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Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
35,384 backers pledged £1,106,371 to help bring this project to life.

Introducing New Weapon Classes for Kingdom Come: Deliverance

Posted by Warhorse Studios (Creator)

One of the most common misconceptions about medieval combat is that armor could be easily pierced. You can often see knights in full plate armor that are easy targets for common medieval weapons. In the new “Weapons vs. Armor” update, Warhorse Studios demonstrates how armor holds up to weapons in reality and in Kingdom Come: Deliverance. Choose the right weapon against the right armor.

Dealing damage in Kingdom Come: Deliverance 

Every weapon is good against different types of armor. In Kingdom Come: Deliverance this is reflected in three different stats. Every weapon in Kingdom Come: Deliverance deals: 

  • Blunt damage – Strong against “harder” armor types. 
  • Slash damage – Strong against “softer” armor types. 
  • Stab damage – Strong against chain mails and the like. 

All weapons have their own weight, which determines how fast you can wield it and how much stamina you’ll need to use it. Train your fighting skills or stamina to become an even better warrior. The RPG system supports you, but on the battlefield only your personal skill counts. 

Attack more than 30 damage zones or protect yourself with up to four layers in 16 armor slots of your inventory. Choose from a variety of fencing combos to outsmart your opponent even if the odds are against you. But be careful, your weapon won’t last forever if you don’t take care of it properly.

New Weaponry

Kingdom Come: Deliverance presents most of the common weapons of the early 15th Century. Among others you can choose between short swords, bastard swords, axes, maces and more - all in different quality and combat aptitude. Warhorse Studios presents two new weapon classes; both which are useful and deadly if wielded in the right situation. 

  • Halberds: Strong midrange weapon that can keep your opponent at a distance. Strong slashes and deadly stabs make this weapon a strong tool in combat. But using it in narrow corridors or areas with less space will affect your fighting style and mobility. If you’re near a wall or roof, you won’t be able to fully utilize Halberds other than stabbing your opponent. 
  • Daggers: Deadly weapons that are only useful in stealth approaches. Instantly kill your enemy, if you manage to get close to him. If your opponent spots you however, you won’t be able to use your dagger as a melee weapon. 

Stealth System 

While in stealth mode, you need to be noiseless and invisible to execute deadly strikes. Visibility and noise are stats given by the armor and clothes you are wearing. If you give up protective but loud/visible armor, you can eventually get close enough to your opponent. The RPG system supports your stealth skill with new levels and perks, but killing is not always the best option. Kingdom Come: Deliverance offers a variety of different quest approaches to be successful. Try to reach your goals inconspicuously, try to knock someone out rather than killing him – this might open a new way to solve quests and might change the overall situation. 

Warhorse Studios Weekly Torch

Jakub “Kuba” Holik is the Lead Environment Artist at Warhorse Studios. Born on 12.7.1986 in Czech Republic, he joined the Studio in 2013 and after two years became the head of the department. He and his team are responsible for the 3D visuals of Kingdom Come: Deliverance. Lighting effects, weather effects and the beautiful landscape of Kingdom Come: Deliverance are just few great features already implemented into the game. 

1) Where can we usually find you lurking in the holy halls of Warhorse?

In its darkest dungeon. 

2) How did you hear about Warhorse? How/When did you join? 

The year was 2012. Early spring, leaves just started to appear on the trees. I was full of hopes and ideals. I heard about some Czech studio developing a great looking game. At that time I was looking for a better job and was working on my portfolio quite a lot so I felt confident enough to apply. Three weeks after sending the letter I got response and received a test. Did that and waited. After two months I received an answer that they might be able to employ me in another three months. I was already employed elsewhere by then. It was fun. 

3) Describe your position. What is it about being a 3D Lead Artist? 

I am supposed to be the Lead environment artist and a support/tech artist to some degree. It’s about the pain of forgetting one’s artistic skills and becoming a (not really) glorified assistant. 

See the entire interview with Kuba here! And if you have any additional questions regarding him and/or his work? Just ask here

Thank you for your support! 

Warhorse Team

Beta Access to Kingdom Come: Deliverance

In case you want to taste the things to come, technology Beta of Kingdom Come: Deliverance for Windows is available for eligible backers through our official website: Beta Access includes a part of the game’s main storyline, multiple quests, combat systems, weaponry and the first large-scale battle.

Jens Weber, Aspartza, and 57 more people like this update.


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    1. Matt Talbot-Paine on

      There is a youtube channel that has a good set of videos about different armours and swords.

    2. 'Yngvald' aka HannesFury on

      Very, very nice. Look forward to this (even?!) more now.

    3. amigacooke on

      Any news on the macOS/Linux versions?