by Warhorse Studios
A great read and I am sure that I am more excited than any American ! :)
Yeah, well.. publishers... For more than a decade, basically, they also decided nobody wanted to play a space simulator ever again. Look how that turned out...
If i were rich i would do the same thing and fund games like Deliverance. I would also buy that stupid research institute and fire those idots... germans sceptical about a medieval setting... tsk
Thank you for the detailed story to explain everything. I upgraded my tier and I cannot wait to see the success of the game and its continuation as a successful series ^u^
Just finished reading this story after pledging. You guys have been going through a lot of trouble, but I'm glad that things are going to be looking up now. This is exactly the kind of game I want to play, and I look forward to seeing what you'll create.
Thanks a lot for this backstory.
People do not realize how hard is to get the creative and talented people that makes videogames to actually make their videogames without people in suits who've never played a videogame in their lives taking over the lead of a project or entire studio just for a quick buck and run that always ends up in a flop or the same old repetitive type of videogame.
Thank you for having the balls to pursue your dream. Most of us quit at the slightest sign of adversity.
Great update with fascinating insights about the state of mind of game publishers and the impact of next gem consoles and mobile gaming.
I had no idea they were that risk adverse!
Looking forward to thoughts on stretch goals.
IMHO Here is one of the 20% who would like gender choice for the protagonist!
just responding to your last update on voice acting.
James Earl Jones needs work. Make him your villain and this will be epic.
Best wishes, make a great game!
Glad to be a small part of the solution. You really made it easy to pledge since this is a game I would have payed full retail for. It feels like a long-term pre-order with perks.
Your strengths are in appreciate there is a market for excellent melee combat. Magic and Dragons really are secondary to cult hits like Demon's Souls which are founded in both the combat and the consistent and compelling art design and theme of the world it exists in.
everytime i read 'games for iPAD', i want to pledge £100 more >_<
Damn you and your deceptively smart tactics!
It's reasons like this that I'm such a Kickstarter addict, between this anecdote and Brian Fargo's 2 KS projects it's great to be able to help fund, prove and show that us gamers want innovation and are indeed interested in these types of games, rather than some suited non-gamer CEO dictating that another soulless Modern military shooter or fantasy Rpg with 'phat grafiks' is all that's important.
Great work guys. I'm happy to be able to help in this wonderful project. What bothers me is that I couldn't contribute as much as I wanted to. But luckily there is 12k more ppl willing to see this game coming to life :)
It's exactly the game that needs to be made. Now everyone knows. Cheers!
je reste couak,...Une premiere sur KS.. G l'impression de m'ëtre fait entubé, pas de lien pour DL ce fuck Alpha...
Seriously, every time I saw "games for iPad" it literally made me lol. People in gaming business honestly believe that "games for iPad" are the future of game development? Maybe trying something else than changing a few textures and 'producing' the same game every year (CoD, NFS) is just too much for behemoth developers to grasp. Which is a great chance for small developers with non-generic ideas like YOU! Rock on guys.
1 000 excuses, j'investi, 2 pauvres mail, pas une clée... Je reste là, penti, tel un con ...
You guys met your goal in a few days. I predict you are going to raise almost triple your goal amount. Great job, Warhorse! =D
You guys are awesome. I learned of this project by my interest in another, less organize project, and must say the professionalism, honesty and acumen of Warhorse is amazing. AND the game looks great. Can't wait.
It's great to see that it all worked out, and am glad that I was able to be a small part of it, and thank you guys for putting in the effort into making a game you want to make, and I can't wait to see what you guys do with it!
Gotta agree with some other sentiments here. The big AAA publishers are just so terrified of any risks that they just do nothing creative, they only do massive projects that add very little to the shape of gaming and are only done if they guarantee massive returns, since there are massive amounts of money spent on these things. I'm delighted to see indie games and other games from "not the usual suspects" doing things that are at least interesting. All hail the Indies!
Down with publishers! Up with the Indie Devs! For some reason, I feel like throwing an "AAAAARRR!" in there too. Congrats, and I look forward to the finished product in all it's sword-slashing glory.
TL;DR Most analysts are idiots, and don't know what they are talking about.
Congratulations, Warhorse. You guys deserve this. This is the game that I have been dreaming would come for a long time. I hope you all consider multiplayer as a serious stretch goal. You have a complex medieval sword combat system like this, in an arena to test players skill against each other, and I bet this crowd funding will double and triple in its amount and support. Best of luck and looking forward to the stretch goals.
Sad story, but at last an happy ending !!
This is VERY good stuff! I'm glad you're so open about it, and that you clearly think through an idea before you go with it. This is good. Congratulations on the big success so far!
It is mind boggling how out of touch most Publisher are these days. No wonder why there is almost no interesting games in the last few years and years to come. Hell, most exception are from independant developper!
You deserve it! :)
Dear studio. Warhorse, Im really happy that I could help. This game are something special, something I want to be a part of. And a simple thing that you guys show your photo makes me smile. The best way to make a game, are the connection with the fans. The players. So I will thank you guys for the hard work with Kingdom.
Congratulation on this first success. I'm sharing your happiness and I cannot wait for more good news.
It's great that we can still show big names of the industry that they are wrong. But seriously, who could think that the all generation of people who grew up with deep and amazing games could be happy with mmo on iPad. I don't know how they could stop to that conclusion and forget all the geeks who dream to find such a game. Really happy that you proved them they were wrong!
Oh cool Mori! I work for them, they are a pretty fun company. The fact that you went this direction partly because of the results makes me feel a little proud to work for them. Big company of course but it's nice being a helpful cog.
I am so happy for you guys and so happy that such an awesome game is being made!
Already congrats you in previous post But again and I can't stress it enough. I beg you:
Make one of your stretch goals PROFESSIONAL CZECH DUBBING!!!
I just remember Mafia and its wonderful czech dubbing which helped atmosphere alot. So please do CZECH DUBBING for the game.
Not only am I excited for this game but I'm excited to see what you guys have for us in the future! Ive never been this excited for a game before!
I'm so optimistic in the effort of this game and so happy that finally someone tries to make a game like this, i would pledge more money if i could relinquish. Wish you all the best and a great final.
GREAT update, thanks for sharing this info.
If you want to talk about drought predictions for 2015 I think that there may be a bit of a backlash against the consoles within the next 2 years. Valve's Steam Machine could begin to push things back towards the PC as gaming king with a more open development and deployment platform, putting more control back into the hands of developers, which in turns mean developers can be more responsive to their customers. Something that's seriously hampered on the console, much the way Android has vastly opened up the phone market. Add in the potential of something like the Oculus Rift and various VR controllers slated to come out this year and next, all of which meet some serious limitations on consoles that they don't have on a PC platform, and there may very well be a very serious threat to the current generation of console gaming. I think the industry may not be wrong in worrying, but I think their focus on pay-to-play on tablets might not be exactly the right market either.
Congrats on getting the funding and I definitely look forward to seeing this game come to fruition!
P. S. Who are the folks doing the sword-work for you?
Excellent update! You guys are great! Here's to hoping Warhorse turns into a Czech CD Projekt.
I watched it since it had 3.2k raised. It' been an amazing thing to see it grow so fast, and clearly shows gamers are interested in this sort of thing. Personally it's a dream come true for me, I can't express enough how happy I am with the realistic combat. Nothing is exaggerated and it looks so satisfying.
Cheers for a great game to come!
Impressive how much this has grown and continues to grow, with the addition of additional goals I feel this thing will reach great numbers!
Very interesting description, supports my desicion to back you guys at high level :)
I'm happy for YOU! I will be one of the happiest people in the world, if you will make such a huge and beautiful medieval world (by the way video is very similar to what is described in the novel by Henryk Sienkiewicz "Crusaders")
It's great to see you have succeeded so fast, and I'm sure you are going to see more support. It means we have put our faith in you, based on merely a video and a few details, which should tell you how much the backers believe in you. There are many ways to let us down, but I personally believe you won't. You have a spirited and dedicated team, a great investor (to whom we the players definitely own a lot of gratitude as well - feel free to bring that on), and a good concept.
Now begins the hard part - developing and creating a polished experience (don't go Bethesda on us with the bugs, for God's sake), with historical accuracy and previously unseen gameplay mechanics. You face hardship to get the complexities of medieval fighting correct and also controllable (it's no good if you don't feel in control of it), and it's awesome to see you use actual HEMA practitioners for the captures. I hope to see the fighting stances and moves adjust with the weapons, also between the common German and Italian styles of the era. And I hope to see the actual roleplay be the predominant gameplay mechanic :-)
I for one am thrilled to see you rise above and beyond in short time, and I look forward to seeing the progress, and perhaps add to the community this game will raise before its release.
Take care, and again, well done!
Interesting update, and somewhat depressing - though at least it has a happy ending. :-) But please announce stretch goals soon!
Skål! from Norway!
EPIC update Dan. I have been reading your blogs since june 2012 and it is riveting read. You should consider releasing them in book form one day. I am really grateful to Zdenek for investing in you guys, and cannot wait for the game. You summed it up perfectly - right now, you are in the best position possible. Even if you sell mere 500 000 copies digitally 40 bucks each, there will be nice 5 million bucks of pure profit. And obviously you will sell a lot more, millions most likely, not to mention retail. Oh man.
Usually I only hear about the process of funding and dealing with publishers in a AAR type report. But this was very interesting since its very a recent story. I'm glad you put it in an update, as it helps the new community of backers feel engaged with this project. I'm proud to be a small part of your project, and I'll toast to your funding victory this weekend.
Thanks even* My pledge should cover a couple beers for him.