Quest Scripting, Design, Storytelling and More
In the new video, we delve into the internal Alpha which provides a good overview about the final game that will be released in 2017 on Windows PC, Xbox One and PlayStation®4.
The internal Alpha provides a complete walk through of Kingdom Come: Deliverance including all features, assets, quests and serves as a basis for the final version of the game. It also offers a first indication for the final look of Kingdom Come: Deliverance.
The next step is to focus on finalizing the quests and tuning the script, optimization as well as bug fixing. To guarantee a high quality throughout the entire game, we made a tough decision to cancel some elements to the game, including the following:
- Support for Mac and Linux platforms at launch
- The blacksmithing minigame
- The dog companion
A solution for concerned backers will be offered on a personal base via email@example.com.
We attach great importance to the story line of Kingdom Come: Deliverance. As well as recording in-game dialogues with 50 actors, we also shot three and a half hours of full performance motion-capture to create cut scenes that will immerse the player in the conflict between two kings fighting over the throne.
These cut scenes will be enhanced by one and a half hours of symphonic orchestral music recorded with the Warhorse Studios composer, Mr. Jan Valta, in Prague’s Rudolfinum concert hall.
Sneak a peek at the epic sound of Kingdom Come: Deliverance:
Last Chance to Get Your Sword
We offer special items such as hand forged swords, precious metal coins and copper engravings, in combination with a physical pledge for Kingdom Come: Deliverance on www.KingdomComeRPG.com.
To guarantee a smooth production and delivery pipeline, we have decided to stop the physical tiers by December 31, 2016. The digital tiers will be still available.
Thank you for you support!