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Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
35,384 backers pledged £1,106,371 to help bring this project to life.

Lock picking and voice overs in Tech Alpha 0.3

Posted by Warhorse Studios (Creator)
88 likes

Kingdom Come: Deliverance Tech Alpha update 0.3 introduces new quests, temporary voice overs (without face animations for now), basic perception, UI and map fixes and lock-picking mini-game.

Technology Alpha is available to backers with Baron Tier or higher, who pledged both on Kickstarter or on our website. Watch Daniel Vavra talking about lock picking on YouTube:

The next Tech Alpha update 0.4 will be introduced on gaming conference E3 and will contain bunch of new quests, new location next to Samopesh village, stealth, horse riding and the sword combat.  

Backers with the Knight Tier or higher can look forward to the end of the year 2015, which will bring Kingdom Come: Deliverance Beta version to their desktops. We would also like to make the Beta available to newcomers over Steam, so we can get feedback from more players.

Full version of Kingdom Come: Deliverance will be released later then announced in Kickstarter campaign. We have made a great progress in 2014 as you can see in the last video update, we doubled our staff, moved to new offices, built a motion capture studio, released technology alpha, finished the quests documentation, made bigger map, implemented AI, prepared assets for new locations, tested the console versions, made first original music tracks and much more.

KingdomComeDeliverance_map
KingdomComeDeliverance_map

Although we make great progress every month, there is still a lot of work ahead of us. We feel obliged to our backers to deliver the game with promised stretch goals in the best quality, thus we have decided to postpone the release date to summer 2016. We believe that our backers will support our decision to spend more time with polishing the game and its features. We are looking forward to your feedback from playing Tech Alpha 0.3.  

Thank you for your support!

Warhorse Studios

PS: We would like to help our fellow Czech developers with their hard-core RPG game Dungeons of Aledorn. Please check their campaign!

Comments

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    1. Cihan Deniz on

      So I take it that there will not be actual skills in a traditional RPG sense to influence or dictate the outcome of actions? Because that lock-picking game looks like it only takes manual dexterity with the controller.

    2. Blake Sauner on

      I almost forgot I backed this thing, look forward to getting a playable beta though on desktop. I'll keep checking back! :)

    3. Missing avatar

      rg3gt on

      i was wondering if the final syncro is going to be with a czech accent, it would help with immersion?

    4. Tobi (Crusader Kickstarter pls!!) on

      +1 to what the other guys said regarding release

    5. David Ross Watson on

      (Budget permitting) take all the time you need.

    6. Senchaholic on

      A delayed game is eventually good, a bad game is bad forever.
      - Shigeru Miyamoto

    7. Peter Plankensteiner on

      One week per quest was too optimistic.

    8. Conal Taezali on

      Dan and Team, like many others, I say take the time you need - I will patiently wait for you to deliver something as good as this promises to be. The best of luck to you all. Oh, and how I do I buy the beer...?

    9. SirRight on

      Oh, P.S., I also pledged Dungeons of Aledorn (as per your newsletter) because they too have the same vision and professionalism as your company does.

    10. SirRight on

      You guys take as long as you need to. Our patience will be rewarded with a very high quality game that will hopefully be a benchmark for any like-genre game that follows it.

    11. Missing avatar

      Trevor on

      Thank you for being open and honest about the new release date!

    12. Ninja on

      Make it hapens)

    13. Missing avatar

      Ondrej Stasek on

      Yeah, backing Dungeons of Aledorn too, seems good :)

    14. Phreeze on

      i absolutely love the map style ! Ancient drawings are so cool for a map, and rarely seen any more

    15. Kate Wendt on

      As Shigeru Miyamoto once said,"A delayed game is eventually good, but a rushed game is forever bad." So take your time to make it awesome!

    16. John Bernhard Horn on

      I will reiterate what others have already said. You've made great progress, and are working on exactly the kind of hardcore game I expected Dan Vavra & Co to make. The development schedule should not be seen as something hammered in stone tablets on mount Sinai. It's merely a preliminary and hypothetical timeline of development. I still think the dev schedule was realistic. But what matters more than that, is your adaptability. The most important thing is your ability to adapt to changes to your business and development environment.

      You are making exactly the kind of hard core and realistic game experience that I wished for. You still have my full support. But I do hope I get my sword in the summer of this year. ;)

    17. TerraPosse on

      Given the epic scale of game you're developing, I would have been mightily surprised if you had released the full game within the original time line. I concur with the other posters that I rather wait a wee bit longer for a stable and fully fleshed-out game everyone can be proud of, rather than another rushed and fickle disappointment.

      As for the vocabulary used at the times, I sure would not expect the peasants and simple folk of the day to be erudite enough to exalt about the finer points of linguistic ruminations. Just please, do not include some form of 'beeping' mechanism to get a lower age rating. An arrow to the knee for the purveyor of such opprobrium; fine. Immersion-breaking mechanisms to appease the whimsical sensitivities of perceived PC(and no, not computer related at all)-obsessed moral arbiters, very unkewl. 8))

      Toodle Pip.

    18. David Navratil on

      I have no experience in the matter, but I have personally made some grave experiences regarding project management in my own field.

      Seeing the little things that are being added and the lot that has yet to be done, do you guys really believe that you can make the campaign work until summer 2016? I'm not seeing it.

    19. Missing avatar

      nicholas black on

      Always love how deep you guys go with the update it makes me fell more apart of the development prosess (I have really not done anything but put a small amount of money down).Take all the time you need to keep the game epic ..

    20. Goat Yoda on

      Thanks for the update. Take enough time to make it right and keep the language "colorful"!

    21. Howeln on

      Thinks are looking good. I agree, better late and good, than early and bad/glitchy. nothing will kill a game faster than problems out the gate.