Share this project

Done

Share this project

Done
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
35,384 backers pledged £1,106,371 to help bring this project to life.

Consoles and Stretch goals

297 likes

Coming to Consoles!

This is going to be a brief but very important update. We originally announced our game for PC and next gen console. While we never doubted our technical ability to do it, we were not sure about the actual publishing and distribution. In the last console generation, it just wasn’t possible to have a game on console without an official publisher.

In this generation it’s going to be different though. We had lot of discussion with both Microsoft and Sony in the past weeks and we are happy to announce that the game concept of Kingdom Come: Deliverance was approved by both Sony and Microsoft for the next gen platform (PS4 and Xbox One).

Both companies are very eager to work with independent developers now and were really helpful in speeding up the whole process. We were provided with devkits and will get cracking on the console version right away.

It also appears that we will be able to publish the game on consoles at least digitally ourselves, without publishers. We shall see about the physical/retail publishing, we may be able to do it ourselves, or we may make a deal with another company to do it, this remains to be seen.

What does it mean for you?

  • If you backed a tier with digital copy of the game, you can choose any platform you want, on any tier.
  • If you backed a tier with boxed copy and want a console version, we can send you the box and other goodies, depending on your tier. If at all possible, we will give you the disk with the game, otherwise you will get the digital version.
  • The Alpha version access is confirmed for Windows version only. We are working with other platform holders to see if it could be made available there, but we cannot promise anything yet.
  • The Beta access will be available on Windows, Linux and Mac at least; it may also be available on consoles but we cannot confirm it yet.

We will inform you about the availability of the game on different platforms as we get closer to these dates and you will be able to adjust your choice of platforms accordingly.

About that stretch goal

It seems there is a possibility we will reach the magical 1 million threshold. This is great, but also tricky, because we need to announce a new stretch goal. It should be something special, something that wasn’t planned and something we really want to do.

At the same time, we still should be able to implement it within the limits of our budget that is, honestly, even with the great support from Kickstarter backers, still very tight, because our game is much more expensive than one million pounds.

We thought about it a lot and we all agreed that we would love to have dog in the game as a companion. Best friend who will follow you everywhere, help you in combat, warn you from danger when you sleep or go hunting with you. If we reach this goal, there will be dogs in the game and you will be able to own one. There will also most likely be dog related quests.

August Klevberg, ElGigolo, and 295 more people like this update.

Comments

    1. Creator A.D. Olson on February 26, 2014

      Sony allowed self-publishing on the PS3 since practically launch day... But whatever, kudos to Microsoft for finally getting on board with the idea.

    2. Creator Deere55 on February 19, 2014

      Dang... It could've been a good game

    3. Creator LendOfConfusion on February 19, 2014

      Can there be an option to turn off the dog yelp sounds. I can deal with barking, but I would rather have no sound at all than yelps.

    4. Creator Jan Juráň on February 19, 2014

      I hope the dog is not going to be "mandatory equipment". Hate dogs...

    5. Creator Léo Paulus on February 19, 2014

      I hope the PC version won't suffer too much from that...

    6. Creator Joey Viner on February 19, 2014

      YAY, super excited for both PS4 and the dog! Great news!

    7. Creator LordCrash - OD | OOoE | WoOS on February 18, 2014

      @Naomi
      I guess you're also one of the people who thinks that only braindead casuals play on console, hm? But maybe that will shock you now: that's wrong.

    8. Creator Andreas Ambuehl on February 18, 2014

      fantastic news!!! I'm looking forward to the ps4-version ;-)

    9. Creator Michael S on February 18, 2014

      I hope the dog will be optional as I just can't see it working especially if you choose to be an assassin or thief.

    10. Creator Emirhan Ekşioğlu on February 18, 2014

      I'll seriously be disappointed if this turns into a console player pleasing crap. Please.. Prioritize PC, make sure it is done as best as possible, then worry about consoles!

    11. Creator Zombra on February 18, 2014

      DESIGN THE PC USER INTERFACE FIRST.

    12. Creator Eberhard Flux on February 18, 2014

      I have to agree to Naomis points although I only witnessed players playing Crysis. It's not my genre. But there are examples in strategy genre too.
      So it's normal, that the People are extremely careful.

    13. Creator Naomi on February 18, 2014

      @LC - Ordo Draconum

      Crysis 3 is an excellent example as to why PC gamers are, at best, distrustful consoles. That game was outright ruined by poor controls, sub-par visuals, casualized game play, horrific FOV, minimalistic story, and linear deigned environments. It's a shadow of the former greatness that Cryrisis 1 offered which was a golden standard for PC games. Yet play the console version and half of those issues go away because that was what the game was designed for- a controller, a TV, and a casual market.

    14. Creator Franzoni Carlo on February 18, 2014

      I strongly hope that the support for the console does not affect in any way the quality of the game on PC! (For example with smaller maps)

    15. Creator Santiago Lamelo on February 18, 2014

      So, will this game be "dumbed down" for console audience?. A casual game?.

    16. Creator David Edwards on February 18, 2014

      @ eberhard
      ya you are right about people forgetting.
      But it is listed in the the Summary under Planned platforms on the the main page just under the vid.
      It just has a disclamer saying * Publishing on closed platforms is subject to approval by the platform holder. This can also influence release date there

    17. Creator Nathaniel White on February 18, 2014

      The only thing kingdom come deliverance is missing to the game of a lifetime for me is the ability to build houses anywhere in a sandbox.type style this game has reached all the hot points of being one of the best mideval Sims in history! I'd say this game is mount and blade warband and sky rim, but that doesn't even scratch the surface of how bad ass this game is, to be able to witness the creation and development of a game that will change the way we play rpgs forever is an honor and to be able to finally find a game that is exactly what I am looking for, if I had a million dollars I would invest it all in warhorse studios!

    18. Creator Eberhard Flux on February 18, 2014

      Another point to say: After thinking about a whole night I have to agree, that a dog wouldn't be that good idea. Most time he can't come with me (battle, siege, longer rides) and in other situations I don't need one. So the dog-related quests look like something grafted.

    19. Creator Siresly on February 18, 2014

      Whether dogs is a good idea or not all comes down to execution. It does seem tricky. Hopefully you listened to Molyneux when he said if you're gonna make players care for a companion following you around, you have to make sure it's never an annoyance. Probably why you don't need to feed the dog in Fable. But in a game like Kingdom Come I wonder if that wouldn't seem out of place. There's all these things you could do or not do that could help in one way but maybe detract in another. Designing games is hard. In any case, you'd need to at least let us name the dog.

    20. Creator Eberhard Flux on February 18, 2014

      @David Edwards: >they said from the start they where trying to get the game on both of the systems. Some of you are acting like this is new news.<

      Don't forget, that many people don't have the time to read all old comments. :-)
      Additionally people with experience in other kickstarter investments assumed, that bringing the game on consoles would happen after release of the pc-version, like it was several times before with other projects. And last but not least there are lazy or/and forgetful people who don't want to read more than the headline and viewing the video or/and forget things they read two days before. For all this people this was a new info.
      Keep in mind that games are not (longer) the main thing in life for many people. ;-)

    21. Creator Eberhard Flux on February 18, 2014

      @LC: OK, Now I can put my mind at rest.
      Thanks for the detailed info. I didn't know the first comment of the second or third day of the campaign, you mentioned, sorry..
      I was just afraid that there would be concessions in design (not graphics) for fitting to console-players, which are traditionally less sophisticated in things of complexity. But if you say it was planned from start to support the controller, I could be quite sure that the team ist able to combine both, complexity and controller.

    22. Creator Siresly on February 18, 2014

      I see no need to worry about the design of the game because it's coming to consoles. Was always the plan, so what you've seen of the game so far has been designed with consoles in mind, with PC obviously being the lead platform. And even if console development was a new announcement, there's nothing about the hardware that inherently makes games less complex. That's all target demographics, focus testing and bullshit. Only thing that needs to be considered is it has to work on a controller. Personally I've preferred a controller for the first person combat games I've tried. And to me this doesn't look like the kind of game that'd benefit from using more keys/buttons. Granted hotkeys are always useful.

    23. Creator Siresly on February 18, 2014

      There better be dogs of color!

    24. Creator James Brainerd on February 18, 2014

      Happy to hear its going to next gen consoles as well i just cant wait to start testing things out

    25. Creator DejaVu on February 18, 2014

      Console = casual game. :(

    26. Creator John Nordh on February 18, 2014

      Been following this campaign for weeks and this update pushed me over the edge to pledgehood, as I much prefer playing on console when possible plus I like the whole dog thing.

    27. Creator Nekator on February 18, 2014

      meh... couldn´t care less about the consoles.. and honestly i´m fed up with the dogs. Everywhere you have to have a noisy, slobbery dog -.-

    28. Creator Morrandir on February 18, 2014

      hahahaha, @Theobeau. :-D

    29. Creator Theobeau:OOoE\Mad man with a box/Exiled on February 18, 2014

      +1 for doggie companion and for the related quest "fetch the XXX"!

    30. Creator Reudig on February 18, 2014

      please don't add a "dog as best friend" ... we already had that in Fable and CoD ...

    31. Creator Kristjan on February 18, 2014

      I'm disappointed that the alpha version is confirmed for Windows version only. It was clear, that you're not sure what is going to happen with consoles, but it seemed like PC version is going to be available for both alpha and beta on all operating systems. At least, there wasn't any clear disclaimer either under the rewards or in the "Early Access for Backers" section. I hoped that at last there will be some high quality RPG to test out on Linux. As far as I know, it's first Cryengine title that is supposed to support Linux. Thus it seemed logical that you need additional people to help you test out the game on different hardware and Linux distributions if the plan is to release it at the same time with other platforms.

    32. Creator Karel Manda on February 18, 2014

      Yeeey Doggies!

    33. Creator James Phelan on February 18, 2014

      Sincerely hope PC does not come at the cost of console Dumbing down. Arma series could not be put to console without losing a lot of its uniqueness ! Assassins creed was so much better on PC.

      I HOPE YOU FAVOUR THE CROWD WHO GOT YOU THE KICKSTARTER FUNDING AND NOT JUST THE ABILITY TO SELL TO THE MASSES !!

      PC has once again shown its superiority over console , even PS4 next gen and will always be a first choice of serious gamers and the modding fraternity.

      No disrespect to console users but the commitment PC gamers have to a game is far more than just an evening playing a game that will be replaced by the next flavour of the month

    34. Creator Krzysztof Murawski on February 18, 2014

      good for you :)
      just make sure PC version wont suffer because of consoles. i know that Deliverance was designed as PC game but im always worried about complexity, limitations etc in multiplatfrom games even if they are PC focused.
      as for 1mln stretch goal - im quite dissapointed if its already decided. dog companion? it smells like "fantasy" to me and collides with game mechanics like horse riding or large battles. doggy wont keep up with horse for long time and taking one to battle or even small skirmish is wrong. i guess you would love to give us buddy but it looks like its gonna be more like tool if its designed to help us in fights or hunt. realisticly looking it could also die easily and that wouldnt be good. immortal or uberdog would be lore breaking (no fantasy at all!).

    35. Creator Chris Foster on February 18, 2014

      Im very happy that the Console versions are going ahead, dogs are great and should be realistic like the rest of the game (take them to battle and they'll die!) Iv pledged enough for Alpha and Beta access, I hope if they aren't on Console I can still access them on PC as I want to play this ASAP, the sword fighting looks amazing, tournament mode is a must!

      Well done Warhorse! I hope we get £900k at least!

    36. Creator Jason Mottershead on February 18, 2014

      So glad that they have announced it for next gen consoles! Also the stretch goal dog idea sounds great to me, I hope they do reach the million pound goal - they deserve it.

    37. Creator Sandro Manke on February 18, 2014

      It is completely ok to make Stretch Goals like polish the Game. Random bugs and small Things are always the biggest amount of work anyway. So including sth Not too Big as dogs was a Great choice imho

    38. Creator Søren Bo on February 18, 2014

      Only if you can have philosophical conversations with you dog about why you fight. And will we get day one dlc with armor for you'r dog? =P

    39. Creator Libor Picmaus on February 18, 2014

      I have increased my pledge. Go Warhorse

    40. Creator Pavel Stangel on February 18, 2014

      As one of the comfy couch PC gamers, who has their R280X powered PC connected to 55" TV and plays with x360 controller, I hope the controller controls will be the best they can be. Mouse and keyboard support will be great by default, after all this is Cryengine.

    41. Creator Domme on February 18, 2014

      Glad for you, that a console release seems possible now. :)
      But I will be rather disappointed, if the last stretch goal would be dogs. To have dogs in game would be fine and help to immerse in the world. But in my experience, a pet companion will often kill plausibility in too many situations.

    42. Creator Tina Tipton on February 18, 2014

      Excited for all the good stuff.

      My only worry? Please don't give us an ever-yapping pooch. In so many games the dogs continuously bark and whine. Dragon Age was so bad I named the dog Annoying and left him in camp all the time.

      I am looking forward to playing this game very much.

    43. Creator Santtu Luopajärvi on February 18, 2014

      I don't get the console hate either; it was right there in the original pitch that they will develop it to Xbone/PS4, if they can. Neither can I see the effect it would have on the game's quality - the interface layout might be a bit different than on a mouse & keyboard systems, but that's not really a problem.

      Besides, they are using Xbox pads in their video updates...

    44. Creator David Edwards on February 17, 2014

      Why are a lot of you jumping on them all of the sudden about this game being on xbox one and ps4 . they said from the start they where trying to get the game on both of the systems. Some of you are acting like this is new news.

    45. Creator W. P. on February 17, 2014

      If you implement dogs in the game, make wolfhounds a choice. And if you do that wolf hunting would be fun. As for Co-op, my vote is no. To much extra work for ya' all and I don't want one of my friends to have access to my world. They're jerks.

    46. Creator cw8 on February 17, 2014

      Sorry but downgraded my pledge to minimum 15 pounds since there's still no DRM-free statements and yet consoles take the headlines.

    47. Creator Jimmy Dali on February 17, 2014

      Co-op sounds amazing!

    48. Creator Ryan on February 17, 2014

      Personally, I want a Co-op mode more than anything. I would love to play this game solo and I know i'll have a ton of fun, but what is more fun than playing the most amazing game ever with a friend?!?!? Putting together different paths and personality's will make this game extremely original and even more great!

    49. Creator USM-Valor on February 17, 2014

      Awesome stretch goal.