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Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
35,384 backers pledged £1,106,371 to help bring this project to life.

Quest Scripting, Design, Storytelling and More


In the new video, we delve into the internal Alpha which provides a good overview about the final game that will be released in 2017 on Windows PC, Xbox One and PlayStation®4.

The internal Alpha provides a complete walk through of Kingdom Come: Deliverance including all features, assets, quests and serves as a basis for the final version of the game. It also offers a first indication for the final look of Kingdom Come: Deliverance

The next step is to focus on finalizing the quests and tuning the script, optimization as well as bug fixing. To guarantee a high quality throughout the entire game, we made a tough decision to cancel some elements to the game, including the following:

  • Support for Mac and Linux platforms at launch
  • The blacksmithing minigame
  • The dog companion

A solution for concerned backers will be offered on a personal base via


We attach great importance to the story line of Kingdom Come: Deliverance. As well as recording in-game dialogues with 50 actors, we also shot three and a half hours of full performance motion-capture to create cut scenes that will immerse the player in the conflict between two kings fighting over the throne.

These cut scenes will be enhanced by one and a half hours of symphonic orchestral music recorded with the Warhorse Studios composer, Mr. Jan Valta, in Prague’s Rudolfinum concert hall. 

Sneak a peek at the epic sound of Kingdom Come: Deliverance:


Last Chance to Get Your Sword

We offer special items such as hand forged swords, precious metal coins and copper engravings, in combination with a physical pledge for Kingdom Come: Deliverance on

To guarantee a smooth production and delivery pipeline, we have decided to stop the physical tiers by December 31, 2016. The digital tiers will be still available.


Thank you for you support!

Warhorse Team

Backer Rewards in Production


We have been working very hard on Kingdom Come: Deliverance lately and it has been totally worth the challenge. In the upcoming video, you will be presented with our current progress and loads of new information about the game. Warhorse Studios firmly paves the way to deliver one of the most memorable RPG adventures of 2017 and we are proud to have you aboard as our supporting backer.


With Kingdom Come: Deliverance we decided to offer you some special items as a reward for your great support. Our backer rewards range from hand-made swords, tin figures, thematic engravings, art books, silver or brass coins, and other nice items. As you might have noticed, many of these special rewards, especially the hand made ones are already being produced in order to deliver them with the game next year. 

While these special physical items are limited in numbers, we have decided to keep the physical tiers available only until the end of the year, December 31st.

We want to guarantee the smooth delivery and while many of these rewards are hand-made, we need to make sure we will deliver them. In case you haven´t decided, now´s your time to become one of our backers or you can upgrade your current tier

The digital tiers will of course still be available while the physical ones will soon end. Below is a sneak peak of some of the prototypes for the items mentioned.

Please take a minute to update your contact information on our website. It will help us connect with you once the game is finished. Otherwise, we cannot guarantee that our game with the backer rewards will reach you. Many thanks for your help with your contact information!


Check The Contest!

Since we really like our new merchandise, we want you to wear it too, so here´s your good chance to win some of these great items! Your task is to answer few simple questions on our forum. Please follow the link here to take part in our small contest. We will announce the lucky winners on December 9th. 


All of you who want to get one of our cool hoodies, t-shirts, hats or other new items with the game insignia, please check out our new merchandise here!

Thank you for your support!

Warhorse Studios Signs Global Co-Publishing Deal for Kingdom Come: Deliverance with Publisher Deep Silver

Dear Warhorsians,  

we at Warhorse Studios are happy to announce a collaboration with Deep Silver, the publishing label of Koch Media, to publish Kingdom Come: Deliverance. Co-publishing combines the core strength of both companies. While Koch Media will use its worldwide distribution channels and partnerships to achieve best retail results, we stand behind the vision of Kingdom Come: Deliverance and retain freedom in the development of our game. We will keep our communication as open and honest as we did from day one of our Kickstarter campaign. 

In 2011 we set out on our quest to create a medieval RPG with no magic or dragons. Two years later it seemed like we hit a wall. The studio was on the edge of closure, but there was still hope. On January 22nd 2014 we started our Kickstarter Campaign and exactly 35,384 backers made our dream come true. On February 20th 2014 you “kick-started” the project and the real development of Kingdom Come: Deliverance started. Today over 30,000 new backers have joined and, together with your feedback, we are creating an outstanding game. 

With the exclusive co-publishing deal between us and Koch Media we have reached the next important milestone in releasing Kingdom Come: Deliverance. This is a great opportunity to bring Kingdom Come: Deliverance to more players around the world. With Koch Media as a strong publishing partner, we will now have the chance to reach an even wider audience, while staying in charge of all creative and communication activity. Koch Media will publish the game physically and digitally for PlayStation 4 and Xbox One, as well as the physical PC versions under its Deep Silver label. Warhorse Studios will remain solely responsible for worldwide PC digital distribution. Both digital and physical versions will share a common release date to be announced in the near future – the release date however remains in 2017. 

You, our Kickstarter Backer and the Kingdom Come: Deliverance Community won’t have to face any changes in the game, your backer rewards or assistance. Everything stays as it was and the promised rewards will be delivered in 2017, shortly after the game is released. 

Our communication channels will continue to work in the way you are used to and we will be answering all your messages and mails. 

We are convinced that sharing our passion and combining Warhorse Studios with Deep Silver’s professionalism will help us make the game even better. 

Best regards, 

Dan VavraWarhorse Studios

Daniel Vavra, Warhorse Studios
Daniel Vavra, Warhorse Studios


Can you recognize your face?


Kingdom Come: Deliverance was successfully funded on February 20th 2014.

You - 35.384 Backers - made our vision of a medieval realistic RPG come true. Among all rewards the EMPEROR Tier Backers (or higher) got the chance to send us their picture to become an in-game church painting. You helped us to stay alive – now we will make you immortal! 

Thank you again for your support!

Also want a unique reward? Then check and get a hand forged sword!

Weekly Torch with one of our game designer

Ondřej "Bít'a" Bittner was born in Prague and joined Warhorse Studios team shortly after the Kickstarter campaign in 2014. He is part of the design team and therefore he is responsible for writing the story for Kingdom Come: Deliverance, designing quests and writing dialogues. Meet the star of our ARMOR & RPG video. Do you have any additional questions regarding him and/or his work? 

Just ask here!

Weekly Torch with Ondrej Bittner
Weekly Torch with Ondrej Bittner


1) Where can we usually find you lurking in the holy halls of Warhorse?

Cursing at the coffee machine in the kitchen! That damn thing always wants to refill coffee beans, water or to clean up. If there is a robot uprising our coffee machine will be their leader.  

2) How did you hear about Warhorse? How did you join?

A friend of mine, who is studying history at Charles University heard about the game and checked up Warhorse website. Position were open for designers so we applied. Then I waited for a long time before I heard back from Warhorse. Then we talked in autumn 2013 and I joined the team shortly after kickstarter in 2014.  

3) Ever worked on videogames before?  

I actually never worked in a video game industry. The only experience with designing games root from my very old passion for pen and paper rpgs. Later I got into larping scene and created few larps. So when I heard about opportunity to work on a videogame I felt this is finally an option to do what I like and get paid for it.

Read the whole interview on our forums!

Live Stream Recording with Ondra 

Another opportunity to get to know Ondřej Bittner  is to watch the Live stream, where he played Kingdom Come: Deliverance with Tobias Stolz-Zwiling. Watch the live stream on our YouTube channel in case you missed it:

Thank you for your support!

Warhorse Studios

Introducing New Weapon Classes for Kingdom Come: Deliverance


One of the most common misconceptions about medieval combat is that armor could be easily pierced. You can often see knights in full plate armor that are easy targets for common medieval weapons. In the new “Weapons vs. Armor” update, Warhorse Studios demonstrates how armor holds up to weapons in reality and in Kingdom Come: Deliverance. Choose the right weapon against the right armor.

Dealing damage in Kingdom Come: Deliverance 

Every weapon is good against different types of armor. In Kingdom Come: Deliverance this is reflected in three different stats. Every weapon in Kingdom Come: Deliverance deals: 

  • Blunt damage – Strong against “harder” armor types. 
  • Slash damage – Strong against “softer” armor types. 
  • Stab damage – Strong against chain mails and the like. 

All weapons have their own weight, which determines how fast you can wield it and how much stamina you’ll need to use it. Train your fighting skills or stamina to become an even better warrior. The RPG system supports you, but on the battlefield only your personal skill counts. 

Attack more than 30 damage zones or protect yourself with up to four layers in 16 armor slots of your inventory. Choose from a variety of fencing combos to outsmart your opponent even if the odds are against you. But be careful, your weapon won’t last forever if you don’t take care of it properly.

New Weaponry

Kingdom Come: Deliverance presents most of the common weapons of the early 15th Century. Among others you can choose between short swords, bastard swords, axes, maces and more - all in different quality and combat aptitude. Warhorse Studios presents two new weapon classes; both which are useful and deadly if wielded in the right situation. 

  • Halberds: Strong midrange weapon that can keep your opponent at a distance. Strong slashes and deadly stabs make this weapon a strong tool in combat. But using it in narrow corridors or areas with less space will affect your fighting style and mobility. If you’re near a wall or roof, you won’t be able to fully utilize Halberds other than stabbing your opponent. 
  • Daggers: Deadly weapons that are only useful in stealth approaches. Instantly kill your enemy, if you manage to get close to him. If your opponent spots you however, you won’t be able to use your dagger as a melee weapon. 

Stealth System 

While in stealth mode, you need to be noiseless and invisible to execute deadly strikes. Visibility and noise are stats given by the armor and clothes you are wearing. If you give up protective but loud/visible armor, you can eventually get close enough to your opponent. The RPG system supports your stealth skill with new levels and perks, but killing is not always the best option. Kingdom Come: Deliverance offers a variety of different quest approaches to be successful. Try to reach your goals inconspicuously, try to knock someone out rather than killing him – this might open a new way to solve quests and might change the overall situation. 

Warhorse Studios Weekly Torch

Jakub “Kuba” Holik is the Lead Environment Artist at Warhorse Studios. Born on 12.7.1986 in Czech Republic, he joined the Studio in 2013 and after two years became the head of the department. He and his team are responsible for the 3D visuals of Kingdom Come: Deliverance. Lighting effects, weather effects and the beautiful landscape of Kingdom Come: Deliverance are just few great features already implemented into the game. 

1) Where can we usually find you lurking in the holy halls of Warhorse?

In its darkest dungeon. 

2) How did you hear about Warhorse? How/When did you join? 

The year was 2012. Early spring, leaves just started to appear on the trees. I was full of hopes and ideals. I heard about some Czech studio developing a great looking game. At that time I was looking for a better job and was working on my portfolio quite a lot so I felt confident enough to apply. Three weeks after sending the letter I got response and received a test. Did that and waited. After two months I received an answer that they might be able to employ me in another three months. I was already employed elsewhere by then. It was fun. 

3) Describe your position. What is it about being a 3D Lead Artist? 

I am supposed to be the Lead environment artist and a support/tech artist to some degree. It’s about the pain of forgetting one’s artistic skills and becoming a (not really) glorified assistant. 

See the entire interview with Kuba here! And if you have any additional questions regarding him and/or his work? Just ask here

Thank you for your support! 

Warhorse Team

Beta Access to Kingdom Come: Deliverance

In case you want to taste the things to come, technology Beta of Kingdom Come: Deliverance for Windows is available for eligible backers through our official website: Beta Access includes a part of the game’s main storyline, multiple quests, combat systems, weaponry and the first large-scale battle.