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Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
35,384 backers pledged £1,106,371 to help bring this project to life.

Warhorse Studios Signs Global Co-Publishing Deal for Kingdom Come: Deliverance with Publisher Deep Silver

Posted by Warhorse Studios (Creator)
Dear Warhorsians,  

we at Warhorse Studios are happy to announce a collaboration with Deep Silver, the publishing label of Koch Media, to publish Kingdom Come: Deliverance. Co-publishing combines the core strength of both companies. While Koch Media will use its worldwide distribution channels and partnerships to achieve best retail results, we stand behind the vision of Kingdom Come: Deliverance and retain freedom in the development of our game. We will keep our communication as open and honest as we did from day one of our Kickstarter campaign. 

In 2011 we set out on our quest to create a medieval RPG with no magic or dragons. Two years later it seemed like we hit a wall. The studio was on the edge of closure, but there was still hope. On January 22nd 2014 we started our Kickstarter Campaign and exactly 35,384 backers made our dream come true. On February 20th 2014 you “kick-started” the project and the real development of Kingdom Come: Deliverance started. Today over 30,000 new backers have joined and, together with your feedback, we are creating an outstanding game. 

With the exclusive co-publishing deal between us and Koch Media we have reached the next important milestone in releasing Kingdom Come: Deliverance. This is a great opportunity to bring Kingdom Come: Deliverance to more players around the world. With Koch Media as a strong publishing partner, we will now have the chance to reach an even wider audience, while staying in charge of all creative and communication activity. Koch Media will publish the game physically and digitally for PlayStation 4 and Xbox One, as well as the physical PC versions under its Deep Silver label. Warhorse Studios will remain solely responsible for worldwide PC digital distribution. Both digital and physical versions will share a common release date to be announced in the near future – the release date however remains in 2017. 

You, our Kickstarter Backer and the Kingdom Come: Deliverance Community won’t have to face any changes in the game, your backer rewards or assistance. Everything stays as it was and the promised rewards will be delivered in 2017, shortly after the game is released. 

Our communication channels will continue to work in the way you are used to and we will be answering all your messages and mails. 

We are convinced that sharing our passion and combining Warhorse Studios with Deep Silver’s professionalism will help us make the game even better. 

Best regards, 

Dan VavraWarhorse Studios

Daniel Vavra, Warhorse Studios
Daniel Vavra, Warhorse Studios


Aspartza, Ingo Günther, and 84 more people like this update.


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    1. Missing avatar

      Solitary on

      @Gareth Evans: And you know that backing something is not the same as donating, right? Read Kickstarter's Terms of Use (section 4), especially the part that covers when creator does not live up to their promise and does not deliver, there is a list of possibilities how to fix the situation. That list has been ignored by Warhorse with the exception of the last (and the most radical) point - the refund. It makes the quote "open and honest communications" look like a bad joke and slap in the face to all the people that are left waiting or believing, it is highly unethical. They did not inform backers about situation prior the beta release, not on the day of beta release... and sadly not even 7 months after it. There has been no mention in the updates and I mean non whatsoever, not a word ... only few generic comments in comment section, and that is only after the fact came out (that the beta is only Windows) even though they must have known several months prior the release... is that how open and honest communication works? I think not.

    2. Maggie Evans on

      You know that backing something on Kickstarter isn't the same as buying it right?

    3. Missing avatar

      Vadim Peretokin on

      I only pledged because of the promise of a Linux version to be delivered by Dec 2015. It's now Oct 2016 and the communications around the Linux version are increasingly vague, so I am no longer confident in the developer's ability to deliver what they're promised, so I'll be asking for a refund.

      Should the game come out on Linux, I'll be happy to look into buying it again.

    4. Maggie Evans on

      That is understandable. Thank you for taking the time to respond to my question.

    5. Warhorse Studios Creator on

      To Gareth: We plan to send out Windows, Xbox and PS4 versions, but everything depends on the DVDs production time. We need to pack the backer rewards together and it will be a lot of work :-]

    6. Missing avatar

      Neo on

      Don't tell me what to do and I will not tell you where to go.

    7. Missing avatar

      Uncontested on

      Loud mouth Linux snobs as usual. Get with the program and use Windows if you want to play PC games instead of whining that developers don't support your niche OS.

    8. Maggie Evans on

      Does this mean that I will be able to get my boxed edition for PS4 or Xbox One?

    9. Johannes 'Waldgeist' Rebhan on

      It all depends on the engine being ported in its present version to Linux. Star Citizen has the same problem. It will be pain if they don't port it, but then again... almost all gamers I know have a dual boot on their Mac/Linux machine to play more games. It's a sad situation, but especially in the "high end" the engine versions for OpenGL are really not up to snuff... sadly.

    10. Missing avatar

      SteveW on

      Me> If there isn't going to be a Linux version, I'll take the promised refund.

      Warhorse> Here's your refund.

      They aren't communicating it clearly in these updates, but they don't believe they are going to deliver what they promised.

    11. Missing avatar

      Prince Thrakkath on

      @Neo Saints row 2 is pretty awful Linux and Windows. I found 3 and 4 ran very well on my system(SteamOS). I know they are not native ports, but at least they are porting at all.

      Anyway all I'm saying is Deep Silver is not a Publisher like Bethesda that ignores Linux completely. I hope this game gets a decent port, hopefully with Cryengine getting Vulkan support will help things along.

    12. Missing avatar

      Prince Thrakkath on

      For those looking for a Linux version, Deep Silver allowed all the Saints Row games to be ported to linux as well as the X series of games. Glad to see you guys have got a good Publisher, just shows that they believe in the quality of your product!

      Looking forward to the final release.

    13. Kate Wendt on

      Deep Silver is cancer...I hope you know what you're doing.

    14. Missing avatar

      Neo on

      There is no communication - total radio silence.

    15. Missing avatar

      Solitary on

      "We will keep our communication as open and honest as we did from day one of our Kickstarter campaign."
      HAHAHA! :) Good one, that's why Linux/Mac users are beign ignored and all the delays were announced through media and not kickstarter... thank god I already got my refund. That at least is being done honestly by Warhorse. Linux/Mac users, ask for you refund and buy the game if it comes to these platforms. Don't let them ignore you, you are not being treated as backers, hell you are not even being treated as costumers... let your money talk.

    16. Missing avatar

      Kai Sterker on

      Again, no word about the state of Linux/OSX release. Here's fear that I won't be getting my physical edition for the platform of my choosing. Also hope it'll still be special ...

    17. James Finnerty on

      Makes sense to me. Keep up the great work

    18. GuardianSoulBlade on

      For everyone freaking out a bout them getting a publisher, Deep Silver is distributing the game, not developing the game! How good or bad this game is, is entirely on Warhorse Studios!

    19. Derrick Hayden on

      Well I wasn't expecting this. I know that making a game with no publisher is an ordeal...but Deep Silver is known for some really dodgy releases. Also the fact that your bringing it to consoles could also mean that the game will be downgraded both graphically and in terms of controls and that would be unacceptable, for me at least.

    20. Flatfingers on

      Thank you for this update, which as always was clear and honest.

      Congratulations on signing a deal that sounds like it will bring KCD to more customers without compromising your creative goals or significantly delaying the planned release schedule.

    21. Baron von La Monte on

      b...but will we still be able to pick mushrooms?

    22. Missing avatar

      Anton Kurkin on

      @Jim Martens
      I wouldn't be so sure about Linux/Mac release. Warhorse on their forums (or here, or youtube channel) don't really say anything about if it will ever happen (after they said that it's not technically possible half a year ago). And they still evade this question in kickstarter updates (they promised to address the problem on E3). I'm actually waiting for refund right now, because I'm sick and tired of waiting for nobody knows what. And I would recommend every linux and mac backer to request a refund on their forums.

    23. Missing avatar

      subdiff on

      I hope you think again about Linux on day one. Maybe there are in total only 1% Linux Steam users, but I feel certain the percentage of Linux users under your Kickstarter supporters was significantly higher.

      Don't let us down!

    24. Missing avatar

      Neo on

      Yeah! What about GOG? I don't need steam.

    25. Chris Patterson on

      so, what does this mean in terms of the DRM-free/GOG version?

    26. Anders on

      So downgrade before release to better suite consoles? =D

    27. Missing avatar


      Congratulations! Deep Silver is a great publisher - couldn't have found a better one! I'm glad that I backed you "back in the days" and that the game as well as the whole project have come such a long way since then!!

    28. Missing avatar

      Neo on

      Watch this video - he said "Windows, PS4 and XBOX One".…

      This video looks like a huge scam from devs!

      From campaign description:

      > Planned platforms: PC, Xbox One*, PS4*, Mac, Linux

      > Release date: Q4, 2015 on PC, Mac and Linux


    29. Jim Martens on

      For all you Linux people out there who ask themselves if this game comes to Linux: Yes, it does. Just look at the campaign tab. From the beginning it was planned to have a Linux version.
      "Planned platforms: PC, Xbox One*, PS4*, Mac, Linux"

      It remains problematic however that PC seems to be used synonymous with Windows in one instance and correctly in another. To all game devs out there: PC is a platform and Windows an OS. Please understand this crucial difference.

    30. Missing avatar

      stqn on

      I’m glad to read it will release for Linux at the same time as the other platforms after all.

    31. Helena on

      @ Apocryphile et al.: it was always planned as a multiplatform release, so I doubt this will make any difference to the controls. Personally I'm just hoping they'll be able secure a DRM-free release now.

    32. amigacooke on

      And macOS?

      Some of your 35,384 backers wanted a version for macOS or Linux, but still no news.

    33. Missing avatar

      Neo on


      PC = Personal Computer - it can include tons of operating systems!

      Windows, Linux and OSX = Operating Systems.

      You must REPLACE all "PC" words with "Windows" words - IF YOU NOT PROVIDE US A LINUX VERSION. Just WATCH YOUR WORDS - IT'S IMPORTANT.

    34. Apocryphile on

      I have a feeling that this means that the controls are going to be re-designed around a controller instead of mouse & keyboard as the default...

    35. garkham


      As long as there will still be a DRM-free option and the kickstarter physical edition is still exclusive for the backers, I won't ask for any refund. ;)

    36. Missing avatar

      Tom Krysiak on

      I am sure all PC based kickstarters are happy we helped bring another game to XBOX so it can be delayed on the pc...

    37. Plumpbiscuit on

      You guys went to KS to avoid a publisher, now you're signing onto one. RIP Kingdom Come.

    38. Missing avatar

      Ondrej Stasek on

      Linux is also PC :) No word on windows too...

    39. Matt Kay

      This is a good thing, though I imagine there will be many people who will have a knee-jerk "OMG, PUBLISHER!" moment.

      Retaining full control of the development, especially now that you are in Beta, can only mean more resources at your disposal to allow you to focus more on polishing the game and getting it ready for release.

      Again, great news!

    40. Niels on

      Again no word on Linux. :(