Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons. Read more
This project was successfully funded on February 20, 2014.
Consoles and Stretch goals
Coming to Consoles!
This is going to be a brief but very important update. We originally announced our game for PC and next gen console. While we never doubted our technical ability to do it, we were not sure about the actual publishing and distribution. In the last console generation, it just wasn’t possible to have a game on console without an official publisher.
In this generation it’s going to be different though. We had lot of discussion with both Microsoft and Sony in the past weeks and we are happy to announce that the game concept of Kingdom Come: Deliverance was approved by both Sony and Microsoft for the next gen platform (PS4 and Xbox One).
Both companies are very eager to work with independent developers now and were really helpful in speeding up the whole process. We were provided with devkits and will get cracking on the console version right away.
It also appears that we will be able to publish the game on consoles at least digitally ourselves, without publishers. We shall see about the physical/retail publishing, we may be able to do it ourselves, or we may make a deal with another company to do it, this remains to be seen.
What does it mean for you?
- If you backed a tier with digital copy of the game, you can choose any platform you want, on any tier.
- If you backed a tier with boxed copy and want a console version, we can send you the box and other goodies, depending on your tier. If at all possible, we will give you the disk with the game, otherwise you will get the digital version.
- The Alpha version access is confirmed for Windows version only. We are working with other platform holders to see if it could be made available there, but we cannot promise anything yet.
- The Beta access will be available on Windows, Linux and Mac at least; it may also be available on consoles but we cannot confirm it yet.
We will inform you about the availability of the game on different platforms as we get closer to these dates and you will be able to adjust your choice of platforms accordingly.
About that stretch goal
It seems there is a possibility we will reach the magical 1 million threshold. This is great, but also tricky, because we need to announce a new stretch goal. It should be something special, something that wasn’t planned and something we really want to do.
At the same time, we still should be able to implement it within the limits of our budget that is, honestly, even with the great support from Kickstarter backers, still very tight, because our game is much more expensive than one million pounds.
We thought about it a lot and we all agreed that we would love to have dog in the game as a companion. Best friend who will follow you everywhere, help you in combat, warn you from danger when you sleep or go hunting with you. If we reach this goal, there will be dogs in the game and you will be able to own one. There will also most likely be dog related quests.