Share this project


Share this project

Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
Realistic single-player RPG set in the medieval Europe. Open-world sandbox with period accurate melee combat. Dungeons & no Dragons.
35,384 backers pledged £1,106,371 to help bring this project to life.

Release date announcement


Dear backers,  

It's finally here: Kingdom Come: Deliverance trailer with a global release date! Kingdome Come: Deliverance will launch simultaneously for PlayStation®4, Xbox One, and PC, on the February 13th, 2018 in the Americas, Europe, and all PAL regions.


Make a wish!

We launched the Steam "Coming Soon" page. with some basic info about the game and preliminary hardware requirements. When the full game is released, you will be able to download your copy of Kingdom Come: Deliverance there. Make sure to not miss any updates or news and add KC:D to your wishlist

Kingdom Come: Deliverance on Steam
Kingdom Come: Deliverance on Steam


Warhorse at E3

From Tuesday 13th to Thursday 15th, the Los Angeles Convention Center opens its gates to welcome developers from all around the world. E3 is a perfect opportunity to show brand new Kingdom Come: Deliverance material. Our booth is closed to public unfortunately, but you are more then welcome to watch the live streams!

Live stage schedule (delays may occur):  

Backer rewards info coming soon

We will release more info not just about the game, but also about the backer rewards later, so please be patient :-] In the meantime, please make sure your profile on our official website is filled with your name, address and phone number (for the delivery service in case of physical edition). More info coming soon!

Thanks again for your support, you are all great!  

Warhorse Studios

Kingdom Come: Deliverance - Cast & Cutscenes


We are happy to present you our new Video Update #17 about the cast of Kingdom Come: Deliverance detailing the elaborate creation process of our cutscenes. In our inhouse MoCap Studio we have produced more than 240 minutes of full performance captured cutscenes for Kingdom Come: Deliverance to support the exciting story you are about to discover. With 3 directors on stage Daniel Vávra and his team created some funny and memorable moments that you will see in Kingdom Come: Deliverance.


Henry, the main protagonist of Kingdom Come: Deliverance, will be played by Tom McKay a young British actor that spent over two months in Prague in order to bring Henry to life. Along with Tom McKay over 50 actors from Czech Republic, Great Britain, and the USA were involved. Including a very special guest, Brian Blessed, legend of the British actors’ guild. Brian Blessed plays the role of Lord Konrad Kyeser, a famous German military engineer that dreams of unconventional solutions for conventional matters. You will find the Full Cast of Kingdom Come: Deliverance here at IMDb.

Henry (Tom McKay) talking in a pub
Henry (Tom McKay) talking in a pub


Luke Dale is one of many very talented actors that worked on Kingdom Come: Deliverance. In his role as the young Lord Hans Capon he shuns Henry for being "just a peasant". What starts as a disrespectful relation quickly turns into true friendship and Capon becomes a valuable ally on your journey. You can find an Interview with Luke Dale in issue #25 of our Weekly Torch. 

Luke Dale (Lord Capon) Weekly Torch interview
Luke Dale (Lord Capon) Weekly Torch interview


Following the new videoupdate we bring you an exclusive inverview from PCGamesN about the cast and actors of Kingdom Come: Deliverance with Tobias Stolz-Zwilling and our Cinematic Director Martin Klekner.             

Thank you for support!

Warhorse Studios

Quest Scripting, Design, Storytelling and More


In the new video, we delve into the internal Alpha which provides a good overview about the final game that will be released in 2017 on Windows PC, Xbox One and PlayStation®4.

The internal Alpha provides a complete walk through of Kingdom Come: Deliverance including all features, assets, quests and serves as a basis for the final version of the game. It also offers a first indication for the final look of Kingdom Come: Deliverance

The next step is to focus on finalizing the quests and tuning the script, optimization as well as bug fixing. To guarantee a high quality throughout the entire game, we made a tough decision to cancel some elements to the game, including the following:

  • Support for Mac and Linux platforms at launch
  • The blacksmithing minigame
  • The dog companion

A solution for concerned backers will be offered on a personal base via


We attach great importance to the story line of Kingdom Come: Deliverance. As well as recording in-game dialogues with 50 actors, we also shot three and a half hours of full performance motion-capture to create cut scenes that will immerse the player in the conflict between two kings fighting over the throne.

These cut scenes will be enhanced by one and a half hours of symphonic orchestral music recorded with the Warhorse Studios composer, Mr. Jan Valta, in Prague’s Rudolfinum concert hall. 

Sneak a peek at the epic sound of Kingdom Come: Deliverance:


Last Chance to Get Your Sword

We offer special items such as hand forged swords, precious metal coins and copper engravings, in combination with a physical pledge for Kingdom Come: Deliverance on

To guarantee a smooth production and delivery pipeline, we have decided to stop the physical tiers by December 31, 2016. The digital tiers will be still available.


Thank you for you support!

Warhorse Team

Backer Rewards in Production


We have been working very hard on Kingdom Come: Deliverance lately and it has been totally worth the challenge. In the upcoming video, you will be presented with our current progress and loads of new information about the game. Warhorse Studios firmly paves the way to deliver one of the most memorable RPG adventures of 2017 and we are proud to have you aboard as our supporting backer.


With Kingdom Come: Deliverance we decided to offer you some special items as a reward for your great support. Our backer rewards range from hand-made swords, tin figures, thematic engravings, art books, silver or brass coins, and other nice items. As you might have noticed, many of these special rewards, especially the hand made ones are already being produced in order to deliver them with the game next year. 

While these special physical items are limited in numbers, we have decided to keep the physical tiers available only until the end of the year, December 31st.

We want to guarantee the smooth delivery and while many of these rewards are hand-made, we need to make sure we will deliver them. In case you haven´t decided, now´s your time to become one of our backers or you can upgrade your current tier

The digital tiers will of course still be available while the physical ones will soon end. Below is a sneak peak of some of the prototypes for the items mentioned.

Please take a minute to update your contact information on our website. It will help us connect with you once the game is finished. Otherwise, we cannot guarantee that our game with the backer rewards will reach you. Many thanks for your help with your contact information!


Check The Contest!

Since we really like our new merchandise, we want you to wear it too, so here´s your good chance to win some of these great items! Your task is to answer few simple questions on our forum. Please follow the link here to take part in our small contest. We will announce the lucky winners on December 9th. 


All of you who want to get one of our cool hoodies, t-shirts, hats or other new items with the game insignia, please check out our new merchandise here!

Thank you for your support!

Warhorse Studios Signs Global Co-Publishing Deal for Kingdom Come: Deliverance with Publisher Deep Silver

Dear Warhorsians,  

we at Warhorse Studios are happy to announce a collaboration with Deep Silver, the publishing label of Koch Media, to publish Kingdom Come: Deliverance. Co-publishing combines the core strength of both companies. While Koch Media will use its worldwide distribution channels and partnerships to achieve best retail results, we stand behind the vision of Kingdom Come: Deliverance and retain freedom in the development of our game. We will keep our communication as open and honest as we did from day one of our Kickstarter campaign. 

In 2011 we set out on our quest to create a medieval RPG with no magic or dragons. Two years later it seemed like we hit a wall. The studio was on the edge of closure, but there was still hope. On January 22nd 2014 we started our Kickstarter Campaign and exactly 35,384 backers made our dream come true. On February 20th 2014 you “kick-started” the project and the real development of Kingdom Come: Deliverance started. Today over 30,000 new backers have joined and, together with your feedback, we are creating an outstanding game. 

With the exclusive co-publishing deal between us and Koch Media we have reached the next important milestone in releasing Kingdom Come: Deliverance. This is a great opportunity to bring Kingdom Come: Deliverance to more players around the world. With Koch Media as a strong publishing partner, we will now have the chance to reach an even wider audience, while staying in charge of all creative and communication activity. Koch Media will publish the game physically and digitally for PlayStation 4 and Xbox One, as well as the physical PC versions under its Deep Silver label. Warhorse Studios will remain solely responsible for worldwide PC digital distribution. Both digital and physical versions will share a common release date to be announced in the near future – the release date however remains in 2017. 

You, our Kickstarter Backer and the Kingdom Come: Deliverance Community won’t have to face any changes in the game, your backer rewards or assistance. Everything stays as it was and the promised rewards will be delivered in 2017, shortly after the game is released. 

Our communication channels will continue to work in the way you are used to and we will be answering all your messages and mails. 

We are convinced that sharing our passion and combining Warhorse Studios with Deep Silver’s professionalism will help us make the game even better. 

Best regards, 

Dan VavraWarhorse Studios

Daniel Vavra, Warhorse Studios
Daniel Vavra, Warhorse Studios