Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons. Read more
This project was successfully funded on February 20, 2014.
Some boring statistics
This is not the combat update – we are working on it and will post it soon.
In the meantime, I was thinking that it might be interesting to share some of the information from behind the scenes that we can see as the project creators (actually, before the project ends, we cannot see that much, but I'll share what we have).
The following graph shows the split between pledges made directly via Kickstarter and pledges made by people who came to Kickstarter from other sources. As you would expect, only minority of people goes directly to our Kickstarter project page, and even 25% seems a lot. Part of these 'unreferred' links are due to the URL shorteners (like the one we have on our Facebook page) , part may be due to people who block 'referrer' field in their browser.
Going back to the backers, whose browsers provided the referrer, where did they come from? The following picture shows top referrers as provided by Kickstarter:
Users by country
Another interesting topic is comparing backers by country. Firstly, I have to point out that Kickstarter does not share any details about backers before the end of the campaign. All that we know about you comes from the public profiles and only about 25% of our backers share the information about their location publicly.
Nevertheless, about five thousand backers that do share this information provide an interesting sample. The following graph shows the composition by number of pledges (inner ring) and total amount pledged (outer ring):
You can see that most people come from US, followed by Germany and Nordic countries (Norway, Sweden, Denmark, Iceland and Finland). Another possibly interesting tidbit of information is that backers from Czech Republic tend to go for higher pledges, while backers from Germany tend to take the lower ones.
However, it's quite understandable that most backers come from countries with large populations. A better measure would be the number of backers per 1,000,000 people. This is the next graph:
I was really surprised to see how popular our game is in Nordic countries. We were sort of assuming that, beyond fans of RPGs, medieval history, grown-up storytelling, etc., there might be local interest from gamers in Czech Republic, Austria, Germany – countries that at one time or another belonged to the Holy Roman Empire. But the actual numbers do not support this theory; and we are glad of it: we never wanted Kingdom Come: Deliverance to be a history lecture and we believe it will be interesting experience, regardless of your personal background.
In closing, let me once more emphasize that this analysis only takes into account about one quarter of our backers. We are going to share more accurate numbers once the Kickstarter campaign closes.
Meanwhile, stand tuned for the combat update!