Welcome Star Citizens!
When I was 15 years old kid, one of my favorite games for my Amiga 500 was Wing Commander. Damn, that game was like playing Star Wars movie! It had fancy 3D graphics way ahead of its time, awesome story with cool animations and its creator Chris Roberts became my idol. I was never hooked up on any other space sim since then.
22 years later I saw a Kickstarter campaign for Star Citizen and I was sold immediately. It just got everything no other space sim got for last twenty years and it was obvious after the first ten seconds of the trailer. This was the ultimate space game I and immediately pledged without even reading their Kickstarter page. I was not the only one and Star Citizen has become most successful crowd funded game of all time.
So it was logical that one year later, when we were preparing our own Kickstarter campaign, Star Citizen was our role model. You learn from the best. So you can imagine how happy we were when Chris Roberts appeared on the list of our backers, and you can’t even imagine how it felt when we received an email from Chris himself. He was telling us that he likes our stuff and since his team is using Cryengine as well, they would like to cooperate with us and share some technology! Who would have thought about this 23 years ago when playing Wing Commander?
So to to make long story short – we will share some of our tools with Star Citizen team and Deliverance will most likely have some tech from Star Citizen as well. Hell yeah!
And if you don’t believe me, just listen to man himself: “It’s a rare treat when a Kickstarter announcement genuinely impresses and Kingdom Come: Deliverance has done just that,” said Chris Roberts at Cloud Imperium Games. “Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine. The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!”
And by the way, there are three new screenshots in this link!
Dan Vavra, Creative Director
PS: I would like to personally welcome all Star Citizens coming to Kingdom Come: Deliverance. Thank you for your support!