan to allow you to control your character in 3rd person view (TPV). You will be able to see your character e.g. in cutscenes, dialogues or in the inventory screen, you can also see your body and hands all the time. We believe that FPV allows for better immersion in the world; we also think that we can make the FPV combat work. Moreover the many of the systems, including combat, are designed with FPV in mind and wouldn't work in TPV without a major redesign."

      I'm looking forward to more updates on character skills, combat, etc. though - the devs really seem to know what they're about.

    28. Godestablishedyou Yiremeyah Escobedo on February 19, 2014

      I agree with Lukas Krincvaj, keep the "Shakespearean" English, just better quality, avoid contemporary English (which is boring). Just make sure to get a writer that can emulate Shakespeare well.

    29. Missing avatar

      Dean James Wilson on February 19, 2014

      Enjoyed the stream thanks for that guys. Its definitely looking beautiful, the environments look natural and it seems like it is going to be an incredibly immersive experience adventuring through this well crafted world. I would like to know more about how side quests and if their are going to be any rewards for exploration. A togglable third person view point would be really nice as well, when a game gives me option to pimp out my character as i please i like to actually see the character on screen, i understand it might be difficult to have the combat work from a 3rd person perspective so maybe you could just have it so when in combat you are locked to the 1st person perspective. Other than that great work i cant wait to see what else you have to show us.

    30. Sean Poynter
      Superbacker
      on February 19, 2014

      Ugh, a controller. I really hope this game doesn't come out being designed for a controller resulting in keyboard/mouse usage being clunky. That's ruined so many games for me.

    31. Missing avatar

      Daniele De Crescienzo on February 19, 2014

      It's incredible, the first REAL realistic medieval RPG!
      I have a question: Can I enter in the buildings that we see during the ride in the country? There are people inside?
      Thanks

    32. Missing avatar

      Mike on February 19, 2014

      @Helena - thanks; I haven't yet watched the entire hour.

      Either way, every time I see and read more about this game, I'm even happier I backed. Might need to raise my pledge... maybe they will put the devs' dog in the game. ;)

    33. Helena on February 19, 2014

      @ Mike: it's mentioned in the video above.

    34. Missing avatar

      Gabriel Simon on February 19, 2014

      Dog companion??? KEEP DONATING YOU LAZY PEONS LOL! Haha just kidding but seriously keep donating! We all want man's best friend be honest :)

    35. Missing avatar

      n4p0l3onic on February 19, 2014

      the game look better at dusk... and that was with PBR? doesn't look vastly different than the old build.

    36. Oliver Kriebaum on February 19, 2014

      awesome game! please keep posting updates on a regular basis. great work!

    37. Missing avatar

      elaner on February 19, 2014

      @'Yngvald' aka HannesFury

      I agree that I formulated my first comment not in the best way, but have you read my second comment? To repeat, I understand perfectly well that current voiceacting is placeholder and will be redone. However, in my opinion, good voiceacting is so important that having some additional funds dedicated specifically to it would be appropriate, and people here on Kickstarter would gladly pay to get even better voiceacting than currently planned (compare with the enhanced motion capture stretch goal).

    38. Missing avatar

      Mike on February 19, 2014

      @Yngvald - I'm not being sarcastic, but can you point me to where their plans for the specific style of English to be used in the final game are described? I have been paying attention to the updates, but I don't have time to read every single word in forums/blog posts/videos, etc., as you can probably understand. Thanks!

    39. 'Yngvald' aka HannesFury on February 19, 2014

      @elaner
      @Mike
      @...etc
      "Enhanced quality voice acting as the next stretch goal?"
      "3) A more contemporary English[...]"

      Comments of these types are moot, according their own plans of fully revising.

      As always, I'm starting to wonder if half of the people making comments on these updates comment page are even paying attention to the updates themselves with any level of attention whatsoever?

    40. Missing avatar

      Marek Dvorak on February 19, 2014

      Musím přiznat, že angličtina u hry z Českého prostředí mi přijde jaksi nepatřičná. Neuvažuje se i o českém dabingu?

    41. Missing avatar

      Andrashi on February 19, 2014

      A few reminders from a fellow backer, after reading comments:

      - Daniel is showcasing at least 6 months old build, which was used when Warhorse pitched the game to publishers. That means almost everything (sounds, dialogs, NPC behavior, I dare to say even visuals up to a degree) should be viewed as PLACEHOLDER material. This stream should be in my opinion considered only as a rough demonstration of the product's direction, not as a "demo".

      - The duel is exaggerated in length (hear for yourself, video position 30:20) and combatants have increased endurance on purpose, to give time for showcasing combat when presenting the project to publishers. We'll see during alpha what the Warhorse's genuine take on combat looks like. If it stays the same, I personally will make it a topic and will ask for lower resilience because yes, it would look goofy.

      - Cutscenes are exaggerated in length as well, to showcase publishers Warhorse can create cinematic and natural looking cutscenes. This info was presented to the staff of the Czech gaming site Games.cz when they were invited to have an exclusive hands-on experience with the project about a month and half ago.

      -

    42. optimistopheles on February 19, 2014

      hello devellopers,

      i saw your stream on youtube and it was beautiful. but you said, that you try to make an realistic game...there comes a question with it.

      How you will manage the inventory system?????
      ...because in real life i realy cant go along the street, with lets say 8 swords, 5 crossbows, a deer, and so on...you know what i mean...

      how will you solve this problem????

      best wishes

    43. Missing avatar

      Joseph Jackson on February 19, 2014

      As far as the game is into development it looks really good. Im interested to see more about combat, especially how the different weapons work and the different strategies for each weapon. I also want to know more about the leveling system. when you say you can be a master at bows, swords or any weapon, what exacttly changes. Do you unlock diferent moves, or hit harder, or does it cost less stamina, you swing faster?. Im excited for this game, and glad I could be a backer

    44. Missing avatar

      Founder of the empire on February 19, 2014

      I may be in the minority here but please keep the period English. Maybe less with the thine, thy and thou but words like 'footpads' should be kept. It really, really adds to immersion. Perhaps to aid those who are uncomfortable with it, you guys could use modern English subtitles?

    45. 'Yngvald' aka HannesFury on February 19, 2014

      Pardon my language, and excuse not my excitement... FUCKING AWESOME!

    46. Missing avatar

      Pierre Engell on February 19, 2014

      I think it would be cool if, for the dialogue sequences, your response was timed (similarly to the Tell Tale Walking Dead game) . This way there are no prolonged awkward silences.

    47. Missing avatar

      Tomáš Sopko on February 19, 2014

      What about a better fighting realism?
      like: http://youtu.be/uBwa6NgrQL4

    48. Missing avatar

      Mike on February 19, 2014

      Regarding voices, I definitely agree with Helena and other posters on three points:

      1) They should be of much better quality in the final game. I'm glad to hear they're apparently going to be redone.

      2) Accents should be consistent.

      3) A more contemporary English - rather than the actual English spoken in 1403 (Middle English), or the fairly cheesy "Ren-Faire" version in the video - should be used. Even Middle English - beyond being somewhat unintelligible to a modern speaker - would not actually be "authentic" to the game's setting, as people in that area of Europe naturally spoke Czech and other continental languages of the period.